This Requires big endian and mem_mapped enabled.
Also check viewtopic.php?t=4377
Health is somewhat easy to find, just a float. But doing scripts is very hard on emulators.
Do you know how to edit skill spheres in adventure mode? Ive tried but the values never stick. Would really appreciate any helpKarlos_007 wrote: ↑Tue May 03, 2022 10:12 pmHealth is somewhat easy to find, just a float. But doing scripts is very hard on emulators.
I could try if yuzu stopped crashing on that menu :/Qwark909 wrote: ↑Wed May 04, 2022 2:46 pmDo you know how to edit skill spheres in adventure mode? Ive tried but the values never stick. Would really appreciate any helpKarlos_007 wrote: ↑Tue May 03, 2022 10:12 pmHealth is somewhat easy to find, just a float. But doing scripts is very hard on emulators.
Dang. Tried ryujinix, but its the same problem. Hope its figured out someday. Thanks for replyingKarlos_007 wrote: ↑Wed May 04, 2022 3:10 pmI could try if yuzu stopped crashing on that menu :/Qwark909 wrote: ↑Wed May 04, 2022 2:46 pmDo you know how to edit skill spheres in adventure mode? Ive tried but the values never stick. Would really appreciate any helpKarlos_007 wrote: ↑Tue May 03, 2022 10:12 pm
Health is somewhat easy to find, just a float. But doing scripts is very hard on emulators.
But yeah those values seem only visual
Well health I've found before when is % based but when it's actual HP (number) for some reason is more difficult to find it. Not to mention the value changes on every match so it's really annoying to do it in say arcade mode where is match after match.Karlos_007 wrote: ↑Tue May 03, 2022 10:12 pmHealth is somewhat easy to find, just a float. But doing scripts is very hard on emulators.
Would you be interested in taking a look at making RPCS3 DeS appearance changer?Karlos_007 wrote: ↑Sun Apr 17, 2022 12:23 pmThis Requires big endian and mem_mapped enabled.
Also check viewtopic.php?t=4377
2mg wrote: ↑Wed May 25, 2022 8:58 amWould you be interested in taking a look at making RPCS3 DeS appearance changer?Karlos_007 wrote: ↑Sun Apr 17, 2022 12:23 pmThis Requires big endian and mem_mapped enabled.
Also check viewtopic.php?t=4377
Just enough to read and edit values (that sticks in savegame, not just temporary while playing), other Souls games have it so it seems like common-ish practice and possibly easy to implement (just a noobie guess)?
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<Description>"Name"</Description>
<VariableType>String</VariableType>
<Length>16</Length>
<Unicode>1</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>3301E80B1</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
daninthemix wrote: ↑Sun May 29, 2022 8:02 amDo you have any advice on hacking Xemu? I can easily find values and the instructions that write those values, but both the values and the instructions are dynamic - they change address every time you run it.
Code: Select all
[ENABLE]
aobScan(Coords, 03 01 3D 2F CE B3 10 40 B5 4C FF FF 00 01 07 FF)
registerSymbol(Coords)
[DISABLE]
unregisterSymbol(Coords)
Hmm, I do Auto Assemble -> Aob Code injection. I modify the instruction and it all works great. Next time I run the emulator, the AoB Injection can't find the AoB.Karlos_007 wrote: ↑Sun May 29, 2022 1:57 pmdaninthemix wrote: ↑Sun May 29, 2022 8:02 amDo you have any advice on hacking Xemu? I can easily find values and the instructions that write those values, but both the values and the instructions are dynamic - they change address every time you run it.
You need to find a nearby chunk of data that is always static and then use it as a reference
the address is "Coords+12345" or whatever offset, but you need to find the aob for your game.Code: Select all
[ENABLE] aobScan(Coords, 03 01 3D 2F CE B3 10 40 B5 4C FF FF 00 01 07 FF) registerSymbol(Coords) [DISABLE] unregisterSymbol(Coords)
Hey buddy thanks for the all the tables but i'm missing Majora's Mask 3D in the file. Would you be kind to provide this one please.Karlos_007 wrote: ↑Wed Oct 30, 2019 9:27 amI want to know if anyone is interested in trying some CT I made for these games and give some feedback.
They are almost all programmed for the Europe PAL so they should work in different languages.
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Cemu.CT (244 KB)
Super Smash Bros. - for Wii U (Only Health)
The Legend of Zelda - Breath of the Wild
THE LEGEND OF ZELDA - The Wind Waker HD
THE LEGEND OF ZELDA - Twilight Princess HD
Citra-qt.CT (4.604 KB)
Fire Emblem: Awakening (WIP)
Fire Emblem: Fates (WIP)
Fire Emblem Echoes: Shadows of Valentia (WIP)
Luigi's Mansion (WIP)
Ocarina of Time 3D
Majora's Mask 3D
Desmume
Advance Wars: Dual Strike (1.334 KB)
Advance Wars: Dark Conflict (506 KB)
Dolphin
Baten Kaitos: Eternal Wings and the Lost Ocean (7.363 KB)
Baten Kaitos: Origins (USA NTSC) (745 KB)
Fire Emblem: Path of Radiance (9.590 KB) (Tons of cheats, slow)
Fire Emblem: Radiant Dawn (10.841 KB) (Tons of cheats, slow)
Metroid Prime 1, 2, 3, Trilogy (Only Health / Missiles / Bombs)
Zelda Skyward Sword (267 KB)
RPCS3.CT (5.844 KB)
Demon's Souls
Enchanted Arms
Vbam
Fire Emblem: Sword of Seals (2.342 KB)
Fire Emblem: Blazing Sword (2.340 KB)
Fire Emblem: The Sacred Stones (3.122 KB)
Yuzu.CT (82 KB)
Fire Emblem: Three Houses (Stats, item & skill editor)
The Legend of Zelda: Link's Awakening (Rupees, Equipment & item editor)
Pokemon Let's Go Eevee / Pikachu (Only catch combo)
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