Devil Slayer – Raksasi

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windowv
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Re: Devil Slayer – Raksasi

Post by windowv »

F5 F5 F5 ing...

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GamerCare
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Re: Devil Slayer – Raksasi

Post by GamerCare »

Cake-san wrote:
Wed Nov 20, 2019 1:20 am
Sorry, don't have the money nor the latest game as of this month...
bad timing releasing your table :roll:
windowv wrote:
Wed Nov 20, 2019 12:39 am
Steam version was updata,please updata this CT。
just play the pirated one :lol:

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windowv
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Re: Devil Slayer – Raksasi

Post by windowv »

GamerCare wrote:
Fri Nov 22, 2019 1:40 am
Cake-san wrote:
Wed Nov 20, 2019 1:20 am
Sorry, don't have the money nor the latest game as of this month...
bad timing releasing your table :roll:
windowv wrote:
Wed Nov 20, 2019 12:39 am
Steam version was updata,please updata this CT。
just play the pirated one :lol:
:shock:

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Re: Devil Slayer – Raksasi

Post by Devenge »

GamerCare wrote:
Fri Nov 22, 2019 1:40 am
Cake-san wrote:
Wed Nov 20, 2019 1:20 am
Sorry, don't have the money nor the latest game as of this month...
bad timing releasing your table :roll:
windowv wrote:
Wed Nov 20, 2019 12:39 am
Steam version was updata,please updata this CT。
just play the pirated one :lol:
But it always be crashed. QAQ

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Cake-san
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Re: Devil Slayer – Raksasi

Post by Cake-san »

GamerCare wrote:
Fri Nov 22, 2019 1:40 am
bad timing releasing your table :roll:
Well, just the end of the month thingy.
Had a dilemma either to buy a hard disk or some games or food... :roll:
Devenge wrote:
Fri Nov 22, 2019 3:46 am
But it always be crashed. QAQ

Well you don't say :lol:
Cake-san wrote:
Tue Nov 19, 2019 5:49 pm
Update 1
#Fix crash
let me know if it still crash for you...

still v0.8.1

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windowv
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Re: Devil Slayer – Raksasi

Post by windowv »

Cake-san wrote:
Fri Nov 22, 2019 7:52 am
GamerCare wrote:
Fri Nov 22, 2019 1:40 am
bad timing releasing your table :roll:
Well, just the end of the month thingy.
Had a dilemma either to buy a hard disk or some games or food... :roll:
Devenge wrote:
Fri Nov 22, 2019 3:46 am
But it always be crashed. QAQ

Well you don't say :lol:
Cake-san wrote:
Tue Nov 19, 2019 5:49 pm
Update 1
#Fix crash
let me know if it still crash for you...

still v0.8.1
:roll: :roll: :roll: :roll:

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Re: Devil Slayer – Raksasi

Post by Devenge »

Cake-san wrote:
Fri Nov 22, 2019 7:52 am
GamerCare wrote:
Fri Nov 22, 2019 1:40 am
bad timing releasing your table :roll:
Well, just the end of the month thingy.
Had a dilemma either to buy a hard disk or some games or food... :roll:
Devenge wrote:
Fri Nov 22, 2019 3:46 am
But it always be crashed. QAQ

Well you don't say :lol:
Cake-san wrote:
Tue Nov 19, 2019 5:49 pm
Update 1
#Fix crash
let me know if it still crash for you...

still v0.8.1
Got it. But the soul and money still not working.

Would you add the Dark Gold in to the option btw?

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Re: Devil Slayer – Raksasi

Post by Cake-san »

Devenge wrote:
Sat Nov 23, 2019 2:42 am
Got it. But the soul and money still not working.
Well, as the game export the gameplay's variables to lua dll - [Link]
Colonel Thirty Two wrote: Lua functions (as with functions in most scripting languages) don't have fixed internal addresses [1]. Every time Lua executes a function expression, it allocates a new closure for it at some arbitrary address. The address of a function closure from some previous run is completely useless; it's virtually impossible that there is a function at that address during the current run.

Even if you do have the memory address from a function in the same process, vanilla Lua doesn't provide any way of 'loading' it, neither from inside the script nor from the C API.

If you need to serialize functions, you can use string.dump, which will return a string of the bytecode of the passed function, which can be loaded using loadstring or load depending on the Lua version. Note that this bytecode is independent of the source function's code; the function will do whatever it did whenever it was dumped, regardless of your changes to the source code. Also, string.dump cannot serialize the function's upvalues.
---------------------

You need atleast 1 soul and money for it to work and if it's still doesnt work, the string used might be different on the latest game you can try compare your save -
12rjk18 wrote:
Sun Nov 17, 2019 7:32 am

Image
Image
Is what im currently testing, to elaborate.
with the script, then make change to the script's filter
Image
Devenge wrote:
Sat Nov 23, 2019 2:42 am
Would you add the Dark Gold in to the option btw?
Dark gold is an item, check the item option...

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windowv
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Re: Devil Slayer – Raksasi

Post by windowv »

Cake-san wrote:
Mon Nov 25, 2019 1:38 pm
Devenge wrote:
Sat Nov 23, 2019 2:42 am
Got it. But the soul and money still not working.
Well, as the game export the gameplay's variables to lua dll - [Link]
Colonel Thirty Two wrote: Lua functions (as with functions in most scripting languages) don't have fixed internal addresses [1]. Every time Lua executes a function expression, it allocates a new closure for it at some arbitrary address. The address of a function closure from some previous run is completely useless; it's virtually impossible that there is a function at that address during the current run.

Even if you do have the memory address from a function in the same process, vanilla Lua doesn't provide any way of 'loading' it, neither from inside the script nor from the C API.

If you need to serialize functions, you can use string.dump, which will return a string of the bytecode of the passed function, which can be loaded using loadstring or load depending on the Lua version. Note that this bytecode is independent of the source function's code; the function will do whatever it did whenever it was dumped, regardless of your changes to the source code. Also, string.dump cannot serialize the function's upvalues.
---------------------

You need atleast 1 soul and money for it to work and if it's still doesnt work, the string used might be different on the latest game you can try compare your save -
12rjk18 wrote:
Sun Nov 17, 2019 7:32 am

Image
Image
Is what im currently testing, to elaborate.
with the script, then make change to the script's filter
Image
Devenge wrote:
Sat Nov 23, 2019 2:42 am
Would you add the Dark Gold in to the option btw?
Dark gold is an item, check the item option...
that was so hard~~~ :shock: :shock: :shock:

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Re: Devil Slayer – Raksasi

Post by Devenge »

Cake-san wrote:
Mon Nov 25, 2019 1:38 pm
Devenge wrote:
Sat Nov 23, 2019 2:42 am
Got it. But the soul and money still not working.
Well, as the game export the gameplay's variables to lua dll - [Link]
Colonel Thirty Two wrote: Lua functions (as with functions in most scripting languages) don't have fixed internal addresses [1]. Every time Lua executes a function expression, it allocates a new closure for it at some arbitrary address. The address of a function closure from some previous run is completely useless; it's virtually impossible that there is a function at that address during the current run.

Even if you do have the memory address from a function in the same process, vanilla Lua doesn't provide any way of 'loading' it, neither from inside the script nor from the C API.

If you need to serialize functions, you can use string.dump, which will return a string of the bytecode of the passed function, which can be loaded using loadstring or load depending on the Lua version. Note that this bytecode is independent of the source function's code; the function will do whatever it did whenever it was dumped, regardless of your changes to the source code. Also, string.dump cannot serialize the function's upvalues.
---------------------

You need atleast 1 soul and money for it to work and if it's still doesnt work, the string used might be different on the latest game you can try compare your save -
12rjk18 wrote:
Sun Nov 17, 2019 7:32 am

Image
Image
Is what im currently testing, to elaborate.
with the script, then make change to the script's filter
Image
Devenge wrote:
Sat Nov 23, 2019 2:42 am
Would you add the Dark Gold in to the option btw?
Dark gold is an item, check the item option...
Tha'ts very kind .Thanks again. :lol:

lindtec
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Re: Devil Slayer – Raksasi

Post by lindtec »

For some reason the item-part of the table looks strange and I can't figure out, how to change the items.
BTW. I'm playing the steam version.
[Link]

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Cake-san
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Re: Devil Slayer – Raksasi

Post by Cake-san »

lindtec wrote:
Tue Nov 26, 2019 8:55 pm
For some reason the item-part of the table looks strange and I can't figure out, how to change the items.
BTW. I'm playing the steam version.
[Link]
It's because you dont have much item yet...

you can always try to disable & re-enable the main- Raksasi script to repopulate the address,though...

Image

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Re: Devil Slayer – Raksasi

Post by lindtec »

Cake-san wrote:
Tue Nov 26, 2019 10:27 pm
It's because you dont have much item yet...

you can always try to disable & re-enable the main- Raksasi script to repopulate the address,though...

Image
So I can only change the quantity of the items, but can't give myself specific items?
Until I get an item, the table entry doesn't have a pointer and the value shows "??".
And when I get a new item, a couple of table entries appear with different values. One of those values is the quantity but if I try to change the other values and exit the room, the game crashes.

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Re: Devil Slayer – Raksasi

Post by RedBlue »

Sorry but can you show me how to do it? I don't know where to change.
Cake-san wrote:
Mon Nov 25, 2019 1:38 pm
with the script, then make change to the script's filter
Image

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pgain2004
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Re: Devil Slayer – Raksasi

Post by pgain2004 »

Cake-san wrote:
Tue Nov 26, 2019 10:27 pm
lindtec wrote:
Tue Nov 26, 2019 8:55 pm
For some reason the item-part of the table looks strange and I can't figure out, how to change the items.
BTW. I'm playing the steam version.
[Link]
It's because you dont have much item yet...

you can always try to disable & re-enable the main- Raksasi script to repopulate the address,though...

Image
Is it possible to add a option for editing charm quantity?

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