Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

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ZhellZhocker
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by ZhellZhocker »

yurop333 wrote:
Mon Dec 23, 2019 1:25 am
can anyone help me with using the tech level option? i can't seem to get it working, plus i see people saying in here that you can use console in ironman with this table, how the hell do i even do that?

just figured out you need to merge the old table with this one, but it doesn't seem to be working and all the old features are still here

nevermind, figured everything out
How did you figure out how the Tech level option worked? I've been trying to get it to work for quite some time and I was unsuccessful.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Warlock
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Warlock »

ZhellZhocker wrote:
Wed Jan 01, 2020 8:50 am
yurop333 wrote:
Mon Dec 23, 2019 1:25 am
can anyone help me with using the tech level option? i can't seem to get it working, plus i see people saying in here that you can use console in ironman with this table, how the hell do i even do that?

just figured out you need to merge the old table with this one, but it doesn't seem to be working and all the old features are still here

nevermind, figured everything out
How did you figure out how the Tech level option worked? I've been trying to get it to work for quite some time and I was unsuccessful.

I would also like to know the steps to follow

Geeno
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Geeno »

First of all,thanks for creating this wonderful table!
I am facing this issue where the technology option not working at all, its not spreading to my releam! Is this a issue for the table or is it just me! I followed the details given in the readme

LarabeJR
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by LarabeJR »

Geeno wrote:
Thu Jan 02, 2020 9:00 am
First of all,thanks for creating this wonderful table!
I am facing this issue where the technology option not working at all, its not spreading to my releam! Is this a issue for the table or is it just me! I followed the details given in the readme
It's the way CKII works with tech, the option will put your capital tech level to what you want but it will take the time to spread across your realm. This option is mostly to unlock the benefits for laws and heritage. you also get all other types of bonuses for your character
Build cities and colleges, then put your council to work on the spreading.

Geeno
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Geeno »

I used the same option in old cheat table in a old version of ck2 and it spread to every realm i own immediatly. I think there may be a fix around it!

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by CompactDisc »

Geeno wrote:
Thu Jan 02, 2020 9:29 am
I used the same option in old cheat table in a old version of ck2 and it spread to every realm i own immediatly. I think there may be a fix around it!
Yes, it did used to work that way. Perhaps it can again, but someone will have to alter the function.
I'm not sure Reci has time to focus on that, though I sure hope so :D

Geeno
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Geeno »

CompactDisc wrote:
Thu Jan 02, 2020 9:49 am
Geeno wrote:
Thu Jan 02, 2020 9:29 am
I used the same option in old cheat table in a old version of ck2 and it spread to every realm i own immediatly. I think there may be a fix around it!
Yes, it did used to work that way. Perhaps it can again, but someone will have to alter the function.
I'm not sure Reci has time to focus on that, though I sure hope so :D
I hope someone would be able to alter the function! Thank you Reci for the table and thankyou Compact disc for giving me hope and replying with a solution

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Alaunus
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Alaunus »

Geeno wrote:
Fri Jan 03, 2020 5:45 am
CompactDisc wrote:
Thu Jan 02, 2020 9:49 am
Geeno wrote:
Thu Jan 02, 2020 9:29 am
I used the same option in old cheat table in a old version of ck2 and it spread to every realm i own immediatly. I think there may be a fix around it!
Yes, it did used to work that way. Perhaps it can again, but someone will have to alter the function.
I'm not sure Reci has time to focus on that, though I sure hope so :D
I hope someone would be able to alter the function! Thank you Reci for the table and thankyou Compact disc for giving me hope and replying with a solution
Stupid question. Why do you need high tech levels everywhere in your realm?

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by CompactDisc »

Alaunus wrote:
Fri Jan 03, 2020 7:53 am
Stupid question. Why do you need high tech levels everywhere in your realm?
One reason is that you can build all kinds of buildings in any province.

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Alaunus
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Alaunus »

CompactDisc wrote:
Fri Jan 03, 2020 9:37 am
Alaunus wrote:
Fri Jan 03, 2020 7:53 am
Stupid question. Why do you need high tech levels everywhere in your realm?
One reason is that you can build all kinds of buildings in any province.
Do you need all buildings in all provinces? :mrgreen:

In my experience the capital alone gives you plenty of an edge, especially if you run 'any' of 'adds additional buildings' mods along the side, them mod authors luv their +retinue.

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Flupper
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Flupper »

Is the extension not working for anyone else ?

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by CompactDisc »

Flupper wrote:
Fri Jan 10, 2020 9:44 am
Is the extension not working for anyone else ?
What's not working?

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Alaunus
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Alaunus »

CompactDisc wrote:
Fri Jan 10, 2020 10:40 am
Flupper wrote:
Fri Jan 10, 2020 9:44 am
Is the extension not working for anyone else ?
What's not working?
I am still using the x64 table revision which had the traits removed. that one works like a charm. So I assume it's either a problem with the traits addon or the good old error in front of screen :shock:

Flupper if you use a lot of mods you should wait for ck2 to finish calculating the checksum before you activate the table.

If the extension does not find any values for the pointers you haven't merged the table correctly (or not d/l the maintable at all)

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Flupper
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Flupper »

CompactDisc wrote:
Fri Jan 10, 2020 10:40 am
Flupper wrote:
Fri Jan 10, 2020 9:44 am
Is the extension not working for anyone else ?
What's not working?
For me, all of the Achievements section.

Waited for the checksum as mentioned above.

edit: Scratch that I am a stupid Idiot and thought I didn't have to merge (i remember it used to work without merging, but well it doesnt anymore) Really need to read shit. Sorry about that.

Demonik1990
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Demonik1990 »

Hello everybody. Faced a problem of expansion for the table - the console does not turn on. First I turn on the Recifense table, then the extension from CompactDisc, in general, everything is according to the instructions, but the console function in Iron Man does not turn on. In the name of Rome, save!

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