Ultimate Admiral: Dreadnoughts

Ask about cheats/tables for single player games here
Dethoru
Noobzor
Noobzor
Posts: 6
Joined: Sun Dec 20, 2020 10:39 am
Reputation: 3

Re: Ultimate Admiral: Dreadnoughts

Post by Dethoru »

gzy1122 wrote:
Sat Jan 13, 2024 5:35 pm
Cyo15092 wrote:
Mon Nov 27, 2023 7:03 pm
Ultimate Admiral Dreadnoughts.CT
Most of it works fine
Just one small question. In the campaign it seems that I need to deactivate weight and cost cheats as soon as I finish the ship designation, but after I deactivate both cheat my ship's weight and cost have been recalculated, should I keep those two cheats activated ?
You have to activate those two to design your ships and when you want to build new ones otherwise the enemy nations will be able to design and build massive/powerful and heavily armoured ships of their own. Once you activate the weight cheat and set ships away to be built you can deactivate it and the ships will still be built too. Only problem is if your building a massive Battleship wit the construction time is huge unless your using a 1-turn construction cheat.

Hope this helps.

mellon231
Noobzor
Noobzor
Posts: 5
Joined: Sat Nov 19, 2022 1:10 pm
Reputation: 0

Re: Ultimate Admiral: Dreadnoughts

Post by mellon231 »

we had a long good run with the last table but as it seems we could use a new one please

Jovzin
Noobzor
Noobzor
Posts: 9
Joined: Wed Apr 12, 2017 8:17 am
Reputation: 2

Re: Ultimate Admiral: Dreadnoughts

Post by Jovzin »

Cyo15092 wrote:
Mon Nov 27, 2023 7:03 pm
Ultimate Admiral Dreadnoughts.CT
Hello sir , do you think you can update the table with pointers ?
I was trying to search for them but it is quite hard. Was watching 3 tutorials today but still unable to get the pointers right at mainly lower amount than xxx thousands...

Thank you in advance for help.

Cyo15092
Noobzor
Noobzor
Posts: 14
Joined: Tue Nov 07, 2023 11:37 pm
Reputation: 12

Re: Ultimate Admiral: Dreadnoughts

Post by Cyo15092 »

update to 1.4.1.1
Attachments
Ultimate Admiral Dreadnoughts.CT
1.4.1.1
(20.3 KiB) Downloaded 1026 times

TheSublimeGoose
Noobzor
Noobzor
Posts: 12
Joined: Sun Jun 28, 2020 7:31 am
Reputation: 0

Re: Ultimate Admiral: Dreadnoughts

Post by TheSublimeGoose »

Cyo15092 wrote:
Thu Feb 08, 2024 4:53 pm
update to 1.4.1.1
Hmmm. The weight/cost don't seem to work. I haven't looked into it, though. Cheers and thanks for trying, though!!! :)

Jathra
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Mar 02, 2024 12:08 am
Reputation: 1

Re: Ultimate Admiral: Dreadnoughts

Post by Jathra »

Any chance of updating this game's table for the 1.5 version? Thank you!

viktor007
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Mar 16, 2024 12:19 pm
Reputation: 0

Re: Ultimate Admiral: Dreadnoughts

Post by viktor007 »

rsi+000004D8
rsi+000004DC
new processes for blocking weight and cost are found but do not work, the game crashes immediately after unfreezing the processes, it is impossible to save low cost and weight in the save, after loading the save we get a recalculation of the ship parameters

Cyo15092
Noobzor
Noobzor
Posts: 14
Joined: Tue Nov 07, 2023 11:37 pm
Reputation: 12

Re: Ultimate Admiral: Dreadnoughts

Post by Cyo15092 »

update to 1.5.0.5
Attachments
Ultimate Admiral Dreadnoughts.CT
1.5.0.5
(19.7 KiB) Downloaded 832 times

niceboatu
Noobzor
Noobzor
Posts: 5
Joined: Thu Sep 06, 2018 12:34 am
Reputation: 0

Re: Ultimate Admiral: Dreadnoughts

Post by niceboatu »

Cyo15092 wrote:
Sun Mar 31, 2024 7:51 pm
update to 1.5.0.5
How do you get it to work?

milomakes
What is cheating?
What is cheating?
Posts: 2
Joined: Mon May 06, 2024 8:23 pm
Reputation: 0

Re: Ultimate Admiral: Dreadnoughts

Post by milomakes »

Cyo15092 wrote:
Sun Mar 31, 2024 7:51 pm
update to 1.5.0.5
Weight and or cost still no worky ;-; can anyone find a workaround? Latest version 1.5.10 Live

Cyo15092
Noobzor
Noobzor
Posts: 14
Joined: Tue Nov 07, 2023 11:37 pm
Reputation: 12

Re: Ultimate Admiral: Dreadnoughts

Post by Cyo15092 »

update to 1.5.1.4
edit 19.06.2024

now it works with all old versions and it should work with future ones too
Attachments
Ultimate Admiral Dreadnoughts.CT
(19.35 KiB) Downloaded 570 times

TheSublimeGoose
Noobzor
Noobzor
Posts: 12
Joined: Sun Jun 28, 2020 7:31 am
Reputation: 0

Re: Ultimate Admiral: Dreadnoughts

Post by TheSublimeGoose »

Cyo15092 wrote:
Mon Jun 17, 2024 9:45 pm
update to 1.5.1.4
edit 19.06.2024

now it works with all old versions and it should work with future ones too
n o i c e

you da man

cheers, bro 8-)

milomakes
What is cheating?
What is cheating?
Posts: 2
Joined: Mon May 06, 2024 8:23 pm
Reputation: 0

Re: Ultimate Admiral: Dreadnoughts

Post by milomakes »

Cyo15092 wrote:
Mon Jun 17, 2024 9:45 pm
update to 1.5.1.4
edit 19.06.2024

now it works with all old versions and it should work with future ones too
Thankyou very much I will try this today!

sovietmisaki
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Jul 05, 2024 6:19 am
Reputation: 0

Re: Ultimate Admiral: Dreadnoughts

Post by sovietmisaki »

Cyo15092 wrote:
Mon Jun 17, 2024 9:45 pm
update to 1.5.1.4
edit 19.06.2024

now it works with all old versions and it should work with future ones too
I'm trying to figure out how the "Actual Research player list" section is supposed to work

x6861
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Mar 11, 2021 7:11 am
Reputation: 0

Re: Ultimate Admiral: Dreadnoughts

Post by x6861 »

sovietmisaki wrote:
Fri Jul 05, 2024 6:27 am
I'm trying to figure out how the "Actual Research player list" section is supposed to work
Remember to deactivate before you end your turn. Otherwise the table will bug out. For me, to get it to work, I do this.
1. Activate the option "Research Script the names may be wrong"
2. Wait for the table to fill in under "Actual Research"
3. Deactivate the option "Research Script the names may be wrong." This script only fills in the pointers. Once it does that, you don't need to be active.
4. Values can be between 0 and 99.9. Putting them at 100 or higher can cause the game to bug out.

Once you end your turn, the pointers will be no good and you'll have to do steps 1 through 3 again to find the new locations for the research values.

Is there anyway to make the refit / commissioning time also take only 1 turn? I can build ships in only one turn, but sometimes the refit or commissioning can take several months. There was an older version of the table that did that, but it was for a much older version and no longer works.

Post Reply

Who is online

Users browsing this forum: AhrefsBot, Google [Bot], mldt-f1, Neobleak, pyr0blast, vexximus