It maybe so. Funny thing is It did work for a while until a few updates later I guess.tscolin wrote: ↑Thu Nov 21, 2019 4:32 amI’m speculating, but this could improve with time. If you gander at the change logs of the last few patches you will notice quite a few entries regarding stats, gun degradation, and even ammo being decoupled from frame rate. It’s possible as more patches are released more and more clocking will also be decoupled, including animations.jj4756 wrote: ↑Thu Nov 21, 2019 2:26 amApologies for spamming a lot. I'm just trying to get to the bottom of this. How does speedhack ( Slowing the game down ) affect overall game stability? Everytime I revert back to normal speed, The character's movement gets severely affected as if the keys become unresponsive. This Has been happening to a few players as well.
Also, this game is beautiful not just single frame aesthetically but also with very complex animations that move elegantly into each other. When Arthur walks his feet don’t lazily slide against the ground. I would suspect that this high degree of precision is due to animation and player actions being such a complexity of coordination that speedhack may never work correctly.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1