[REQUEST] Rune II

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Reaper1222
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[REQUEST] Rune II

Post by Reaper1222 »

Game Name: Rune II
Game Engine: Unreal Engine 4
Game Version: 0.0.9L
Options Required: Infinite Health, Infinite Stamina, Xp Multiplier, Infinite Stackable Items, Infinite Weapon Durability, Infinite quick use items
Game/Steam Website: [Link],
Other Info: The steam website says Available 2020 but that's wrong the game came out yesterday.

Aztec2012
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Re: [REQUEST] Rune II

Post by Aztec2012 »

+1

bloodaxis
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Re: [REQUEST] Rune II

Post by bloodaxis »

Item quantities are stored in 4 byte, and if you change the quantity to 999 or whatever it'll stick even if you quit the game.

Edit: Exp is stored in 4 byte as well, health and stamina seems to be float. The path challenge things that award exp when you complete them are stored in 4 byte too and can be edited so you can complete them faster.

Ashar
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Re: [REQUEST] Rune II

Post by Ashar »

hmm, my xp is stored as a float value. also if i find item quanitity as 4byte the change doesnt stick, it just resets.

bloodaxis
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Re: [REQUEST] Rune II

Post by bloodaxis »

Ashar wrote:
Wed Nov 13, 2019 9:03 pm
hmm, my xp is stored as a float value. also if i find item quanitity as 4byte the change doesnt stick, it just resets.
Sometimes it's finnicky to get item quantity, sometimes you get like 10 addresses and sometimes only one, not really sure why it's like that, also I found the xp as float as well but I couldn't edit it, but the 4 byte xp value could be edited.

Azazellz
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Re: [REQUEST] Rune II

Post by Azazellz »

Anyone have any ideas how to freeze the main game timer (top-left corner of the screen)?

TroliusMaximus
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Re: [REQUEST] Rune II

Post by TroliusMaximus »

- HIGHLIGHTED ITEM POINTER
- TURN OFF EDGE OF MAP WARNINGS/PENALTIES
- STOP LOKI TIME (if possible, without stopping day-night cycle)

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