Thank you for the hard work and continuous updates!FluffyWafflesIX wrote: ↑Mon Apr 12, 2021 3:14 amFinal Update until Rundown #5
Check the Table Extras tab for the changelog.
...
Enjoy.
Update/Edit: Some cheats still work while others dont with this release.
Rundown #5 table coming soon...
GTFO the Game
Re: GTFO the Game
Re: GTFO the Game
Nowhere near as useful as the other table, but this is something to work with!
Infinite Ammo (everything but deployables)
Infinite Player HP + 2hit KO enemies
Easy Hacking
Trying to look into the new Artifact system, will send more updates if I find out anything useful.
Update:
Added more things to this:
Instant Scans (Group Doors, Alarm Doors)
Artifacts on Pickup (In Mission)
From what I can tell, you can have any number of Artifacts and Retire to Lobby, but it'll only provide you 10 Boosters for the highest number you have.
As it is, you can set how many of each type of Artifact you want picked up at a time, and picking up any Artifact will set them all to what you have it as.
Turning on the script and setting how many you want of each also works by dying in a mission (I had a booster active testing this, so it may only be possible as such... simply leaving after setting them does nothing.)
Going to try and work on an editor for in-Lobby, rather than in-game, to see what you can change about the Artifacts themselves, or however many you hold, etc.
Not really able to find much.. even testing against quantity of them is rather difficult, unfortunately. They only get consumed when you get far enough (or pick up a new Artifact) in a mission and die/return to lobby, and gaining new ones of the same type is pretty rough.
I'll probably have another go at it when I've got more free time, but for now this should do.
- FluffyWafflesIX
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Re: GTFO the Game
Alright, the table is almost done. However, since a lot has changed I had to remove quite a bit especially and very unfortunately....the name spoofer.
This one im actually having trouble with the most compared to everything else. Ill release the table probably by tomorrow afternoon/night-ish? Somewhere around there. But, it wont have the name spoofer feature in it unless I happen to get it working again before release.
And if anyone is actually wondering or rather just simply hating the new enemy respawn mechanic, yes.. you can disable this garbage. This will most definitely be a part of the table.
EDIT:
Yall so lucky.
Name Spoofing is back.
This one im actually having trouble with the most compared to everything else. Ill release the table probably by tomorrow afternoon/night-ish? Somewhere around there. But, it wont have the name spoofer feature in it unless I happen to get it working again before release.
And if anyone is actually wondering or rather just simply hating the new enemy respawn mechanic, yes.. you can disable this garbage. This will most definitely be a part of the table.
EDIT:
Yall so lucky.
Name Spoofing is back.
- FluffyWafflesIX
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Re: GTFO the Game
Neato.
Table Update for Rundown 5 is good to go.
Check changelog (except there isnt really much in it), if you want to know what the name spoofer can hide then again.. changelog.
Enjoy till the next game patch.
Table Update for Rundown 5 is good to go.
Check changelog (except there isnt really much in it), if you want to know what the name spoofer can hide then again.. changelog.
Enjoy till the next game patch.
- Attachments
-
- GTFO_v0.2.7.6.CT
- Rundown #5 - Working
- (529.08 KiB) Downloaded 177 times
Last edited by FluffyWafflesIX on Wed May 05, 2021 5:02 am, edited 1 time in total.
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- Noobzor
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Re: GTFO the Game
Awesome work Fluffy. Is there way to modify weapon and melee damage? like what you did on experimental. Many thanksFluffyWafflesIX wrote: ↑Sun May 02, 2021 12:07 amNeato.
Table Update for Rundown 5 is good to go.
Check changelog (except there isnt really much in it), if you want to know what the name spoofer can hide then again.. changelog.
Enjoy till the next game patch.
- FluffyWafflesIX
- Table Makers
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Re: GTFO the Game
oh shit. lol i forgot about that. tomorrow then.Fongminator wrote: ↑Sun May 02, 2021 12:32 amAwesome work Fluffy. Is there way to modify weapon and melee damage? like what you did on experimental. Many thanksFluffyWafflesIX wrote: ↑Sun May 02, 2021 12:07 amNeato.
Table Update for Rundown 5 is good to go.
Check changelog (except there isnt really much in it), if you want to know what the name spoofer can hide then again.. changelog.
Enjoy till the next game patch.
Re: GTFO the Game
Love Ur cheat table keep the goood work but the (Scans like instant scans when u finish the mission it doenst add an completion on the level it just finishes without an complitionFluffyWafflesIX wrote: ↑Sun May 02, 2021 12:07 amNeato.
Table Update for Rundown 5 is good to go.
Check changelog (except there isnt really much in it), if you want to know what the name spoofer can hide then again.. changelog.
Enjoy till the next game patch.
- FluffyWafflesIX
- Table Makers
- Posts: 131
- Joined: Mon Sep 14, 2020 1:50 pm
- Reputation: 105
Re: GTFO the Game
Well, the easiest way to get around this is to use only Auto Scans & Warden Exit Scan together, for now. Dont use Instant Scans for Warden Exit Scans and you will get the sector completions. You can also use [Disable Item Requirements] alongside Auto Scans/Warden Exit Scan. Using Auto Scans on a Warden Exit Scan wont show the progress as in it will look like it is still at 0% but it is going up(at the default speed)OofKiller wrote: ↑Sun May 02, 2021 3:50 amLove Ur cheat table keep the goood work but the (Scans like instant scans when u finish the mission it doenst add an completion on the level it just finishes without an complitionFluffyWafflesIX wrote: ↑Sun May 02, 2021 12:07 amNeato.
Table Update for Rundown 5 is good to go.
Check changelog (except there isnt really much in it), if you want to know what the name spoofer can hide then again.. changelog.
Enjoy till the next game patch.
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- Noobzor
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Re: GTFO the Game
Any luck of finding the address location for the weapon damage modifier yet ? ThanksFluffyWafflesIX wrote: ↑Sun May 02, 2021 1:25 amoh shit. lol i forgot about that. tomorrow then.Fongminator wrote: ↑Sun May 02, 2021 12:32 amAwesome work Fluffy. Is there way to modify weapon and melee damage? like what you did on experimental. Many thanksFluffyWafflesIX wrote: ↑Sun May 02, 2021 12:07 amNeato.
Table Update for Rundown 5 is good to go.
Check changelog (except there isnt really much in it), if you want to know what the name spoofer can hide then again.. changelog.
Enjoy till the next game patch.
- FluffyWafflesIX
- Table Makers
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- Reputation: 105
Re: GTFO the Game
Ah, I havent forgotten but im getting/looking into other things along side that.Fongminator wrote: ↑Mon May 03, 2021 11:01 pmAny luck of finding the address location for the weapon damage modifier yet ? ThanksFluffyWafflesIX wrote: ↑Sun May 02, 2021 1:25 amoh shit. lol i forgot about that. tomorrow then.Fongminator wrote: ↑Sun May 02, 2021 12:32 am
Awesome work Fluffy. Is there way to modify weapon and melee damage? like what you did on experimental. Many thanks
Figured id get into boosters because why not.
- FluffyWafflesIX
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Re: GTFO the Game
Alright, im almost done.
A few things left to add in for weapon stats and some infos within the Table Extras/Changelog section.
Sorry for the wait.
A few things left to add in for weapon stats and some infos within the Table Extras/Changelog section.
Sorry for the wait.
- FluffyWafflesIX
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Re: GTFO the Game
GTFO_v0.2.7.7 Rundown #5
Is now available. Of course, v0.2.7.6 is just as compatible however it is missing some stuff.
Hmmmm....changelog.
Is now available. Of course, v0.2.7.6 is just as compatible however it is missing some stuff.
Hmmmm....changelog.
- Attachments
-
- GTFO_v0.2.7.7.CT
- Rundown #5 - Latest
- (620.85 KiB) Downloaded 135 times
Re:ゲームを離れて行く
I tried it, too.
It's a coordinate shift.
Sorry if you can't do it.
It's a coordinate shift.
Sorry if you can't do it.
- Attachments
-
- GTFO.CT
- (4.07 KiB) Downloaded 112 times
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Re: GTFO the Game
Hm, just to get this out of the way. When you open the "Get Script" section and get the Expedition info, your best friend will be the "Build Seed".
This is untested because I cant actually try it out right now, not to mention I need another player in my lobby with the table but supposedly you and the other players within that lobby must have the same Build Seed in order to successfully start the match without getting booted.
Example: A1's build seed is always 0. Host changes it to 1 and the rest of the players in the lobby will need to change it to 1 or else whoever doesnt have the same Build Seed as the host will be booted from the match on the elevator scene.
For players to view this data as host, you will need to first enable the script and then start a lobby.
For players to view this data as a non-host, you will need to first enable the script then join the host's lobby.
---
EDIT/Update:
Yes, all players within the lobby need to have the same Build Seed.
This is untested because I cant actually try it out right now, not to mention I need another player in my lobby with the table but supposedly you and the other players within that lobby must have the same Build Seed in order to successfully start the match without getting booted.
Example: A1's build seed is always 0. Host changes it to 1 and the rest of the players in the lobby will need to change it to 1 or else whoever doesnt have the same Build Seed as the host will be booted from the match on the elevator scene.
For players to view this data as host, you will need to first enable the script and then start a lobby.
For players to view this data as a non-host, you will need to first enable the script then join the host's lobby.
---
EDIT/Update:
Yes, all players within the lobby need to have the same Build Seed.
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