I'm pretty sure trait/effect/items/monster/whatever in the ingame guide unlock after you gather/craft/fight mats/items/monster with that trait which can be bothersome
also browsing the ingame guide is really slow compare to an excel sheet
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Is it possible to make a function that instant reset the resources/material every-time we harvest ?
So basically a more easy way for material farming ?
I'm pretty sure trait/effect/items/monster/whatever in the ingame guide unlock after you gather/craft/fight mats/items/monster with that trait which can be bothersome
also browsing the ingame guide is really slow compare to an excel sheet
What I do is "force" the game to unlock the trait/effect by assigning it to any equipment then equipping and removing it from any character and the ??? change to the real value, it's not the most efficient way to do it but it's an option if you really need that on an item...
Hotfix to cheat table for fixed list of items, traits, effects. No updates on functionality
Cross-checked manual and parsed list.
Weird thing in the game data Effect #269 is supposed to be Envenom Cure, but when I set it in the game, it shows nothing.
For portable needs, I've submitted the list to [Link] (Revision submitted)
One by one!? Holy crap you're hardcore dude. Well if it matters the 500-600 range seems to have a bunch of key items for reference. I assumed it was intentional because those seem most likely to break the game if you edit them in.
Kinda like what I did when I found out Gathering items weren't in the list. Also yup, there are still missing effects. Couldn't find Inferno Garland in the list. Wait, I'm doubtful of the effect name. But it did had Garland in it. Uhh, in the Rose Bomb effects.
Here's some parsed stuff! I see there's some issues when I was parsing, so there are some stuff missing. Feel free to check the line count, edit the missing info, and stuff. Stuff that's missing description should be 'N/A'. Stuff that's missing entries, won't be there. Will need to cross check this with the manual list later if all the entries are there.
[Link] [Link] [Link]
And, the spreadsheets.. [Link] [Link]
The <CLGR><CLNR> is 'highlight green' in the game
What I am interested to know is what is the max level of every trait that you listed there, is the leveling only applied to the greens or universally?
Also you can merge the traits and effect spreedsheet to one spreedsheet using the bottom tabs. I think I can help with that, I might end up adding other infomation just so everyone everything about what this trait is used for. Cause theres TONS of ATK and Crit but does it work when you put a "buff" on a weapon that has no "weapon" tag with it. This is a bit confusing as you dig though trying to find the perfect traits you can add for each and every character, since your limited to 4 slots for effects and 3 slots for traits on everything, and you only have 4 gear slots so you have to pick wisely on how you want to build your characters.
honestly, I do like this in-depth ness, remind me of Action RPG games like Path of Exiles, and JRPG games with tons of stats and abilities like Tales of Zesteria.
What I am interested to know is what is the max level of every trait that you listed there, is the leveling only applied to the greens or universally?
Also you can merge the traits and effect spreedsheet to one spreedsheet using the bottom tabs. I think I can help with that, I might end up adding other infomation just so everyone everything about what this trait is used for. Cause theres TONS of ATK and Crit but does it work when you put a "buff" on a weapon that has no "weapon" tag with it. This is a bit confusing as you dig though trying to find the perfect traits you can add for each and every character, since your limited to 4 slots for effects and 3 slots for traits on everything, and you only have 4 gear slots so you have to pick wisely on how you want to build your characters.
honestly, I do like this in-depth ness, remind me of Action RPG games like Path of Exiles, and JRPG games with tons of stats and abilities like Tales of Zesteria.
Ah yeah, feel free to take over managing the info, I'm not really a guide writer. But there was a bit of demand here for this table so I just pulled it from the database.
I don't know where the actual max level or compatibility is stored. I only found the trait description and names because they're easy to find. Perhaps they're close by? But my eyes are blinded reading all those hex @~@ Unless you can give me the location of each byte of the level and compatible item types, I can pull them out for you.
Otherwise, whoever wants to write a guide need to manually pull them out of the in-game guide.
Atelier_Ryza.exe+12E78B4
0=Easy
1=Normal
2=Hard
Now, 3 supposed to be very hard and 4 supposed to be charisma I assume, but the text changed to 'Easy'. You can test it if it actually changed or it becomes easy.
Atelier_Ryza.exe+12E78B4
0=Easy
1=Normal
2=Hard
Now, 3 supposed to be very hard and 4 supposed to be charisma I assume, but the text changed to 'Easy'. You can test it if it actually changed or it becomes easy.
To add to this, manually changing it to the extra 2 wont work on it's own. One would need to find the game clear flag and activate that for the higher 2 difficulties to be reflected.
Request an option for shop override if possible ?
It doesn't need to have function to assign the trait / effect / level / element.
Just an id/name will be fine. That way, the shop would auto assign the trait / element etc ?
Request an option for shop override if possible ?
It doesn't need to have function to assign the trait / effect / level / element.
Just an id/name will be fine. That way, the shop would auto assign the trait / element etc ?
I don't get what you are getting it. If you meant to change the ID of the item you are buying in the shop, then the Highlighted Item Editor can already do just that.
Request an option for shop override if possible ?
It doesn't need to have function to assign the trait / effect / level / element.
Just an id/name will be fine. That way, the shop would auto assign the trait / element etc ?
I don't get what you are getting it. If you meant to change the ID of the item you are buying in the shop, then the Highlighted Item Editor can already do just that.
Oh, i didn't know,..thank you.
I thought it only works on personal inventory.
Just quick test, it seems i also have to manually edit the effect as well?
Does an item have certain particular effect they associated with or we can use any kind of effects/trait ?
Atelier_Ryza.exe+12E78B4
0=Easy
1=Normal
2=Hard
Now, 3 supposed to be very hard and 4 supposed to be charisma I assume, but the text changed to 'Easy'. You can test it if it actually changed or it becomes easy.
Thanks a lot, enjoying the game a lot more now.
@zachillios
When I change it to 4 the game says easy but the battles are definitely harder.