[COMPLETED] [REQ] The Outer Worlds

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TigerAce
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Re: [REQ] The Outer Worlds

Post by TigerAce »

Same for me when I find a single value its rapidly changing.

Mortar2142
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Re: [REQ] The Outer Worlds

Post by Mortar2142 »

Satiate wrote:
Thu Oct 24, 2019 11:42 pm


Basically you're finding a 4byte that is the number of skill points spent instead of the number of skill points available. So however many you have allocated is the value you use.

Allocate 2 points, then search for value "2"
Unallocate 2 point, then next value "0"
Allocate 1 point, then next value "1"
Allocate 1 point, then next value "2"
etc etc

Eventually you will get a single address that is the number of skill points spent. By setting it to 0, you trick the game into thinking you haven't spent any yet. So allocate 2 skills, then set the value to 0, then allocate 2 more, then set to 0, etc.

It's nothing major. Just something I found right now as I was looking at char creation.

Worked like a charm!



For the guy that couldn't make it work, this part is very clear, did you really try it?
"Allocate 2 points, then search for value "2"
Unallocate 2 point, then next value "0"
Allocate 1 point, then next value "1"
Allocate 1 point, then next value "2"


Try doing it like this:
You have 2 points remaining, click on Melee;
Now you have 1 point remaining;
Search for value 1;
Go back to the game, click on ranged;
Now you have 0 points remaining;
Search for value 2;
Go back to the game, click on MELEE again;
Now you have 1 point remaining;
Search for value 1;
Go back to the game, click on RANGED;
Now you have 0 points remaining;
Search for value 2;
Go back to the game, click on MELEE again;
Now you have 1 point remaining;
Search for value 1;
Go back to the game, click on RANGED;
Now you have 0 points remaining;
Search for value 2;

To make it faster, you can click on MELEE and RANGED to unallocate both skill points and search for value "0", but if you keep doing the 1 and 2 searchs I just pointed out, you will eventually find a single result.


Hope it helped!

urthor
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Re: [REQ] The Outer Worlds

Post by urthor »

Yeah no sign of attributes on unknown initial value scans so far, rip

Edit: got it. Each of the attributes is a 4 byte with zero as below average and 4 as very high. You can search those and then manually set them all to 4 (very high) when you have all 6

Impala
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Re: [REQ] The Outer Worlds

Post by Impala »

Attributes is easy, set something to very high

scan for 552, remove one, scan for 551

Then go to max again scan for 4, remove one, scan for 3, etc

You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen

Image

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NumberXer0
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Re: [REQ] The Outer Worlds

Post by NumberXer0 »

Skill points work like a charm, nice and easy =) Thanks for the info.

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Idlehands88
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Re: [REQ] The Outer Worlds

Post by Idlehands88 »

Here is my table so far (Windows Store version).

- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
Attachments
IndianaWindowsStore-Win64-Shipping.CT
(22.73 KiB) Downloaded 123 times

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NumberXer0
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Re: [REQ] The Outer Worlds

Post by NumberXer0 »

ImpalaPUA wrote:
Fri Oct 25, 2019 12:42 am
Attributes is easy, set something to very high

scan for 552, remove one, scan for 551

Then go to max again scan for 4, remove one, scan for 3, etc

You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen

Image
Yup, also works. Got maxed Attributes and Skills now =) Well as high as the creation part lets you do.

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Rhark
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Re: [REQ] The Outer Worlds

Post by Rhark »

Idlehands88 wrote:
Fri Oct 25, 2019 12:49 am
Here is my table so far (Windows Store version).

- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
Infinite Health, Max/Infinite Reserve Ammo, Infinite Durability, and Current XP do not work for me.

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Idlehands88
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Re: [REQ] The Outer Worlds

Post by Idlehands88 »

rhark wrote:
Fri Oct 25, 2019 12:55 am
Idlehands88 wrote:
Fri Oct 25, 2019 12:49 am
Here is my table so far (Windows Store version).

- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
Infinite Health, Max/Infinite Reserve Ammo, Infinite Durability, and Current XP do not work for me.
Use CE 7.0

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NumberXer0
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Re: [REQ] The Outer Worlds

Post by NumberXer0 »

Hmm..no idea if its because of the table or an actual glitch, but I was able to get all of the +1 aptitudes by simply selecting one, going to the final screen, backing out to the aptitude screen and selecting another. I ended my character creation with Very High in all attributes, and 41/46 in a bunch of skills.

timechaos69
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Re: [REQ] The Outer Worlds

Post by timechaos69 »

damn is there a way to make that table for epic version as well?

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Rhark
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Re: [REQ] The Outer Worlds

Post by Rhark »

Idlehands88 wrote:
Fri Oct 25, 2019 1:02 am
rhark wrote:
Fri Oct 25, 2019 12:55 am
Idlehands88 wrote:
Fri Oct 25, 2019 12:49 am
Here is my table so far (Windows Store version).

- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
Infinite Health, Max/Infinite Reserve Ammo, Infinite Durability, and Current XP do not work for me.
Use CE 7.0
Thanks works fine now!

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Idlehands88
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Re: [REQ] The Outer Worlds

Post by Idlehands88 »

Another update

- Infinite Health
- Infinite Ammo
- Max/Infinite Reserve Ammo
- Infinite Durability
- Infinite Items
- Current XP (Open Character Menu)
- Highlighted Item Edit (Tinker Screen in Workshop)
- Max/Infinite Bits
- Weight
Attachments
IndianaWindowsStore-Win64-Shipping.CT
(29.98 KiB) Downloaded 123 times

Ron Damon
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Re: [REQ] The Outer Worlds

Post by Ron Damon »

ImpalaPUA wrote:
Fri Oct 25, 2019 12:42 am
Attributes is easy, set something to very high

scan for 552, remove one, scan for 551

Then go to max again scan for 4, remove one, scan for 3, etc

You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen

Image
When I search for 4 and 3 after changing the attribute I get thousands of results. I'm doing it wrong, right?

Impala
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Re: [REQ] The Outer Worlds

Post by Impala »

Ron Damon wrote:
Fri Oct 25, 2019 1:21 am
ImpalaPUA wrote:
Fri Oct 25, 2019 12:42 am
Attributes is easy, set something to very high

scan for 552, remove one, scan for 551

Then go to max again scan for 4, remove one, scan for 3, etc

You won't see them change when you set all to 551 and 4, but it saves as max stats when you go to next screen

Image
When I search for 4 and 3 after changing the attribute I get thousands of results. I'm doing it wrong, right?
You have to keep doing it until you have 1 or 2 left

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