The Outer Worlds (Microsoft Store)

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Idlehands88
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The Outer Worlds (Microsoft Store)

Post by Idlehands88 »

Figured I'd make a post for my table so people can find the current version easier.

- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP/Skill Points/Perk Points (Open Character Menu)
- Highlighted Item Edit ***ᵁᴾᴰᴬᵀᴱᴰ***
- Max/Infinite Bits
- Weight
- Infinite TTD
- Max Items (drop an item to set the quantity to 999) ***ᴺᴱᵂ***
- Infinite Disguise ***ᴺᴱᵂ***

Thanks to Vortox14 for pointing out the Skill/Perk Points

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
IndianaWindowsStore-Win64-Shipping.CT
(48.68 KiB) Downloaded 408 times
Last edited by Idlehands88 on Sat Oct 26, 2019 2:21 am, edited 1 time in total.

Vortox14
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Re: The Outer Worlds (Microsoft Store)

Post by Vortox14 »

Not sure why some of the edits and additions didn't make it.
Here's the table with all the current known scripts and the extra additions I've done.
---
For the end users,
DrummerIX also has a unlimited ammo script.. ...you can use either or, both work (currently,) but I don't recommend using both at the same time.
---
For Idlehand88, I've noticed Max/Infinite Bits doesn't do as advertised, instead when I reload a weapon it'll set the ammo stock to 99999999.
If I have Infinite Ammo enabled, I don't see that due to it setting the ammo back to 999.
Never touching the bits.
---
Thanks Idlehands88 and DrummerIX for the small credit and for making good tables.
Edited using Idlehands88's table with extra from scripts from DrummerIX's table.
Attachments
IndianaWindowsStore-Win64-Shipping.CT
(51.22 KiB) Downloaded 197 times
Last edited by Vortox14 on Fri Oct 25, 2019 12:50 pm, edited 1 time in total.

Impala
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Re: The Outer Worlds (Microsoft Store)

Post by Impala »

drummers attribute script works on windows store
Last edited by Impala on Fri Oct 25, 2019 12:57 pm, edited 3 times in total.

Impala
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Re: The Outer Worlds (Microsoft Store)

Post by Impala »

Vortox14 wrote:
Fri Oct 25, 2019 12:16 pm
Not sure why some of the edits and additions didn't make it.
Here's the table with all the current known scripts and the extra additions I've done.
---
For the end users,
DrummerIX also has a unlimited ammo script.. ...you can use either or, both work (currently,) but I don't recommend using both at the same time.
---
For Idlehand88, I've noticed Max/Infinite Bits doesn't do as advertised, instead when I reload a weapon it'll set the ammo stock to 99999999.
If I have Infinite Ammo enabled, I don't see that due to it setting the ammo back to 999.
Never touching the bits.
---
Thanks Idlehands88 for the small credit and for making a good table.
Edited using Idlehands88's table with extra from scripts from DrummerIX's table.
Thanks for merging them

Vortox14
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Re: The Outer Worlds (Microsoft Store)

Post by Vortox14 »

ImpalaPUA wrote:
Fri Oct 25, 2019 12:41 pm
If you want attributes when you create a character

DOES NOT also drummers script has this, not sure if it works on Microsoft Store

-set a category to very high
-scan for 552, remove one, scan for 551

-then go to very high again scan for 4, remove one, scan for 3
-repeat until you have 1-2 addresses

You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen
They work, just not the way you have.
The entire merged table is based on the window store version.

Impala
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Re: The Outer Worlds (Microsoft Store)

Post by Impala »

Vortox14 wrote:
Fri Oct 25, 2019 12:52 pm
ImpalaPUA wrote:
Fri Oct 25, 2019 12:41 pm
If you want attributes when you create a character

DOES NOT also drummers script has this, not sure if it works on Microsoft Store

-set a category to very high
-scan for 552, remove one, scan for 551

-then go to very high again scan for 4, remove one, scan for 3
-repeat until you have 1-2 addresses

You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen
They work, just not the way you have.
The entire merged table is based on the window store version.
Yea, I just tested it

shrinerr
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Re: The Outer Worlds (Microsoft Store)

Post by shrinerr »

thanks for the table. works great

Impala
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Re: The Outer Worlds (Microsoft Store)

Post by Impala »

Code to get your bits address instead of setting it to max

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4029</ID>
      <Description>"Bits (Open Character Screen)"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(bits,IndianaWindowsStore-Win64-Shipping.exe,0F 10 03 41 0F 11 04 C6) // should be unique
alloc(newmem,$1000,"IndianaWindowsStore-Win64-Shipping.exe"+6C9123)

label(code)
label(return)
label(BitsAddy)

registersymbol(BitsAddy)

newmem:

code:
  mov [BitsAddy],rbx
  movups xmm0,[rbx]
  movups [r14+rax*8],xmm0
  jmp return
  BitsAddy:

bits:
  jmp newmem
  nop 3
return:
registersymbol(bits)

[DISABLE]

bits:
  db 0F 10 03 41 0F 11 04 C6

unregistersymbol(bits)
unregistersymbol(BitsAddy)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "IndianaWindowsStore-Win64-Shipping.exe"+6C9123

"IndianaWindowsStore-Win64-Shipping.exe"+6C90FE: 41 3B FF                          -  cmp edi,r15d
"IndianaWindowsStore-Win64-Shipping.exe"+6C9101: 7E 1A                             -  jle IndianaWindowsStore-Win64-Shipping.exe+6C911D
"IndianaWindowsStore-Win64-Shipping.exe"+6C9103: 8B D6                             -  mov edx,esi
"IndianaWindowsStore-Win64-Shipping.exe"+6C9105: 48 8D 4C 24 28                    -  lea rcx,[rsp+28]
"IndianaWindowsStore-Win64-Shipping.exe"+6C910A: E8 21 89 C1 FF                    -  call IndianaWindowsStore-Win64-Shipping.exe+2E1A30
"IndianaWindowsStore-Win64-Shipping.exe"+6C910F: 44 8B 7C 24 34                    -  mov r15d,[rsp+34]
"IndianaWindowsStore-Win64-Shipping.exe"+6C9114: 8B 7C 24 30                       -  mov edi,[rsp+30]
"IndianaWindowsStore-Win64-Shipping.exe"+6C9118: 4C 8B 74 24 28                    -  mov r14,[rsp+28]
"IndianaWindowsStore-Win64-Shipping.exe"+6C911D: 48 8B C6                          -  mov rax,rsi
"IndianaWindowsStore-Win64-Shipping.exe"+6C9120: 48 03 C0                          -  add rax,rax
// ---------- INJECTING HERE ----------
"IndianaWindowsStore-Win64-Shipping.exe"+6C9123: 0F 10 03                          -  movups xmm0,[rbx]
"IndianaWindowsStore-Win64-Shipping.exe"+6C9126: 41 0F 11 04 C6                    -  movups [r14+rax*8],xmm0
// ---------- DONE INJECTING  ----------
"IndianaWindowsStore-Win64-Shipping.exe"+6C912B: 48 83 C3 10                       -  add rbx,10
"IndianaWindowsStore-Win64-Shipping.exe"+6C912F: 49 3B DC                          -  cmp rbx,r12
"IndianaWindowsStore-Win64-Shipping.exe"+6C9132: 75 AC                             -  jne IndianaWindowsStore-Win64-Shipping.exe+6C90E0
"IndianaWindowsStore-Win64-Shipping.exe"+6C9134: 48 63 F7                          -  movsxd  rsi,edi
"IndianaWindowsStore-Win64-Shipping.exe"+6C9137: 48 C1 E6 04                       -  shl rsi,04
"IndianaWindowsStore-Win64-Shipping.exe"+6C913B: 49 03 F6                          -  add rsi,r14
"IndianaWindowsStore-Win64-Shipping.exe"+6C913E: 49 8B FE                          -  mov rdi,r14
"IndianaWindowsStore-Win64-Shipping.exe"+6C9141: 4C 3B F6                          -  cmp r14,rsi
"IndianaWindowsStore-Win64-Shipping.exe"+6C9144: 74 26                             -  je IndianaWindowsStore-Win64-Shipping.exe+6C916C
"IndianaWindowsStore-Win64-Shipping.exe"+6C9146: 48 8B 0F                          -  mov rcx,[rdi]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4030</ID>
          <Description>"Bits"</Description>
          <LastState Value="2373" RealAddress="20AE3A63938"/>
          <VariableType>4 Bytes</VariableType>
          <Address>[BitsAddy]+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>4032</ID>
          <Description>"Weapon Parts"</Description>
          <LastState Value="888" RealAddress="20AE3A63A38"/>
          <VariableType>4 Bytes</VariableType>
          <Address>[BitsAddy]+8+100</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 
Last edited by Impala on Fri Oct 25, 2019 1:48 pm, edited 1 time in total.

bloodaxis
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Re: The Outer Worlds (Microsoft Store)

Post by bloodaxis »

Has anyone looked into setting attributes to maximum? Since you can go one point higher than you can in char creation.

Draco856
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Re: The Outer Worlds (Microsoft Store)

Post by Draco856 »

So posted this in the request topic, but I'll repost here.

I can't seem to get the weight script to work properly. Upon first game load it might work, but the moment I reload a save, the code will break and not work after that point. I'm about to start playing again, but would like to have some inkling on how I can get the weight pointer to update upon a save reload after the first one from the main menu.

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Idlehands88
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Re: The Outer Worlds (Microsoft Store)

Post by Idlehands88 »

New update posted:
- Highlighted Item Edit ***ᵁᴾᴰᴬᵀᴱᴰ*** (can edit items anywhere now)
- Max Items (drop an item to set the quantity to 999) ***ᴺᴱᵂ***
- Infinite Disguise ***ᴺᴱᵂ***

Zanzer
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Re: The Outer Worlds (Microsoft Store)

Post by Zanzer »

viewtopic.php?f=4&t=10650&p=109557#p109557
FYI, I created scripts for reputation. Should work on both Epic and Windows versions.

posters
Noobzor
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Re: The Outer Worlds (Microsoft Store)

Post by posters »

Would it be possible to merge this with the other table here: viewtopic.php?f=4&t=10649 ?

CerebralGolem
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Re: The Outer Worlds (Microsoft Store)

Post by CerebralGolem »

Fingers crossed this new update doesn't break the table.

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