Upload your cheat tables here (No requests)
xoverx
What is cheating?
Posts: 1 Joined: Sat Nov 16, 2019 1:51 pm
Reputation: 0
Post
by xoverx » Sat Nov 16, 2019 1:53 pm
Thank you very much. That's great
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Ragnarok20
Noobzor
Posts: 8 Joined: Thu Nov 21, 2019 8:22 pm
Reputation: 0
Post
by Ragnarok20 » Thu Nov 21, 2019 8:24 pm
Hello sir, may I ask? How do you update the table? I'd like to learn instead of just waiting to be spoonfed. Keep up the good work.
The Mogician
Table Makers
Posts: 762 Joined: Sat Mar 04, 2017 12:00 am
Reputation: 556
Post
by The Mogician » Fri Nov 22, 2019 12:54 am
Ragnarok20 wrote: ↑ Thu Nov 21, 2019 8:24 pm
Hello sir, may I ask? How do you update the table? I'd like to learn instead of just waiting to be spoonfed. Keep up the good work.
The old table works fine it seems.
danielyee
Expert Cheater
Posts: 1303 Joined: Wed Apr 05, 2017 11:38 pm
Reputation: 151
Post
by danielyee » Fri Nov 22, 2019 1:40 am
Tq adm..sifu..grandmaster table creator..i hear they r going to be updated again..what the heck..similar to football manager 2020..appreciated to the blog table creator n all the great sifus..of table..
The Mogician
Table Makers
Posts: 762 Joined: Sat Mar 04, 2017 12:00 am
Reputation: 556
Post
by The Mogician » Fri Nov 22, 2019 3:42 am
danielyee wrote: ↑ Fri Nov 22, 2019 1:40 am
Tq adm..sifu..grandmaster table creator..i hear they r going to be updated again..what the heck..similar to football manager 2020..appreciated to the blog table creator n all the great sifus..of table..
The 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.
GamerCare
Table Makers
Posts: 255 Joined: Wed Jun 12, 2019 12:14 am
Reputation: 513
Post
by GamerCare » Wed Nov 27, 2019 8:27 am
The Mogician wrote: ↑ Fri Nov 22, 2019 3:42 am
The 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.
hi,
here is
instant win for latest patch v.0.6.1, you can add it with your table if you want.
note: enable the script after the mission/operation has started, turn it off again before go next mission.
Code: Select all
// Game Executable : Rebel Inc. Escalation
// Author : GamerCare
// Tables Archive : wwww.pastelink.net/133ki
// Patreon : www.patreon.com/gamercare
[ENABLE]
aobscanmodule(winner,GameAssembly.dll,30 F3 0F 10 B0 30 06 00 00) // should be unique
alloc(newmem,$1000,winner)
label(code)
label(return)
newmem:
mov [rax+00000530],0
code:
movss xmm6,[rax+00000630]
jmp return
winner+01:
jmp newmem
nop 3
return:
registersymbol(winner)
[DISABLE]
winner+01:
db F3 0F 10 B0 30 06 00 00
unregistersymbol(winner)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+231205
"GameAssembly.dll"+2311D3: 0F 84 3C 02 00 00 - je GameAssembly.dll+231415
"GameAssembly.dll"+2311D9: 48 8B 88 C0 00 00 00 - mov rcx,[rax+000000C0]
"GameAssembly.dll"+2311E0: 48 85 C9 - test rcx,rcx
"GameAssembly.dll"+2311E3: 0F 84 2C 02 00 00 - je GameAssembly.dll+231415
"GameAssembly.dll"+2311E9: 33 D2 - xor edx,edx
"GameAssembly.dll"+2311EB: E8 40 84 FB FF - call GameAssembly.dll+1E9630
"GameAssembly.dll"+2311F0: 48 85 C0 - test rax,rax
"GameAssembly.dll"+2311F3: 0F 84 1C 02 00 00 - je GameAssembly.dll+231415
"GameAssembly.dll"+2311F9: 48 8B 0D 90 6B 35 01 - mov rcx,[GameAssembly.dll+1587D90]
"GameAssembly.dll"+231200: 0F 29 74 24 30 - movaps [rsp+30],xmm6
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+231205: F3 0F 10 B0 30 06 00 00 - movss xmm6,[rax+00000630]
// ---------- DONE INJECTING ----------
"GameAssembly.dll"+23120D: F6 81 27 01 00 00 02 - test byte ptr [rcx+00000127],02
"GameAssembly.dll"+231214: 74 0E - je GameAssembly.dll+231224
"GameAssembly.dll"+231216: 83 B9 D8 00 00 00 00 - cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+23121D: 75 05 - jne GameAssembly.dll+231224
"GameAssembly.dll"+23121F: E8 DC 05 F0 FF - call GameAssembly.dll+131800
"GameAssembly.dll"+231224: F3 0F 2C CE - cvttss2si ecx,xmm6
"GameAssembly.dll"+231228: 33 D2 - xor edx,edx
"GameAssembly.dll"+23122A: E8 81 AA 26 00 - call GameAssembly.dll+49BCB0
"GameAssembly.dll"+23122F: 0F 28 74 24 30 - movaps xmm6,[rsp+30]
"GameAssembly.dll"+231234: 48 85 FF - test rdi,rdi
}
The Mogician
Table Makers
Posts: 762 Joined: Sat Mar 04, 2017 12:00 am
Reputation: 556
Post
by The Mogician » Wed Nov 27, 2019 9:46 am
GamerCare wrote: ↑ Wed Nov 27, 2019 8:27 am
The Mogician wrote: ↑ Fri Nov 22, 2019 3:42 am
The 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.
hi,
here is
instant win for latest patch v.0.6.1, you can add it with your table if you want.
note: enable the script after the mission/operation has started, turn it off again before go next mission.
Code: Select all
// Game Executable : Rebel Inc. Escalation
// Author : GamerCare
// Tables Archive : wwww.pastelink.net/133ki
// Patreon : www.patreon.com/gamercare
[ENABLE]
aobscanmodule(winner,GameAssembly.dll,30 F3 0F 10 B0 30 06 00 00) // should be unique
alloc(newmem,$1000,winner)
label(code)
label(return)
newmem:
mov [rax+00000530],0
code:
movss xmm6,[rax+00000630]
jmp return
winner+01:
jmp newmem
nop 3
return:
registersymbol(winner)
[DISABLE]
winner+01:
db F3 0F 10 B0 30 06 00 00
unregistersymbol(winner)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+231205
"GameAssembly.dll"+2311D3: 0F 84 3C 02 00 00 - je GameAssembly.dll+231415
"GameAssembly.dll"+2311D9: 48 8B 88 C0 00 00 00 - mov rcx,[rax+000000C0]
"GameAssembly.dll"+2311E0: 48 85 C9 - test rcx,rcx
"GameAssembly.dll"+2311E3: 0F 84 2C 02 00 00 - je GameAssembly.dll+231415
"GameAssembly.dll"+2311E9: 33 D2 - xor edx,edx
"GameAssembly.dll"+2311EB: E8 40 84 FB FF - call GameAssembly.dll+1E9630
"GameAssembly.dll"+2311F0: 48 85 C0 - test rax,rax
"GameAssembly.dll"+2311F3: 0F 84 1C 02 00 00 - je GameAssembly.dll+231415
"GameAssembly.dll"+2311F9: 48 8B 0D 90 6B 35 01 - mov rcx,[GameAssembly.dll+1587D90]
"GameAssembly.dll"+231200: 0F 29 74 24 30 - movaps [rsp+30],xmm6
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+231205: F3 0F 10 B0 30 06 00 00 - movss xmm6,[rax+00000630]
// ---------- DONE INJECTING ----------
"GameAssembly.dll"+23120D: F6 81 27 01 00 00 02 - test byte ptr [rcx+00000127],02
"GameAssembly.dll"+231214: 74 0E - je GameAssembly.dll+231224
"GameAssembly.dll"+231216: 83 B9 D8 00 00 00 00 - cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+23121D: 75 05 - jne GameAssembly.dll+231224
"GameAssembly.dll"+23121F: E8 DC 05 F0 FF - call GameAssembly.dll+131800
"GameAssembly.dll"+231224: F3 0F 2C CE - cvttss2si ecx,xmm6
"GameAssembly.dll"+231228: 33 D2 - xor edx,edx
"GameAssembly.dll"+23122A: E8 81 AA 26 00 - call GameAssembly.dll+49BCB0
"GameAssembly.dll"+23122F: 0F 28 74 24 30 - movaps xmm6,[rsp+30]
"GameAssembly.dll"+231234: 48 85 FF - test rdi,rdi
}
Good stuff mate!
dazric
Cheater
Posts: 25 Joined: Mon May 08, 2017 7:39 pm
Reputation: 1
Post
by dazric » Wed Dec 18, 2019 12:56 pm
it appears that the table stops working mid game pretty consistently.
The Mogician
Table Makers
Posts: 762 Joined: Sat Mar 04, 2017 12:00 am
Reputation: 556
Post
by The Mogician » Wed Dec 18, 2019 2:00 pm
dazric wrote: ↑ Wed Dec 18, 2019 12:56 pm
it appears that the table stops working mid game pretty consistently.
Just click on any region in the game and the pointers will repopulate. I am too lazy to fix the whole table right now. I will redo the table when the table stops working completely.
KarquezZer0
What is cheating?
Posts: 4 Joined: Sun Feb 02, 2020 11:18 am
Reputation: 0
Post
by KarquezZer0 » Sun Feb 02, 2020 11:33 am
Still working in 0.62 tho
Rakonat
Noobzor
Posts: 5 Joined: Tue Apr 07, 2020 1:33 am
Reputation: 3
Post
by Rakonat » Tue Apr 07, 2020 1:53 am
Anyone know how to find the inflation value? Table pointer isn't working.
danielyee
Expert Cheater
Posts: 1303 Joined: Wed Apr 05, 2017 11:38 pm
Reputation: 151
Post
by danielyee » Fri May 08, 2020 4:39 am
hi sir and all sifu tables..sir the game been just updated sir
The Mogician
Table Makers
Posts: 762 Joined: Sat Mar 04, 2017 12:00 am
Reputation: 556
Post
by The Mogician » Fri May 08, 2020 4:09 pm
danielyee wrote: ↑ Fri May 08, 2020 4:39 am
hi sir and all sifu tables..sir the game been just updated sir
Updated to the Campaign Update
KVolsa
What is cheating?
Posts: 1 Joined: Fri May 29, 2020 12:11 am
Reputation: 0
Post
by KVolsa » Fri May 29, 2020 12:17 am
Hi there! Great work! However, campaign version updated table does not work since today(?) Voice over of cheats is still active but no effect! Probably another update. Version 0.7.1-1
danielyee
Expert Cheater
Posts: 1303 Joined: Wed Apr 05, 2017 11:38 pm
Reputation: 151
Post
by danielyee » Mon Jun 01, 2020 6:50 pm
hi sir..the game been updated sir..any help sir [automerge]1592303143[/automerge] hi sir game been updated sir
Last edited by
danielyee on Tue Jun 16, 2020 10:25 am, edited 1 time in total.