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Yeah, I figured it might not be as simple. It's modified by certain building chains from Castles, Trade Posts, Family Palaces (Republics) and the Royal Palace Great Work, so I don't think it's a value on its own. Still, figured it was worth mentioning just in case
almost every additional building mod adds truckloads of retinue cap to its buildings. to a point where I actually 'decrease' those manually in the mod files so it doesn't get too hilarious. (200 retinue on a 10d fort upgrade? suuuuure)
and lets be honest to blob the map you do not need a million retinue. even 100k is enough to put you in a spot where you do not need god mode any more.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Looks like 3.3.2 broke it again. Surprised at such a short period for an updated by paradox.
This was actually a security hotfix, one I'm glad they did so quickly: all Clausewitz games (CK2, EU4, HoI4) had a vulnerability that would've allowed a mod to download a virus.
Well... guess I'm back to playing without the Rules Mod and losing my instant assassination / infinite demesne conveniences.
I count myself lucky these tables exist at all...
Shame I've no clue how to fix it myself. I don't really get the whole "pointers" thing.
I can manage simple stuff for most games, assuming I have some sort of easily located value like cash that I can use to recalculate where all the other addresses have gone each time I load a game... but anything more complicated is completely beyond me.
guys is there any possibility to enable the console through cheat engine? i recall having used a table that enabled the console but the last one i downloaded has no console feature.
guys is there any possibility to enable the console through cheat engine? i recall having used a table that enabled the console but the last one i downloaded has no console feature.
Hello guys, first nice work with the last .ct!! i want to ask something about dead npc's stats, is any way to change back to original the stats of a npc after he dies? Example my ruler of 100 diplomacy 100 martial, but the original have 7 diplomacy and 9 marcial, after he die i cant change anymore because the pointer dont recognizes him. In older versions of the table the pointer of status work in both npc's live and dead. Is any chance to make this feature work again with dead chars?
Hello guys, first nice work with the last .ct!! i want to ask something about dead npc's stats, is any way to change back to original the stats of a npc after he dies? Example my ruler of 100 diplomacy 100 martial, but the original have 7 diplomacy and 9 marcial, after he die i cant change anymore because the pointer dont recognizes him. In older versions of the table the pointer of status work in both npc's live and dead. Is any chance to make this feature work again with dead chars?