can you rightclick on the script after its not activating and make me a screenshot?
Well, I closed and restarted the game and now it's working. I wonder if because I switched tables mid-game it was causing an issue.
yes coz injected scripts are changing the AOBs.
you can prevent that -> deactivate all scripts before changing tables
Noted. After activating Easy Crafting, it still uses up materials, just lets me craft when I don't have any as well. Is this how it's supposed to be or should be completely not using materials at all?
Edit: Inf Health doesn't seem to be working but it's activated on the table.
Well, I closed and restarted the game and now it's working. I wonder if because I switched tables mid-game it was causing an issue.
yes coz injected scripts are changing the AOBs.
you can prevent that -> deactivate all scripts before changing tables
Noted. After activating Easy Crafting, it still uses up materials, just lets me craft when I don't have any as well. Is this how it's supposed to be or should be completely not using materials at all?
its supposed,you can simultaneously activate Inf. Items that prevents the use/decrease ( and you get 10x the crafted item)
that sucks...the pointer is working fine on my machine, i cant comprehend at the moment why its not working for you, i will look for an AOB method.
No problem man. Do what you gotta do.
ok i updated the table, on unity/mono games i really try to not use AOBs coz its JIT and maybe your system creates too much different code :/
but yeah Pointer is not working, so i hope the AOB will work.
activate script, and then HP should not be "??" and you should be able to freez it.
edit : i found affinity/faction values and added it to the table.
script "Allied" donate something activate script and the factions will all be auto. allied(while script is activ)
problem is actually that the game changes/obfuscate the code if i use jmps, its some kind of anti cheat/anti inject
i need to bypass that before i can start with code that allocs memory :/
problem is actually that the game changes/obfuscate the code if i use jmps, its some kind of anti cheat/anti inject
i need to bypass that before i can start with code that allocs memory :/
Well, class in class which CE can't go directly using mono symbols... Don't know either it's a feature or a bug
Here's my small contribution although there are already a few redundant options..
Update 1
# Add scripts - Clear All Items +Override (Clear Redundant Items only) - need to save & -re-load save for changes to take effect...
problem is actually that the game changes/obfuscate the code if i use jmps, its some kind of anti cheat/anti inject
i need to bypass that before i can start with code that allocs memory :/
Well, class in class which CE can't go directly using mono symbols... Don't know either it's a feature or a bug
Here's my small contribution although there are already a few redundant options..
you are right
aobscanregion fixed all my problems...
why i did not think about using it... that bugs me now
activate Ignore Crafting Mats
craft anything! but you wont get the item
now activate the Activ script and you will get the items next time you craft:)
This does not work for me. Regardless of the activation sequence, items equipped with materials are added to inventory, but items for which there are not enough materials are not added.
I am trying to create a key for the ancient stables. I found the skin and the tooth, but I just can’t find the wings. And if I go outside, I will not go back anymore, because the area is captured by foxes.