[COMPLETED] [REQ] The Outer Worlds
Re: [REQ] The Outer Worlds
Same for me when I find a single value its rapidly changing.
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Re: [REQ] The Outer Worlds
Satiate wrote: ↑Thu Oct 24, 2019 11:42 pm
Basically you're finding a 4byte that is the number of skill points spent instead of the number of skill points available. So however many you have allocated is the value you use.
Allocate 2 points, then search for value "2"
Unallocate 2 point, then next value "0"
Allocate 1 point, then next value "1"
Allocate 1 point, then next value "2"
etc etc
Eventually you will get a single address that is the number of skill points spent. By setting it to 0, you trick the game into thinking you haven't spent any yet. So allocate 2 skills, then set the value to 0, then allocate 2 more, then set to 0, etc.
It's nothing major. Just something I found right now as I was looking at char creation.
Worked like a charm!
For the guy that couldn't make it work, this part is very clear, did you really try it?
"Allocate 2 points, then search for value "2"
Unallocate 2 point, then next value "0"
Allocate 1 point, then next value "1"
Allocate 1 point, then next value "2"
Try doing it like this:
You have 2 points remaining, click on Melee;
Now you have 1 point remaining;
Search for value 1;
Go back to the game, click on ranged;
Now you have 0 points remaining;
Search for value 2;
Go back to the game, click on MELEE again;
Now you have 1 point remaining;
Search for value 1;
Go back to the game, click on RANGED;
Now you have 0 points remaining;
Search for value 2;
Go back to the game, click on MELEE again;
Now you have 1 point remaining;
Search for value 1;
Go back to the game, click on RANGED;
Now you have 0 points remaining;
Search for value 2;
To make it faster, you can click on MELEE and RANGED to unallocate both skill points and search for value "0", but if you keep doing the 1 and 2 searchs I just pointed out, you will eventually find a single result.
Hope it helped!
Re: [REQ] The Outer Worlds
Yeah no sign of attributes on unknown initial value scans so far, rip
Edit: got it. Each of the attributes is a 4 byte with zero as below average and 4 as very high. You can search those and then manually set them all to 4 (very high) when you have all 6
Edit: got it. Each of the attributes is a 4 byte with zero as below average and 4 as very high. You can search those and then manually set them all to 4 (very high) when you have all 6
Re: [REQ] The Outer Worlds
Attributes is easy, set something to very high
scan for 552, remove one, scan for 551
Then go to max again scan for 4, remove one, scan for 3, etc
You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen
scan for 552, remove one, scan for 551
Then go to max again scan for 4, remove one, scan for 3, etc
You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen
- NumberXer0
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Re: [REQ] The Outer Worlds
Skill points work like a charm, nice and easy =) Thanks for the info.
- Idlehands88
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Re: [REQ] The Outer Worlds
Here is my table so far (Windows Store version).
- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
- Attachments
-
- IndianaWindowsStore-Win64-Shipping.CT
- (22.73 KiB) Downloaded 123 times
- NumberXer0
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Re: [REQ] The Outer Worlds
Yup, also works. Got maxed Attributes and Skills now =) Well as high as the creation part lets you do.ImpalaPUA wrote: ↑Fri Oct 25, 2019 12:42 amAttributes is easy, set something to very high
scan for 552, remove one, scan for 551
Then go to max again scan for 4, remove one, scan for 3, etc
You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen
Re: [REQ] The Outer Worlds
Infinite Health, Max/Infinite Reserve Ammo, Infinite Durability, and Current XP do not work for me.Idlehands88 wrote: ↑Fri Oct 25, 2019 12:49 amHere is my table so far (Windows Store version).
- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
- Idlehands88
- Expert Cheater
- Posts: 608
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- Reputation: 625
Re: [REQ] The Outer Worlds
Use CE 7.0rhark wrote: ↑Fri Oct 25, 2019 12:55 amInfinite Health, Max/Infinite Reserve Ammo, Infinite Durability, and Current XP do not work for me.Idlehands88 wrote: ↑Fri Oct 25, 2019 12:49 amHere is my table so far (Windows Store version).
- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
- NumberXer0
- Expert Cheater
- Posts: 1028
- Joined: Sun Mar 12, 2017 2:17 pm
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Re: [REQ] The Outer Worlds
Hmm..no idea if its because of the table or an actual glitch, but I was able to get all of the +1 aptitudes by simply selecting one, going to the final screen, backing out to the aptitude screen and selecting another. I ended my character creation with Very High in all attributes, and 41/46 in a bunch of skills.
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Re: [REQ] The Outer Worlds
damn is there a way to make that table for epic version as well?
Re: [REQ] The Outer Worlds
Thanks works fine now!Idlehands88 wrote: ↑Fri Oct 25, 2019 1:02 amUse CE 7.0rhark wrote: ↑Fri Oct 25, 2019 12:55 amInfinite Health, Max/Infinite Reserve Ammo, Infinite Durability, and Current XP do not work for me.Idlehands88 wrote: ↑Fri Oct 25, 2019 12:49 amHere is my table so far (Windows Store version).
- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
- Idlehands88
- Expert Cheater
- Posts: 608
- Joined: Mon Jun 11, 2018 1:25 pm
- Reputation: 625
Re: [REQ] The Outer Worlds
Another update
- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
- Max/Infinite Bits
- Weight
- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
- Max/Infinite Bits
- Weight
- Attachments
-
- IndianaWindowsStore-Win64-Shipping.CT
- (29.98 KiB) Downloaded 123 times
Re: [REQ] The Outer Worlds
When I search for 4 and 3 after changing the attribute I get thousands of results. I'm doing it wrong, right?ImpalaPUA wrote: ↑Fri Oct 25, 2019 12:42 amAttributes is easy, set something to very high
scan for 552, remove one, scan for 551
Then go to max again scan for 4, remove one, scan for 3, etc
You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen
Re: [REQ] The Outer Worlds
You have to keep doing it until you have 1 or 2 leftRon Damon wrote: ↑Fri Oct 25, 2019 1:21 amWhen I search for 4 and 3 after changing the attribute I get thousands of results. I'm doing it wrong, right?ImpalaPUA wrote: ↑Fri Oct 25, 2019 12:42 amAttributes is easy, set something to very high
scan for 552, remove one, scan for 551
Then go to max again scan for 4, remove one, scan for 3, etc
You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen
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