Rune II (2)

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Reaper1222
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Re: Rune II (2)

Post by Reaper1222 »

hi all i can confirm the game getting updates current version 0.0.12L, i would really like a Highlighted Item Pointer or something close to it, and an infinite durability to weapons and armor too

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Reaper1222
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Re: Rune II (2)

Post by Reaper1222 »

hi all so no one will make a good working table for this game?

blastz007
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Re: Rune II (2)

Post by blastz007 »

can we get an update for v1.1.14177 please. thank you :D

rawalli
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Re: Rune II (2)

Post by rawalli »

pls can you make a new updatet table for rune 1.2.17985 ? thats was cool xD

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KAWA
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Re: Rune II (2)

Post by KAWA »

+1

TroliusMaximus
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Re: Rune II (2)

Post by TroliusMaximus »

New "Decapitation" version released. New scripts needed (...including ITEM ID FINDER / ITEM SWAP SCRIPT). 🏆👈

Zanzer
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Re: Rune II (2)

Post by Zanzer »

Uploaded a quick PlayerCharacter variable dump.

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KAWA
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Re: Rune II (2)

Post by KAWA »

Player HP is easy- still simple float (1-3 values). Same with inventory- find number through reducing stack -> change to xxx -> DROP all and pick up to save it. Otherwise game won't save value and reset it back.

Item values are 4bytes. About 12-14 records for a single value. Looks like their bound to inventory slot, not just item, that's why you have to drop stack.

Zanzer
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Re: Rune II (2)

Post by Zanzer »

It's slightly hidden, but that's how the game organizes it. Not my fault!
PlayerCharacter > Controller > Manager-Inventory > InventoryComponent > InventoryMap > Item X
You can change the pointer of Item X to cycle through your inventory: +0*48, +1*48, +2*48, etc.

ChaosC
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Re: Rune II (2)

Post by ChaosC »

Thank you Zanzer :-)

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NumberXer0
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Re: Rune II (2)

Post by NumberXer0 »

It seems like skill points and attribute points were added in the latest update. Would be nice to see an editor for those.
Zanzer wrote:
Sun Nov 15, 2020 4:52 am
It's slightly hidden, but that's how the game organizes it. Not my fault!
PlayerCharacter > Controller > Manager-Inventory > InventoryComponent > InventoryMap > Item X
You can change the pointer of Item X to cycle through your inventory: +0*48, +1*48, +2*48, etc.
Is there another location for items besides +X*48? There are a few items in my inventory that I just can't find. I've changed every permutation and they stick at 1. It also doesn't seem to go past 19. Once I hit +20, I start getting some crazy values and a lot of quantity of 0. Even though I have over 30 items in my inventory and a bunch are still at 1.

Zanzer
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Re: Rune II (2)

Post by Zanzer »

Those values are hex. So after 19 is 1A, 1B, 1C, 1D, 1E, and 1F. Then 20.
Similarly, you skipped over 0A, 0B, 0C, 0D, 0E, and 0F.

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NumberXer0
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Re: Rune II (2)

Post by NumberXer0 »

Zanzer wrote:
Sun Nov 15, 2020 3:55 pm
Those values are hex. So after 19 is 1A, 1B, 1C, 1D, 1E, and 1F. Then 20.
Similarly, you skipped over 0A, 0B, 0C, 0D, 0E, and 0F.
Makes perfect sense, didn't realize it was hex. Thanks!

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KAWA
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Re: Rune II (2)

Post by KAWA »

NVM! SRY.

roiner
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Re: Rune II (2)

Post by roiner »

Have anyone help me with how to edit item quantity in inventory? Tried many times but no successful. Thank you.

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