Football Manager 2020 | Steam 20.4.4 | 4-Nov-2020

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MATTTT
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by MATTTT »

Ok found another site

[Link]

This has re ups of it

here is 1.3 [Link]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

tfigment
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by tfigment »

Thanks. Dont know how you found that download but I was able to open it up. Any chance of getting 1.4.3 or 1.4? Anyway I'll MTL that to English and will see how I can incorporate the codes. They look like mostly straight forward code edits.

Edit: Here is machine translated version of the korean translated version of v1.3 of that trainer. Password protected because CETRAINER extension not allowed. I've not really tested it but do know that it conflicts with my "Prevent Club Player Attribute Decreases" script and will cause a crash if "Prevent ..." script is activated first.

This is not supported and I dont know how to communicate with either author. I've not tested it myself but looks good at first pass.
Attachments
FM20_CETRAINER_v1.3.7z
v1.3 MTL English Translated Trainer from 不知应该当讲否 // 한글화:랄라라루라 (Password: fm)
(29.7 KiB) Downloaded 65 times

MATTTT
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by MATTTT »

hmm, i cant get the file to do anything, the tick boxes also dont do anything

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BipBop
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by BipBop »

tfigment wrote:
Thu Mar 19, 2020 12:59 am
Thanks. Dont know how you found that download but I was able to open it up. Any chance of getting 1.4.3 or 1.4? Anyway I'll MTL that to English and will see how I can incorporate the codes. They look like mostly straight forward code edits.

Edit: Here is machine translated version of the korean translated version of v1.3 of that trainer. Password protected because CETRAINER extension not allowed. I've not really tested it but do know that it conflicts with my "Prevent Club Player Attribute Decreases" script and will cause a crash if "Prevent ..." script is activated first.

This is not supported and I dont know how to communicate with either author. I've not tested it myself but looks good at first pass.
I know a Korean guy that could help, let me know if you need anything from him. Like translating something. He incidentally plays FM, that's how I know him. I can hook you up with him if you join MrL tactics discord, he is present there.

tfigment
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by tfigment »

I don't really want to get in touch. I think the MTL translation is probably good enough. I dont plan on supporting the trainer. I was going to port the changes. Most of why I'd need to communicate with authors is for attribution and permission to use.

Regarding the trainer/table not doing anything, that is strange as it works for me. The check boxes are extremely slow because its a full AOB scan over large EXE. In my next table I'll add tighter ranges so its instant. If you check something it will take 2-3 seconds. Anyway seems like it allows stats over 25 which I have verified and the ability limit over 200 which I have not seems like it wants FMRTE installed. The other flags look interesting like better injury recovery and no registration.

The 25 stat cheat conflicts with my table prevent decreases so I will look into seeing how I can merge some of that for those that want it.

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BipBop
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by BipBop »

Cheers.

petrock107
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by petrock107 »

I was able to get both the attribute 25 trainer option and your prevent player attribute decline script working at same time. I first activated the script at main menu then opened the trainer and clicked the 25 option. Also does anyone know what the "> 22 physique" for the the super player is supposed to be? Which attribute does "physique" refer to.

MATTTT
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by MATTTT »

tfigment wrote:
Thu Mar 19, 2020 10:56 pm
I don't really want to get in touch. I think the MTL translation is probably good enough. I dont plan on supporting the trainer. I was going to port the changes. Most of why I'd need to communicate with authors is for attribution and permission to use.

Regarding the trainer/table not doing anything, that is strange as it works for me. The check boxes are extremely slow because its a full AOB scan over large EXE. In my next table I'll add tighter ranges so its instant. If you check something it will take 2-3 seconds. Anyway seems like it allows stats over 25 which I have verified and the ability limit over 200 which I have not seems like it wants FMRTE installed. The other flags look interesting like better injury recovery and no registration.

The 25 stat cheat conflicts with my table prevent decreases so I will look into seeing how I can merge some of that for those that want it.
So does it contain the ability to change league rules then? Specifically loan limits?

tfigment
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by tfigment »

MATTTT wrote:
Fri Mar 20, 2020 9:23 am
So does it contain the ability to change league rules then? Specifically loan limits?
It had something to remove registration requirements but not loan counts so I will assume not but I think people will have to test to verify. I've not had time to work with it or test it or verify if it works.

petrock107 wrote:
Fri Mar 20, 2020 6:39 am
I was able to get both the attribute 25 trainer option and your prevent player attribute decline script working at same time. I first activated the script at main menu then opened the trainer and clicked the 25 option. Also does anyone know what the "> 22 physique" for the the super player is supposed to be? Which attribute does "physique" refer to.
The 25 cheat can work that way but my script will lower it back to 100 from 125. Having said that you can edit my script to change the 64 value to 7D to make my script compliant. I will look to adding this to mine probably this weekend.

You can review the original chinese site or the korean site and maybe get a better translation from those. I didn't review what it did in detail. I'll probably try to understand what they are changing myself if I have time just for curiosity sake.

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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by petrock107 »

I figured out the "super player" option. If you set a player's "natural fitness" attribute to >22 then they will become a super player. 23= double the mental and technical attributes, 24= double physical attributes, 25= double everything. This way you can have a player with a normal CA/PA but have crazy stats. I did it to Kane and he scored avg 5 goals over 5 games.

valaint
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by valaint »

The game crashes if i use fast ca growth

petrock107
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by petrock107 »

Here is the 1.42 trainer from the chinese website. If you want to look at it and add it to your table. Thanks for the great work! pw=fm
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fm2020V1.42.rar
(44.95 KiB) Downloaded 61 times

TheX7
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by TheX7 »

Can you get this but in English?

petrock107
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by petrock107 »

TheX7 wrote:
Sat Mar 21, 2020 11:49 pm
Can you get this but in English?
I translated it by taking a screen shot and using a image to text translator. Just crop the trainer and make an image then google an image to text translator.

If you have any questions, let me know. I figured most of the features out

TheX7
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Re: Football Manager 2020 | 20.4.0 | figment | 12-Mar-2020

Post by TheX7 »

Not a bad idea.

I'll try it.

TYVM

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