bachou wrote: ↑Wed Oct 30, 2019 12:49 pm
you should delete the number before item names, it will be easier to edit the drop box with out the number
like this :
3 : high quality
to
high quality
I did just that just awhile ago actually before you even asked.
bachou wrote: ↑Wed Oct 30, 2019 12:49 pm
also viewed item synth editor doesn't change the trait you edited
Traits is sort of wonky right now. I'll see to it once I get around it. Dunno, but works for me. If you're trying to add traits on items with blank ones. It doesn't appear for me. Haven't tried exiting synth and going back in to see if it is applied. I'll do some more checking when I get to it. Chance is I can't fix it. Cuz I don't code too well.
[Link]
Alright! Another updated Table. Sorry for attaching it here instead on the previous post. Paged move to 3, sooooo....
Anyway! Changes!
~Added Exploration/Gathering Items that weren't listed in acolyte's Item ID List to drop down list.
~Removed the IDs from showing, instead it just shows the name of item/effect.
This time hopefully uploaded the right table... hehe
~Edit~
Edited my reply to bachou
~Edit2~
One of the item ID names are wrong. Instead of Loupe Compass, I spelled it as Lpupe Compas like an idiot. Excuse me for my sloppy work.
~Edit3~
So, about the trait dudad thingamajig. Adding a trait to the blank slot will not show. But checking highlight item scripts the item in container/synth it still shows that the trait is there but just blank. Even saving and loading game the trait persist and is still blank.
~Edit4~
Table update
~Change trait value type to 2 byte and added whatever update was made in the trait ID List into the drop down and will not display ID values but trait names instead.
~Fixed Item ID typo
-Fixed Effects IDs as well
~Added costumes mentioned by gvargas