DrummerIX wrote: ↑Fri Oct 18, 2019 1:52 am
I have one option ready for Digimon Story Cyber Sleuth: Complete Edition. I chose the Cyber Sleuth option of the games. I think the other one has a different exe.
Options so far:
Damage Modifier (God Mode, One Hit Kill, etc)
Infinite SP
Infinite Item Use/Set Minimum Amount
EXP Multiplier
Yen After Battle Multiplier
Monster Drop All Items Plus Optional Override Item ID
Scan 200% In One Battle
Always Able to DigiConvert Known Digimon
Make Most Digimon Known To You (View Digi Convert In DigiLab)
Ignore Requirements to Digivolve
Pointer to Yen, Party Memory, CSP Points, Sleuth Rank
Pointer to Run Speed and Walk Speed (Default is 0.08, so 0.16 is double speed)
Digimon Stat Editor (View Stats of Digimon To Update Pointer)
Will work on other things as I have time tomorrow and the weekend.
EDIT 1:
I found time to add Infinite SP and Infinite Item Use/Set Minimum Amount. I won't have much time to play further to fix God Mode for everyone until later in the afternoon today.
EDIT 1.5:
Couple more quick things before I have to stop playing until later today. I put in EXP Multiplier and Yen After Battle Multiplier and a Pointer to Yen. You have to view the Player portion of the main menu to update the pointer to Yen.
EDIT 2.0:
I found options for Monster Always Drop Items. A monster can drop one of 2 items and I don't want to spend more time trying to make it drop both at the same time, so I have an option where you choose either the Rare drop, Common drop, or you Override Item ID of the drop item to drop any item you want. I don't currently have an item id list but may work on one later. I know item id 1, 2 and 3 correspond to HP Capsule C, B and A respectively when I was testing the option. The other option I have working is Scan 200% In One Battle. It doesn't show at the start of the battle, but in battle end, you will see it go to 200% for the digimon.
EDIT 2.1:
I fixed Damage Modifier and Infinite SP for all digimon in your active party. Let me know if you still see issues with this.
EDIT 2.5:
I think I didn't fix Damage Multiplier with EDIT 2.1, so I'm attempting again another spot to determine ally versus enemy in this update. I also pulled down the Item List from the game and put it in Override Drop Item ID drop down list. This makes it easier to choose one of the 1198 items in the game you want.
EDIT 3.0:
I put in a pointer to Party Memory and Digimon Stat Editor in this update. I haven't looked at the other table, but not sure if we are using the same injection point or not. I was able to get pointers to the Extra stats you can add to a Digimon though. Max for most of these is 32000 which adds 320 to the stat. HP is a little different where 32000 adds 3200 to the HP Stat.
EDIT 3.5:
A couple of options I thought would be nice. I added Always Able To Convert Known Digimon. With this option as long as you have encountered it in the game, you can convert it in the Digi Converter. I have one more option for those that don't want to wait to encounter the Digimon in the game. It is Make Most Digimon Known To You. You have to view the Digi Converter after enabling this for it to take effect. With both of these options on, you can convert almost all Digimon available I believe.
EDIT 4.0:
I found the option to Ignore Requirements to Digivolve by request. Now to De-Digivolve seems to be other checks, so I don't have that option.
EDIT 4.5:
I spend some time trying to figure out getting all drops from a monster. I think I have it working, but it only displays the rare item drop, but I have it dropping the common items and optional Override Drop Item ID also if you check your inventory after battle. Enjoy! This may be the last update.
EDIT 5.0:
Okay, so Godmode and Infinite SP was broken. I made another attempt (3rd time a charm?) to get something going to determine ally versus enemy. I had to get to the code that copies stats from main location to battle location and save some battle pointers, but I think this will work. So Damage Modifier and Infinite SP was having issues prior to this update for all previous tables. I hope it's fixed now.
EDIT 5.5:
I added 20 Slots of Learned Skills to the Digimon Stat Editor portion of the table by request. You can either have the skill as a special skill which makes it not changable or as an inherited skill. I pulled a list from the game which includes some debug skills and the like. However, MegaChaos91 posted a portion of the list first, so thanks to him for that.
EDIT 6.0:
Minor update. Reverse Field and Upgrade are available options for Skill Editing. I added pointers to CSP Points and Sleuth Rank.
EDIT 6.5:
I was able to come up with pointers to Run Speed and Walk Speed. Enjoy!