Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Upload your cheat tables here (No requests)
Post Reply
User avatar
Alaunus
Expert Cheater
Expert Cheater
Posts: 196
Joined: Wed Mar 08, 2017 3:15 pm
Reputation: 51

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Alaunus »

Disciple wrote:
Thu Feb 06, 2020 4:48 pm
[...]
Yeah, I figured it might not be as simple. It's modified by certain building chains from Castles, Trade Posts, Family Palaces (Republics) and the Royal Palace Great Work, so I don't think it's a value on its own. Still, figured it was worth mentioning just in case :)
almost every additional building mod adds truckloads of retinue cap to its buildings. to a point where I actually 'decrease' those manually in the mod files so it doesn't get too hilarious. (200 retinue on a 10d fort upgrade? suuuuure)

and lets be honest to blob the map you do not need a million retinue. even 100k is enough to put you in a spot where you do not need god mode any more.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Shaguar
Noobzor
Noobzor
Posts: 5
Joined: Sun Dec 30, 2018 2:16 pm
Reputation: 0

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Shaguar »

CompactDisc wrote:
Fri Jan 31, 2020 11:04 pm
I updated the extension pointers for achievements.
viewtopic.php?f=4&t=10648&p=109392#p109392
Looks like 3.3.2 broke it again. Surprised at such a short period for an updated by paradox.

CptWindwalker82
Expert Cheater
Expert Cheater
Posts: 70
Joined: Fri Sep 07, 2018 4:58 pm
Reputation: 5

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by CptWindwalker82 »

Shaguar wrote:
Sat Feb 08, 2020 7:08 am
CompactDisc wrote:
Fri Jan 31, 2020 11:04 pm
I updated the extension pointers for achievements.
viewtopic.php?f=4&t=10648&p=109392#p109392
Looks like 3.3.2 broke it again. Surprised at such a short period for an updated by paradox.
This was actually a security hotfix, one I'm glad they did so quickly: all Clausewitz games (CK2, EU4, HoI4) had a vulnerability that would've allowed a mod to download a virus.

User avatar
SotiCoto
Noobzor
Noobzor
Posts: 13
Joined: Sat Feb 08, 2020 7:24 pm
Reputation: 1

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by SotiCoto »

Well... guess I'm back to playing without the Rules Mod and losing my instant assassination / infinite demesne conveniences.
I count myself lucky these tables exist at all...

User avatar
Alaunus
Expert Cheater
Expert Cheater
Posts: 196
Joined: Wed Mar 08, 2017 3:15 pm
Reputation: 51

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Alaunus »

This is what happens when you utter the cursed words that rhyme with spinal hatch!

User avatar
SotiCoto
Noobzor
Noobzor
Posts: 13
Joined: Sat Feb 08, 2020 7:24 pm
Reputation: 1

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by SotiCoto »

Shame I've no clue how to fix it myself. I don't really get the whole "pointers" thing.
I can manage simple stuff for most games, assuming I have some sort of easily located value like cash that I can use to recalculate where all the other addresses have gone each time I load a game... but anything more complicated is completely beyond me.

User avatar
CompactDisc
Table Makers
Table Makers
Posts: 694
Joined: Tue Mar 07, 2017 11:52 am
Reputation: 853

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by CompactDisc »

Updated achievement pointers:
viewtopic.php?f=4&t=10648&p=109392#p109392

User avatar
SotiCoto
Noobzor
Noobzor
Posts: 13
Joined: Sat Feb 08, 2020 7:24 pm
Reputation: 1

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by SotiCoto »

Champion! Back to the fun times!

User avatar
Sourenics
Expert Cheater
Expert Cheater
Posts: 56
Joined: Sun Jul 30, 2017 3:47 pm
Reputation: 9

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Sourenics »

Does the table works with the new 3.3.2?

CptWindwalker82
Expert Cheater
Expert Cheater
Posts: 70
Joined: Fri Sep 07, 2018 4:58 pm
Reputation: 5

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by CptWindwalker82 »

Sourenics wrote:
Tue Feb 18, 2020 11:14 am
Does the table works with the new 3.3.2?
Yes.

User avatar
Sourenics
Expert Cheater
Expert Cheater
Posts: 56
Joined: Sun Jul 30, 2017 3:47 pm
Reputation: 9

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Sourenics »

CptWindwalker82 wrote:
Tue Feb 18, 2020 5:08 pm
Sourenics wrote:
Tue Feb 18, 2020 11:14 am
Does the table works with the new 3.3.2?
Yes.
Thanks! :D

Makoret
Expert Cheater
Expert Cheater
Posts: 52
Joined: Fri May 31, 2019 10:55 pm
Reputation: 16

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Makoret »

guys is there any possibility to enable the console through cheat engine? i recall having used a table that enabled the console but the last one i downloaded has no console feature.

CptWindwalker82
Expert Cheater
Expert Cheater
Posts: 70
Joined: Fri Sep 07, 2018 4:58 pm
Reputation: 5

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by CptWindwalker82 »

Makoret wrote:
Tue Mar 10, 2020 3:37 am
guys is there any possibility to enable the console through cheat engine? i recall having used a table that enabled the console but the last one i downloaded has no console feature.
You'd need the Extension. Found here:
CompactDisc wrote:
Sun Feb 09, 2020 2:36 pm
Updated achievement pointers:
viewtopic.php?f=4&t=10648&p=109392#p109392

pablorocha.b
Noobzor
Noobzor
Posts: 5
Joined: Sun Aug 13, 2017 11:55 pm
Reputation: 0

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by pablorocha.b »

Hello guys, first nice work with the last .ct!! i want to ask something about dead npc's stats, is any way to change back to original the stats of a npc after he dies? Example my ruler of 100 diplomacy 100 martial, but the original have 7 diplomacy and 9 marcial, after he die i cant change anymore because the pointer dont recognizes him. In older versions of the table the pointer of status work in both npc's live and dead. Is any chance to make this feature work again with dead chars?

Thx for att ^_^ ^_^

User avatar
Alaunus
Expert Cheater
Expert Cheater
Posts: 196
Joined: Wed Mar 08, 2017 3:15 pm
Reputation: 51

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Alaunus »

pablorocha.b wrote:
Sat Mar 14, 2020 2:41 am
Hello guys, first nice work with the last .ct!! i want to ask something about dead npc's stats, is any way to change back to original the stats of a npc after he dies? Example my ruler of 100 diplomacy 100 martial, but the original have 7 diplomacy and 9 marcial, after he die i cant change anymore because the pointer dont recognizes him. In older versions of the table the pointer of status work in both npc's live and dead. Is any chance to make this feature work again with dead chars?

Thx for att ^_^ ^_^
Try console commands?

charinfo

check your dead char to get his charID

add_diplomacy 'charID' -93
add_martial 'charID' -91

Post Reply

Who is online

Users browsing this forum: aawsomeaj, Mr. Seth Marshall, NotAFedBoy