V0.18.1 is out:
Here
Tweak - Remove limit to building
Remove limit Palaces, Mansions, Academy, Recruiter, Festival Square, Forts and Warship wharfs/transport wharfs, Temple Complex
Festival Square > Fest seam only happen on the last build Festival Square.
Temple Complex > You need to Buy altar and oracle before build an others Temple Complex
:!: Temple Complex > The game mechanics allow you to have multiple Complex but no for multiple god in a same time
> In practice you can build multiple Temple Complex for the same God, but if you try to build a new one dedicated to an other God the texture/appearance of the ancients will be replace by the new.
Forts & Warship wharfs > If you build more than 6 Forts or Warship Wharfs the additional companies and boats will overflow the Military Overseer screen.
Maximum Desirability Everywhere
This trigger will put 100 desirability on each ground square.
Tests/Debug Pointers
Pointers in test (not crash just for show all theirs effects) and debug information are here for now.
--Auto Build Pyramids (Thanks HellenicSpirit)
Make your pyramids
--Allow All
Allow you to place Monuments without the prerequire materials (Allow all is because the message appears when active.)
-- Show Happiness Level + Max Prosperity
-- Testing Event *3 triggers*
Change gods and Major/Minor Good/Bad Event and Level (Dont know how use it for now)
This table became a really mess
hellenicspirit wrote: ↑Wed Sep 15, 2021 1:59 pm
Hello again
If you feel like going to this direction SHizuma, Im willing to share all my discovered adresses here with you in order to implement those in your Tables the proper way, all of them are described and in groups but the game is restoring their original value each time I load the adress list...
...Untill I find a way to create 4-Directional Custom Monuments to make the CheatEngine instalion worthy of doing for players on the Heavengames Community which is the biggest hub for Pharaoh Players in the web,....the deal for the moment is to create modded game content with the help of CE for players that DO NOT have CE installed, in order that people mustn't go through an installation of a 3rd party software but accessing the modded game content directly through the game.
Example 1: (.map files)
Changing of Climata & Animals & Having Land with ground water in it without having water on the map at all.
With the help of your CE Table i create maps with , dry clima + Birds insted of Ostriches...on top of that, the birds fly over land/rocks/woodland/water/or any other type insted of marshland. Same happens with all other Predatorial & Hunting Animals. Such maps can be played by anyone.
Example 2: (.map files)
With the help of your CE table i managed to creat Undestructable Walls that you can find here >
[Link].
But people dont need CE to enjoy this feature, it can be saved in a .map file normally . New Kingdom Map Symbols have been discovered ,too, that can be on a .map file normally.
Example 3: (.sav files)
The 2 hidden Monuments I discovered so far can be saved on a .sav file and uploaded to the forums for people to see for first time. The Large Bent Pyramid & The Pyramideion. I will soon create a nice Forum Post about it together with an uploaded .sav file. Players can see and play with those monuments after downloading the .sav , CE is not required to have those MOnumnets in your city.
Example 4: (.sav files)
Unlimited Unique Buildings in a .sav file. With the help of CE I found those addresses that carry the value of the amount of each Building Type.. Momentarely I nulify the values of those adresses ,this allows me to build unlimited ... Fort / Warships / Academies / Recruiters / Palaces (of different Types) / Mansions (of different Types) / Temple Complexes (of only 1 god) / Festival Plazas . Although this is only possible to build with the help of CE , a.sav file can be made and uploaded that has those unlimited buildings in it. Soon I make a Pure Military Scenario in .sav format with a crazy amount of Forts in it, so people can play for the First Time Battles with more Soldiers to control in Pharaoh
Modifications that will require CE to run and are NOT ready yet: Players would need to Install CE to see modded content.
Possible Final Goals would be...
1) Make it easier to save/load all replaced textures in a city after relaunching the game. Requires Scripting in CE to make it happend and requires from the player to install CheatEngine and activate the .CS file to actually see the custom Monuments.
2) The creation of a little CE script that is able to recognize the selected Orientation in Game to then rotate the textures of replaced City Textures(Plazas/Gardens/Statues/Buildings) but also of Monument Parts/Blocks accordingly. If that works properly then the uploaded .sav files of those Cities can come along with a CheatEngine .CS file in the .zip file in order to "activate" the previously replaced Textures and make the Modded Content Visible. At the moment, I am limited cause I dont know how to make srcripts for CE.
If I get some experts help , we might also achieve to Modify the Interface of Buildings Menu in game in order to add Modular Monument Blocks and houndreds of other plaza/garden/statue like textures to be selected directly from the game. The Demo Textures of the game are all in the game files aswell and we can access them already but only limited usage still.
All those things are fresh discoveries of the last few weeks after discovering your Table that got me started. So, Im not only planning to update some of my already uploaded maps on Heavengames but also implement those tricks in my future Custom Campaign Serie Maps. This CE thing, interrupted my map creation rate and for good reason apparently. I like to believe that we can change the course of History for this Game if only the half of what I mentioned got shared in the Community.
People would upload their Own Pyramids with the shape of their liking , Custom made Mausoleums with an Immense amount of columns in rows and many more....
ANyone who want to join in this modding adventure is welcomed. . Maybe that's whay im telling you all this.. because deep inside I know I cannot make it alone. Scripts are needed for this.
The special thing here, is that we discovered a new Horizon that we didnt know it existed. Building 20 Forts with Birds flying over the Water insted of marshland on Dry Clima with Hyenas in background lurking in the dunes and a custom Stepped Bent Pyramid surrounded by a Huge Mausoleum in a Necropolis-Like Architecture ,all on the single map, was something that most of us didnt even believe it would be possible to do without heavy pak files editing extraction /unpack/ pack..repack ...blaaaahh....
...We are over this ...Because CheatEngine loosened our hand for more serious modifications !
Hello Hellenic Spirit,
thanks for your greeting, I'm glad to see your enthusiasm, nice done to find the pointer who made pyramids built themself.
For the building i have done a new table entrie to remove the limitation of numbers of buildings.
For the majority of them all seem to be fine, but rest somes tiny limitations:
For complex temples, new complex textures replace the ancients one, this prohibit to have complex for different gods and honnestly i dont find where the textures are loads/changeds, longtime i dont go deeper on Pharaoh code. (I think you find it too on reading your last post)
For Forts and Warship wharfs this is just visual, the inteface of Military overseer are made to manage 6 compagnies the surplus just overhelm the bottom of the interface, but this still playable.
I will go looking about those hidden monuments, your experiences are interesting because that reveal strange behavior in building monuments system who certainly be manipulated with some improvement ^^,
Oh and globally about code i dont really use Lua, who are a specific language, but almost only Assembly language, and just easy to ride instruction. The table is just concatenation of alone script, with triggers ^^,
I have never had a chance to change the interaction with external processes, resource loading, etc, but I can try.