[COMPLETED] [REQ] Surviving the Aftermath
Re: [COMPLETED] [REQ] Surviving the Aftermath
the game keep crashing and stuck whenever using cheat so sad...
Re: [COMPLETED] [REQ] Surviving the Aftermath
Don't activate this:
• Max. Health
• Max. Happines
• No. Radiation
• No. Injury
• No. Mutated
make the game buggy especially Max. Health this script often make your colonist stuck.. so use it wisely...
• Max. Health
• Max. Happines
• No. Radiation
• No. Injury
• No. Mutated
make the game buggy especially Max. Health this script often make your colonist stuck.. so use it wisely...
Re: [REQ] Surviving the Aftermath
No, this is generally a different game from other developers. From "surviving mars" is only a publisher.BoehserOnkel wrote: ↑Wed Oct 23, 2019 7:55 amits the 2nd part if you would say - after success on mars the people going back to destroyed earth (there was a scenario on surving mars where the earth was on fire)
same dev´s - i think it would be really good and worth the effort to make tables untill the modding is possible
i cant wait for - the modding on surviving mars was fun (but stressfull lol ) , my old mod still working on survivng mars even after a lot of updates (not all parts of the mod but 90% of it)
Re: [COMPLETED] [REQ] Surviving the Aftermath
Can't activate "Inf. Action Points" it will not let me, how you do it, or when?Hieppies wrote: ↑Thu Oct 24, 2019 2:16 amHere is the tables with Cheat Manager in Game combine with the old ones...
• Enable Cheats
•• -- Colonist --
--- Max. Health
--- Max. Happines
--- No. Hunger
--- No. Thirst
--- No. Tiredness
--- No. Radiation
--- No. Injury
--- No. Mutated
--- Forever Young
•• -- Resources --
--- Inf. Harvest Resources
•• -- Exploration --
--- Inf. Action Points
•• -- Building --
--- Inf. Building Health
•• Inf. Research Points
•• Open Cheat Manager in Game (Press F10 after activated) ** Added
Re: [COMPLETED] [REQ] Surviving the Aftermath
Thank you for help.
Re: [COMPLETED] [REQ] Surviving the Aftermath
Game crashes when using Inf. Action Points on 1.1.3.5141
Re: [COMPLETED] [REQ] Surviving the Aftermath
Don't use Cheat Manager enabler (F10) , it makes your save corrupted, once you load, you will not have any resources, no colonist, roads destroyed
They don't include it because it meant something like game breaking, different from surviving mars
They don't include it because it meant something like game breaking, different from surviving mars
Re: [REQ] Surviving the Aftermath
I have never used CE a day in my life. How do I add these cheats into the cheat table? I don't understandCake-san wrote: ↑Wed Oct 23, 2019 9:14 amSo, I checked the game code & there are already in-game cheats that provide pretty much everything...
Select All -> Copy & paste the code directly into CE table part
Updated ScriptF10 - Open/Close Cheat WindowCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>7</ID> <Description>"Mono"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$lua} if syntaxcheck then return end [ENABLE] LaunchMonoDataCollector() [DISABLE] </AssemblerScript> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"CheatManager"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanregion(_CheatManager,Aftermath.Cheats:CheatManager:Update+50,Aftermath.Cheats:CheatManager:Update+100,85 C0) alloc(newmem,2048,_CheatManager) label(returnhere) registersymbol(_CheatManager) label(_Cheat) registersymbol(_Cheat) getmonostruct(CheatManager) registersymbol(CheatManager.peopleToSpawn) registersymbol(CheatManager.spawnedPeopleAge) label(__CheatManager) registersymbol(__CheatManager) newmem: mov [_Cheat],rax mov [_Cheat+8],rcx __CheatManager: readmem(_CheatManager-3,3) test eax,eax jmp returnhere _Cheat: dq 0 0 0 _CheatManager-3: jmp newmem returnhere: [DISABLE] dealloc(newmem) _CheatManager-3: //movzx eax,byte ptr [rax] //test eax,eax readmem(__CheatManager,3) db 85 C0 unregistersymbol(_CheatManager) unregistersymbol(_Cheat) unregistersymbol(CheatManager.peopleToSpawn) unregistersymbol(CheatManager.spawnedPeopleAge) unregistersymbol(__CheatManager) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>4</ID> <Description>"CheatsEnabled ?"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No 1:Yes </DropDownList> <VariableType>Byte</VariableType> <Address>_Cheat</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>5</ID> <Description>"peopleToSpawn"</Description> <VariableType>4 Bytes</VariableType> <Address>_Cheat+8</Address> <Offsets> <Offset>CheatManager.peopleToSpawn</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>6</ID> <Description>"spawnedPeopleAge"</Description> <VariableType>Float</VariableType> <Address>_Cheat+8</Address> <Offsets> <Offset>CheatManager.spawnedPeopleAge</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
LeftShift+F2 - Spawn All Resources in quantities of 10
LeftShift+F3 - Spawn random people
LeftShift+F4 - Add specialist
Re: [REQ] Surviving the Aftermath
Use the table by Hieppies, instead. Most of the options don't work since the most recent patch, but the cheat manager(what that code is supposed to enable) still does.
- BoehserOnkel
- Expert Cheater
- Posts: 473
- Joined: Sat Mar 04, 2017 7:47 am
- Reputation: 96
Re: [COMPLETED] [REQ] Surviving the Aftermath
cheat menu activatet
replace this ..Surviving The Aftermath\Aftermath64_Data\Managed GameMain.dll
with this one
PW:1974
game version 1.11.1.7699 epic games
hint : activate cheat menu with F10
replace this ..Surviving The Aftermath\Aftermath64_Data\Managed GameMain.dll
with this one
PW:1974
game version 1.11.1.7699 epic games
hint : activate cheat menu with F10
Last edited by BoehserOnkel on Thu Oct 29, 2020 11:38 am, edited 24 times in total.
Re: [COMPLETED] [REQ] Surviving the Aftermath
update for v1.2.1.5285 please
Re: [COMPLETED] [REQ] Surviving the Aftermath
hi sir..need an update on the table sir..tq
Re: [COMPLETED] [REQ] Surviving the Aftermath
Hi sir ..great grandmaster table creator..i wonder if possible ..can repair this very table..its look ..some problem..in the abilities of person..also the resources..any help here sir..please
Re: [COMPLETED] [REQ] Surviving the Aftermath
Since this on is marked as complete, maybe we should create a new thread for it, since it gets more broken every time they do a major update. They are now on Update 3 (1.3.x) which added cars and fuel. I really loved the no hunger/sickness/aging etc options.
Who is online
Users browsing this forum: AhrefsBot, DotBot