[COMPLETED] [REQ] The Outer Worlds
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- Expert Cheater
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[COMPLETED] [REQ] The Outer Worlds
Game Name: The Outer Worlds
Game Engine: Unreal Engine 4
Game Version: 1.0?
Options Required:
Ammo
Health
Money
Game/Steam Website: [Link]
Other Info:
Game Engine: Unreal Engine 4
Game Version: 1.0?
Options Required:
Ammo
Health
Money
Game/Steam Website: [Link]
Other Info:
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- Expert Cheater
- Posts: 85
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Re: [REQ] The Outer Worlds
Any emergency table makers for launch in 75 mins?
Essential stuff: Attributes, Skills, Perks, XP, Money.
Then maybe companion stats/perks.
Essential stuff: Attributes, Skills, Perks, XP, Money.
Then maybe companion stats/perks.
Re: [REQ] The Outer Worlds
I plan on attempting to get a few things going on this game, but there might be others planning on doing tables also, since this might be a popular game.
I guess the issue is whether you have Microsoft Store version or Epic version.
I bought Epic and paid $1 for Xbox Game Pass to get the Microsoft Store version. That might be the most popular choice since it's so cheap.
I guess the issue is whether you have Microsoft Store version or Epic version.
I bought Epic and paid $1 for Xbox Game Pass to get the Microsoft Store version. That might be the most popular choice since it's so cheap.
- Noire Blackheart
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Re: [REQ] The Outer Worlds
Yea, I picked up the microsoft version because it was cheap and would like to see a table for it, though i assume the game may be updated frequently.
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Re: [REQ] The Outer Worlds
+1 Game Pass version
Re: [REQ] The Outer Worlds
37.45 GB download size from Microsoft Store. It will be a little while to download all of it.
Re: [REQ] The Outer Worlds
At character creation, you can mess with CE to allow more Skills to be allocated. It's a 4-byte that tracks the number of points spent rather than points available. So find the address then set it to 0 to then be able to allocate 2 more skills. It's a bit funky with the UI of the allocation screen though as you will see. Values still are highlighted as if the skill is selected though.
I couldn't figure out Attributes.
I couldn't figure out Attributes.
- NumberXer0
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Re: [REQ] The Outer Worlds
I'm downloading it now. Can't wait!
Re: [REQ] The Outer Worlds
Attributes are the most urgent right now because if I'm not mistaken you can't change it after character creation.
Re: [REQ] The Outer Worlds
can you clarify this a bit more? do you spend any points, refund any points or search for 0 right off the bat?Satiate wrote: ↑Thu Oct 24, 2019 11:42 pmAt character creation, you can mess with CE to allow more Skills to be allocated. It's a 4-byte that tracks the number of points spent rather than points available. So find the address then set it to 0 to then be able to allocate 2 more skills. It's a bit funky with the UI of the allocation screen though as you will see. Values still are highlighted as if the skill is selected though.
I couldn't figure out Attributes.
Re: [REQ] The Outer Worlds
Basically you're finding a 4byte that is the number of skill points spent instead of the number of skill points available. So however many you have allocated is the value you use.sicwan wrote: ↑Thu Oct 24, 2019 11:53 pmcan you clarify this a bit more? do you spend any points, refund any points or search for 0 right off the bat?Satiate wrote: ↑Thu Oct 24, 2019 11:42 pmAt character creation, you can mess with CE to allow more Skills to be allocated. It's a 4-byte that tracks the number of points spent rather than points available. So find the address then set it to 0 to then be able to allocate 2 more skills. It's a bit funky with the UI of the allocation screen though as you will see. Values still are highlighted as if the skill is selected though.
I couldn't figure out Attributes.
Allocate 2 points, then search for value "2"
Unallocate 2 point, then next value "0"
Allocate 1 point, then next value "1"
Allocate 1 point, then next value "2"
etc etc
Eventually you will get a single address that is the number of skill points spent. By setting it to 0, you trick the game into thinking you haven't spent any yet. So allocate 2 skills, then set the value to 0, then allocate 2 more, then set to 0, etc.
It's nothing major. Just something I found right now as I was looking at char creation.
Re: [REQ] The Outer Worlds
Edit: Nevermind, misread Attributes instead of Skills.Satiate wrote: ↑Thu Oct 24, 2019 11:59 pmBasically you're finding a 4byte that is the number of skill points spent instead of the number of skill points available. So however many you have allocated is the value you use.sicwan wrote: ↑Thu Oct 24, 2019 11:53 pmcan you clarify this a bit more? do you spend any points, refund any points or search for 0 right off the bat?Satiate wrote: ↑Thu Oct 24, 2019 11:42 pmAt character creation, you can mess with CE to allow more Skills to be allocated. It's a 4-byte that tracks the number of points spent rather than points available. So find the address then set it to 0 to then be able to allocate 2 more skills. It's a bit funky with the UI of the allocation screen though as you will see. Values still are highlighted as if the skill is selected though.
I couldn't figure out Attributes.
Allocate 2 points, then search for value "2"
Unallocate 2 point, then next value "0"
Allocate 1 point, then next value "1"
Allocate 1 point, then next value "2"
etc etc
Eventually you will get a single address that is the number of skill points spent. By setting it to 0, you trick the game into thinking you haven't spent any yet. So allocate 2 skills, then set the value to 0, then allocate 2 more, then set to 0, etc.
It's nothing major. Just something I found right now as I was looking at char creation.
Last edited by Rhark on Fri Oct 25, 2019 12:19 am, edited 1 time in total.
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