can somebody hack companion relationships ? if you are changing stuff in timeline it presumes all companions were present at that time instead of allowing you to make decisions when companions werent recruited yet and thus allowing you to strategically manage the approval.
edit: didn't find way to modify companions
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by rambo99jose on Tue Aug 03, 2021 3:31 pm, edited 3 times in total.
I create my first cheat engine table. It seems that I did everything right and it will be useful. Spoiler
P.S. I know that it is not good to inject function calls, but comments in scripts will help someone to make a new table for the new version of the game.
I just started with this game.
Here's a table for the GOG.com v47078 release. If it works with Steam or other releases, please report back.
It contains an AOB script that gives you a bunch of things.
There are a lot of things here, so I grouped them as follows: Player Controls
- Skill Points; XP hack did not make much sense as the only thing it seems to get you are Skill Points. So, here's a pointer to it, no more hassle with XP.
- Psyche/Health/Radiation; pointers to the three major player stats (if you want to change them manually).
- Player Damage Mod; scales the damage you take. Seems the game takes off only whole units of health (meaning, fractions are ignored), so this is God Mode unless the damage result is 1 or more.
- Rad Damage Mod; scales the radiation damage you take. Much like the health, this ignores fractions, too.
- Move Speed Mod; turtle mode off.
- Jump Speed Mod; scales the jump speed.
- Current Companions; this is a LUA script that will build the list of current companions, exposing their stats so you can change them. It might be a good idea to remove weapons and armour from a companion before changing these.
Enemy Controls
- Enemies Ignore Player; as name suggests, they'll just ignore you as a whole. I wonder if it can break some quests/scripted scenes.
- Non Player Damage Mod; scales the damage characters other than the player take. Right now, it applies to Soldiers only, I wonder if there will be other type of enemies, too later on.
Inventory Controls
- Item Cooldown Mod; scales the cooldown of activated items, such as the radar ping (you can active the radar before the bar is full).
- Item Count Lie; when the game looks for an item in your inventory, this will report that you have it. Can be used do things like opening locks without a picklock, reloading weapon without ammo, crafting and building any number of things without resources, etc. I wonder if there are any quest items in the game and whether it breaks the quests. Be sure to turn it off when loading a map or a saved game, or else you will lose equipment (e.g. PDA)!
Weapon Controls
- Infinite Ammo; or infinite clip, however you want to call it.
- Weapon Sway; disables that nonsense.
- Weapon Recoil; for most weapons save the BFG-like thinge (I have no need for that).
- Refire Delay Mod; scales the speed at which you fire. Do not set to 0 or weapon will jam!
Flashlight Controls
- Flashlight Discharge Mod; scales the duration you can use the flashlight in one go.
- Flashlight Angle Mod; scales the angle at which flashlight projects light, allowing you to change the radius of the cone. Note: this is updated only when the flashlight is activated, so, if it's already active, turn if off and back on to update the radius.
- Flashlight Attenuation Mod; scales the dropoff of the light with distance, allowing you to change range of the light.
Quite a bit of the offsets are fixed, so things might break in the next update.
I am not planning to anything else at this point, but I might as I progress through it.
Note to self: Knight C3 to D5.
Enjoy!
Update #1
- Organized settings into groups.
- Fixed Railgun recoil (meaning it won't recoil anymore).
- Added Flashlight Controls.
- Added Current Companions to Player Controls.
Update #2
- Added AICharacters to Non Player Damage Mod (e.g. now Shadows take increased damage, too)
- Added Relationship value to Current Companions
Update #3
- Added Rad Damage Mod to Player Controls
Update #4
- Removed PDA Scan Cooldown pointer from Inventory Controls.
- Added Item Cooldown Mod to Inventory Controls; more convenient than having to change it on each map.
Ooh... Wish the Steam version had that code: Relationship value to Current Companions
Always upset when I make the wrong choice (Yeah, I am still slowly playing through it for the first time)...
Table updated.
I didn't bother to update Free Craft coz now you can just spawn anything you want with the console + way more goodies!
Old Damage Multiplier is replaced with a damage pointer ( so you can directly modify the damage of each weapon) and you can use a Headshot Damage Multiplier now
Have Fun!
Edit: Added a Companion Editor.
Alternatively you can use the ModHP / ModMorale/ CompanionSystemSetLoyaltyExp / CompanionSystemSetLoyaltyLevel commands!