Atelier Ryza - Ever Darkness & The Secret Hideout

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zachillios
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Atelier Ryza - Ever Darkness & The Secret Hideout

Post by zachillios »

Here's the day one table for launch day. This has the usual stuff, Character Editors, Currency, Battle Stuff, Infinite Shop Stock, and the ever so popular Highlighted Item Editor. Please be sure to read the Table Extras, and BACK UP YOUR SAVES. I'm not responsible for your save corrupting. This game is structured completely differently than the previous games, so scripting it is taking some experimenting. I'll have more time this weekend to take more of a look at it. Feel free to fill out the item editor ids.

Enjoy.

Update 1: Thanks to everyone pitching in, a ton of stuff was added into the update. I incorporated the compilation from Neru and Acolyte Valatros and and Aanpsx's stuff as well. I added some more stuff on my end, namely tracked down the Atelier Decoration settings so you can modify those if you'd like. Please only choose from the options available on them or your game will crash. I'll add the other stuff like the Bed and Bench when I actually unlock more of them. I also added in my Easy Synthesis Levels script. I'm going to continue working my way through the game and add more stuff.

Update 2: I've added quite a bit to the table, and fixed a few things as well. Changed the money script to a currency script that will track your cole, gold coins, and gems. Added a Highlight Material Loop script so you can level each ring however you prefer. Added a Combat Scan script that will grab the enemies health and break values for you (it's a little buggy) if you would like to make it work on more than one enemy please feel free. I tweaked the Easy Synth Level up to work for later items.

Update 3: Table updated for version 1.00B, fixed a few scripts and also added a time script in.

Update 4: Fixed the broken scripts and pointers, and added some of the new stuff as well, Puni Stats, Weasel Score, etc.

Update 5: Table updated for Ver. 1.02. Please read this post: viewtopic.php?p=115812#p115812

Update 6: Table updated for Ver. 1.03. I will not update it further, so if you update your game further, that's on you.

Update 8: Tabled Updated for Ver. 1.06.

Update 9: Table updated for Ver. 1.09.

Update 10: All scripts updated for Ver. 1.09. Hopefully they don't update this game again.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Atelier_Ryza_V11.CT
Update 10
(291.8 KiB) Downloaded 489 times
Atelier_Ryza_V10.CT
Update 9
(287.88 KiB) Downloaded 134 times
Atelier_Ryza_V9.CT
Update 8
(285.76 KiB) Downloaded 7639 times
Atelier_Ryza_V8.CT
Update 7
(282.17 KiB) Downloaded 795 times
Atelier_Ryza_V7.CT
Update 6
(268.15 KiB) Downloaded 551 times
Atelier_Ryza_V6.CT
Update 5
(269.34 KiB) Downloaded 523 times
Atelier_Ryza_V5.CT
Update 4
(268.37 KiB) Downloaded 529 times
Atelier_Ryza_V4.CT
Update 3
(289.6 KiB) Downloaded 520 times
Atelier_Ryza_V3.CT
Update 2
(280.85 KiB) Downloaded 534 times
Atelier_Ryza_V2.CT
Update 1
(271.98 KiB) Downloaded 547 times
Atelier_Ryza.CT
Initial Release
(30.09 KiB) Downloaded 678 times
Last edited by zachillios on Fri Oct 04, 2024 3:29 pm, edited 11 times in total.

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Noire Blackheart
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by Noire Blackheart »

Apprantly its the same engine as Blue Reflection so iv heard.

eugene9
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by eugene9 »

Greetings!!! plsssssss, a pointer to unlock party members. A party editor

shadowfang19
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by shadowfang19 »

one hit kill be nice thanks

zachillios
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by zachillios »

eugene9 wrote:
Tue Oct 29, 2019 6:27 pm
Greetings!!! plsssssss, a pointer to unlock party members. A party editor
I'll look into that when I have more time to play.
shadowfang19 wrote:
Tue Oct 29, 2019 6:49 pm
one hit kill be nice thanks
Just use fearlessrevolution's trainer, I usually don't do that kind of stuff.

I'll add more to the table in the next couple of days.

AwtsuMo
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by AwtsuMo »

How is the PC version? Will 1440p 1080 ti be good enough?

acolyte
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by acolyte »

Thank you!
I'll spend an hour later to fill up the item ID~

Highlighted Item Editor for Synthesis is possible too
Injection point is around here

"Atelier_Ryza.exe"+E22BD: 0F 10 07 - movups xmm0,[rdi]
"Atelier_Ryza.exe"+E22C0: 48 8B CB - mov rcx,rbx
"Atelier_Ryza.exe"+E22C3: 0F 11 83 F8 00 00 00 - movups [rbx+000000F8],xmm0
AwtsuMo wrote:
Tue Oct 29, 2019 7:20 pm
How is the PC version? Will 1440p 1080 ti be good enough?
I am running it with a HD 7950. Smooth unless I'm running 4 games at once (I did when I was testing.. Ryza + FFXIV + 2 emulators..)
There's no 1440p mode. Only fullscreen upscale.

eugene9
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by eugene9 »

zachillios wrote:
Tue Oct 29, 2019 7:09 pm
eugene9 wrote:
Tue Oct 29, 2019 6:27 pm
Greetings!!! plsssssss, a pointer to unlock party members. A party editor
I'll look into that when I have more time to play.



Thank you very much!!! You are the most kind :)

aflamingo
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by aflamingo »

AwtsuMo wrote:
Tue Oct 29, 2019 7:20 pm
How is the PC version? Will 1440p 1080 ti be good enough?
I have a GTX 1070 and when overclocked it can handle 1440p at 60~70 fps. I had to edit the settings file directly to enable 2560x1440 though, on the settings tool for some reason it was showing only up to 1920x1080.

TheNeru
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by TheNeru »

acolyte wrote:
Tue Oct 29, 2019 8:39 pm
Highlighted Item Editor for Synthesis is possible too
Injection point is around here

"Atelier_Ryza.exe"+E22BD: 0F 10 07 - movups xmm0,[rdi]
"Atelier_Ryza.exe"+E22C0: 48 8B CB - mov rcx,rbx
"Atelier_Ryza.exe"+E22C3: 0F 11 83 F8 00 00 00 - movups [rbx+000000F8],xmm0
Thanks for this... Hopefully you and others don't mind me using that info and dropping the Synth Highlighter Script here.
In any scenario where anyone doesn't want to script it themselves.
Viewed Item Synth Editor
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>70</ID>
<Description>"Viewed Item Synth Editor"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Atelier_Ryza.exe
Version: Super Thicc
Date : 2019-10-30
Author : TheNeru

This script does what?!
}

[ENABLE]


aobscanmodule(Item_Synth,Atelier_Ryza.exe,0F 10 07 48 8B CB 0F 11 83) // should be unique
//A-thicc-lier
alloc(newmem,$1000,Item_Synth)
globalalloc(ItemSynth,8)
label(code)
label(return)

newmem:
mov [ItemSynth],rdi
//Crashed my game during battle. Probably just a me thing

code:
movups xmm0,[rdi]
mov rcx,rbx
jmp return

Item_Synth:
jmp newmem
nop

return:
registersymbol(Item_Synth)

[DISABLE]
Item_Synth:
db 0F 10 07 48 8B CB

unregistersymbol(Item_Synth)
dealloc(newmem)
dealloc(ItemSynth)
{
// ORIGINAL CODE - INJECTION POINT: "Atelier_Ryza.exe"+E22BD

"Atelier_Ryza.exe"+E22B9: 85 C0 - test eax,eax
"Atelier_Ryza.exe"+E22BB: 74 3E - je Atelier_Ryza.exe+E22FB
// ---------- INJECTING HERE ----------
"Atelier_Ryza.exe"+E22BD: 0F 10 07 - movups xmm0,[rdi]
"Atelier_Ryza.exe"+E22C0: 48 8B CB - mov rcx,rbx
// ---------- DONE INJECTING ----------
"Atelier_Ryza.exe"+E22C3: 0F 11 83 F8 00 00 00 - movups [rbx+000000F8],xmm0
"Atelier_Ryza.exe"+E22CA: 0F 10 4F 10 - movups xmm1,[rdi+10]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>71</ID>
<Description>"Base"</Description>
<VariableType>4 Bytes</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>72</ID>
<Description>"ID"</Description>
<VariableType>Byte</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>73</ID>
<Description>"Quality"</Description>
<VariableType>2 Bytes</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>74</ID>
<Description>"Effect 1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>75</ID>
<Description>"Effect 2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>76</ID>
<Description>"Effect 3"</Description>
<VariableType>2 Bytes</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>12</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>77</ID>
<Description>"Effect 4"</Description>
<VariableType>2 Bytes</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>78</ID>
<Description>"Trait 1"</Description>
<VariableType>Byte</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>16</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>79</ID>
<Description>"Trait 2"</Description>
<VariableType>Byte</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>80</ID>
<Description>"Trait 3"</Description>
<VariableType>Byte</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>1A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>81</ID>
<Description>"Trait 1 Level"</Description>
<VariableType>Byte</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>1C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>82</ID>
<Description>"Trait 2 Level"</Description>
<VariableType>Byte</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>1D</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>83</ID>
<Description>"Trait 3 Level"</Description>
<VariableType>Byte</VariableType>
<Address>ItemSynth</Address>
<Offsets>
<Offset>1E</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
~Edit~
Also there's this Script too... Not sure if 400 Quality is the max. But I think it is. Someone fuse this with the Editor scripts. Cuz I don't know how. :D Should technically work on both the container and during synthesizing.
Set Viewed Item Quality to Max
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>12</ID>
<Description>"Set Viewed Item Quality to Max"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Atelier_Ryza.exe
Version: FUUU
Date : 2019-10-30
Author : TheNeru

This script makes tights even tighter
}

[ENABLE]
//Viewer 1
aobscanmodule(Viewed_ItemQ,Atelier_Ryza.exe,0F 10 07 48 8B CF 0F 11 83) // should be unique
alloc(newmem1,$1000,Viewed_ItemQ)
label(code1)
label(return1)

newmem1:

code1:
movups xmm0,[rdi]
mov [rdi+04],#400
mov rcx,rdi
jmp return1

Viewed_ItemQ:
jmp newmem1
nop
return1:

registersymbol(Viewed_ItemQ)

//Viewer 2
aobscanmodule(Item_SynthQS,Atelier_Ryza.exe,0F 10 07 48 8B CB 0F 11 83) // should be unique
alloc(newmem2,$1000,Item_SynthQS)
label(code2)
label(return2)

newmem2:

code2:
movups xmm0,[rdi]
mov [rdi+04],#400
mov rcx,rbx
jmp return2

Item_SynthQS:
jmp newmem2
nop

return2:
registersymbol(Item_SynthQS)

[DISABLE]
//Viewer 1
Viewed_ItemQ:
db 0F 10 07 48 8B CF

unregistersymbol(Viewed_ItemQ)
dealloc(newmem1)

//Viewer 2
Item_SynthQS:
db 0F 10 07 48 8B CB

unregistersymbol(Item_SynthQS)
dealloc(newmem2)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by TheNeru on Wed Oct 30, 2019 1:21 am, edited 2 times in total.

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Darkedone02
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by Darkedone02 »

Now we have that, we can begin finding out which does which.

acolyte
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by acolyte »

aflamingo wrote:
Tue Oct 29, 2019 10:01 pm
I have a GTX 1070 and when overclocked it can handle 1440p at 60~70 fps. I had to edit the settings file directly to enable 2560x1440 though, on the settings tool for some reason it was showing only up to 1920x1080.
Wait, this works?!
Can you explain to me in 1 line? I'd love this!
EDIT: Found the settings file! Didn't realize it was in Documents. Now my GPU's having a hard time.
Darkedone02 wrote:
Tue Oct 29, 2019 11:00 pm
Now we have that, we can begin finding out which does which.
Yeah, I made a CT yesterday with partial list of parsed Effects, ID, and Traits.
The ID and Effects are a dumb consecutive list, but the Traits has a lot of invalid values, so it's easier to get the Lookup table after we progress further into the game.

There's also Item level, and like the ol' Ateliers, there's gotta be some way to mess around with the attributes, after all, some items has like 0 or 1 for the same element when synth-ing

shadowfang19
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by shadowfang19 »

how about a option to freeze each party member hp thanks

acolyte
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by acolyte »

Writing a List for items and traits for each one is more than I expected.
I created 3 documents, feel free to edit it if you have the info.

[Link]
[Link]
[Link]

TheNeru
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by TheNeru »

acolyte wrote:
Wed Oct 30, 2019 1:29 am
Writing a List for items and traits for each one is more than I expected.
I created 3 documents, feel free to edit it if you have the info.

[Link]
[Link]
[Link]
Would had preferred Spreadsheet. But this should do. I'll help fill in.

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