Chernobylite

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cfemen
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Re: Chernobylite

Post by cfemen »

Macarthaig wrote:
Sun Oct 20, 2019 7:33 pm
cfemen wrote:
Sun Oct 20, 2019 7:27 pm
Macarthaig wrote:
Sun Oct 20, 2019 7:20 pm


Health wont work, ive opened the inventory but its not letting me check the box.
Main script is activated without problems?
are you using Cheat Engine 7.0?
Yes using 7.0, main table shows up and apparently infinite ammo works with a bonus of infinite everything else, but health box is untickable.
ok, can you make a screenshot from the table and the untickable health script after you have opened the inventory

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Macarthaig
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Re: Chernobylite

Post by Macarthaig »

Ok wait, its working now. Apparently you have to be past the first part of the game where you talk to oliver in the "nowhere" place. Once you cross over to the next area it can activate. Sorry for the problem.

dezodor
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Re: Chernobylite

Post by dezodor »

It stopped working on current steam version upd (oct30-31). Can you please update the table? I will test it.

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cfemen
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Re: Chernobylite

Post by cfemen »

dezodor wrote:
Sat Nov 02, 2019 10:23 am
It stopped working on current steam version upd (oct30-31). Can you please update the table? I will test it.
i will update as soon as i have time for it.

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cfemen
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Re: Chernobylite

Post by cfemen »

Table uploaded for Revision 22770

Turok Gamer
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Re: Chernobylite

Post by Turok Gamer »

Ey! Good Job with this great game.
Ok, on the last update revision: 25359, The table no longer works.
Do you know if they will make a new compatible one?

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SunBeam
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Re: Chernobylite

Post by SunBeam »

cfemen wrote:
Thu Oct 17, 2019 11:23 pm
...
You might want to take a look at this:

[Link]
pass: sunbeam

It's the backed-up .exe and .pdb (symbols) from GOG Early Access. What you can do with these is put them someplace (e.g.: outside your Win64 folder) and debug them with x64dbg. For example, your "aobBeforeXPCopy" hook is a spot inside this function:

Image

I really don't recommend hooking global routines that are used very often by hundreds of core functions. Crashes are inevitable :) Play around, you'll get the hang of it :P

Then the "Inf HP" script points to this function: UHealthComponent2::ChangeHP. From the name of it you kinda get the idea, what the function does:

Image

P.S.#1: I used the array (or similar) to find your spot in the GOG .exe.
P.S.#2: .pdb file are generated by C++ when the .exe is compiled; the debug symbols really help pin-point what the fuck is going on in there, since you have available the names of the variables, functions, etc. Easier to trace what you need.

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cfemen
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Re: Chernobylite

Post by cfemen »

SunBeam wrote:
Mon Mar 30, 2020 3:57 am
hey SunBeam,

thanks for the GOG .PDB!

just updated Chernobylite to 25359

my problem is this:
Image
average 7 fps (on lowest graphic settings ) :shock:
its not playable right now on my machine(had problems before with performance)
thats really too bad, coz it would be really fun with the PDB file :(

gave it a quick look for a better injection point for EXP:

UCustomGameInstance::AddInfluenceExp:
xmm1 contains the +exp float
mulss on it and it works as XP multiplier

or

UCGUtilities::GetCurrentPersistantLevel

gets executed on pause game or open inventory
RDX contains PersistentLevel.ch_Hero_00_C_1 or Transient.GameEngine_1.CGGameInstance_C_1

Transient.GameEngine_1.CGGameInstance_C_1 + 1ba4 = Character XP Address(on Rev. 25359)

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SunBeam
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Re: Chernobylite

Post by SunBeam »

Am currently growing my table :) So we'll catch up at some point. But yeah, game's not using any garbage collecting (or doing any garbage UObjects cleaning), thus it starts to lag at some point. I got a robust setup, yet still can play on medium...

sbbre460
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Re: Chernobylite

Post by sbbre460 »

updated Chernobylite table to 28968, please.

ReyoutuberYT
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Re: Chernobylite

Post by ReyoutuberYT »

how to activate the tricks

spydir
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Re: Chernobylite

Post by spydir »

Confirmed doesn't work on Revision 31663. A number of errors pop up about changed addresses, I took a screenshot:

[Link]

grimreaper2710
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Re: Chernobylite

Post by grimreaper2710 »

I have updated inf health, Inf Ammo and no reload for V31663. Tested on GOG release.
Attachments
ChernobylGame-Win64-ShippingV31663.CT
Updated V31663
(114.62 KiB) Downloaded 122 times

hunterx2210
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Re: Chernobylite

Post by hunterx2210 »

can anyone update the table to rev 33909 gog ?

hzlleo123
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Re: Chernobylite

Post by hzlleo123 »

I just update the Health, Mind status, Radiation Level, EXP pointers, no reload, no craft requirement (kind of) and inf items / ammo for 33909. Tested on steam version.
ChernobylGame-Win64-Shipping_33909_Debug.CT

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