Upload your cheat tables here (No requests)
m01s33nk0
Cheater
Posts: 45 Joined: Tue May 09, 2017 3:11 pm
Reputation: 16
Post
by m01s33nk0 » Tue Oct 08, 2019 6:12 pm
For good start...
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
rambo99jose
Table Makers
Posts: 211 Joined: Sun Mar 18, 2018 6:24 am
Reputation: 134
Post
by rambo99jose » Wed Oct 09, 2019 1:02 am
I'm working on DX11 version (because Reshade doesnt work on dx12).
Figured out how to modify level and it can't be done directly. Modify the two scripts below for DX12 if you wish.; one adds exp, the other subtracts exp. It will update after you finish a race and get to the xp add screen.
I will probably release my DX11 table tomorrow after it's simpler to use.
Code: Select all
{ Game : Grid.exe
Version:
Date : 2019-10-08
Author :rambo99jose
Add xp after completing a race
}
[ENABLE]
aobscanmodule(add_xp,Grid.exe,01 41 1C 33 C0) // should be unique
alloc(newmem,$1000,"Grid.exe"+18B45F)
label(code)
label(return)
newmem:
add eax,(int)90000
code:
add [rcx+1C],eax
xor eax,eax
jmp return
add_xp:
jmp newmem
return:
registersymbol(add_xp)
[DISABLE]
add_xp:
db 01 41 1C 33 C0
unregistersymbol(add_xp)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Grid.exe"+18B45F
"Grid.exe"+18B44B: CC - int 3
"Grid.exe"+18B44C: CC - int 3
"Grid.exe"+18B44D: CC - int 3
"Grid.exe"+18B44E: CC - int 3
"Grid.exe"+18B44F: CC - int 3
"Grid.exe"+18B450: 8B 41 14 - mov eax,[rcx+14]
"Grid.exe"+18B453: 03 41 10 - add eax,[rcx+10]
"Grid.exe"+18B456: 03 41 0C - add eax,[rcx+0C]
"Grid.exe"+18B459: 03 41 08 - add eax,[rcx+08]
"Grid.exe"+18B45C: 03 41 18 - add eax,[rcx+18]
// ---------- INJECTING HERE ----------
"Grid.exe"+18B45F: 01 41 1C - add [rcx+1C],eax
"Grid.exe"+18B462: 33 C0 - xor eax,eax
// ---------- DONE INJECTING ----------
"Grid.exe"+18B464: 48 89 41 08 - mov [rcx+08],rax
"Grid.exe"+18B468: 48 89 41 10 - mov [rcx+10],rax
"Grid.exe"+18B46C: 89 41 18 - mov [rcx+18],eax
"Grid.exe"+18B46F: C3 - ret
"Grid.exe"+18B470: 8B 41 1C - mov eax,[rcx+1C]
"Grid.exe"+18B473: 03 41 14 - add eax,[rcx+14]
"Grid.exe"+18B476: 03 41 10 - add eax,[rcx+10]
"Grid.exe"+18B479: 03 41 08 - add eax,[rcx+08]
"Grid.exe"+18B47C: C3 - ret
"Grid.exe"+18B47D: CC - int 3
}
Code: Select all
{ Game : Grid.exe
Version:
Date : 2019-10-08
Author :rambo99jose
Subtract xp after a race
}
[ENABLE]
aobscanmodule(add_xp,Grid.exe,01 41 1C 33 C0) // should be unique
alloc(newmem,$1000,"Grid.exe"+18B45F)
label(code)
label(return)
newmem:
sub eax,(int)90000
code:
add [rcx+1C],eax
xor eax,eax
jmp return
add_xp:
jmp newmem
return:
registersymbol(add_xp)
[DISABLE]
add_xp:
db 01 41 1C 33 C0
unregistersymbol(add_xp)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Grid.exe"+18B45F
"Grid.exe"+18B44B: CC - int 3
"Grid.exe"+18B44C: CC - int 3
"Grid.exe"+18B44D: CC - int 3
"Grid.exe"+18B44E: CC - int 3
"Grid.exe"+18B44F: CC - int 3
"Grid.exe"+18B450: 8B 41 14 - mov eax,[rcx+14]
"Grid.exe"+18B453: 03 41 10 - add eax,[rcx+10]
"Grid.exe"+18B456: 03 41 0C - add eax,[rcx+0C]
"Grid.exe"+18B459: 03 41 08 - add eax,[rcx+08]
"Grid.exe"+18B45C: 03 41 18 - add eax,[rcx+18]
// ---------- INJECTING HERE ----------
"Grid.exe"+18B45F: 01 41 1C - add [rcx+1C],eax
"Grid.exe"+18B462: 33 C0 - xor eax,eax
// ---------- DONE INJECTING ----------
"Grid.exe"+18B464: 48 89 41 08 - mov [rcx+08],rax
"Grid.exe"+18B468: 48 89 41 10 - mov [rcx+10],rax
"Grid.exe"+18B46C: 89 41 18 - mov [rcx+18],eax
"Grid.exe"+18B46F: C3 - ret
"Grid.exe"+18B470: 8B 41 1C - mov eax,[rcx+1C]
"Grid.exe"+18B473: 03 41 14 - add eax,[rcx+14]
"Grid.exe"+18B476: 03 41 10 - add eax,[rcx+10]
"Grid.exe"+18B479: 03 41 08 - add eax,[rcx+08]
"Grid.exe"+18B47C: C3 - ret
"Grid.exe"+18B47D: CC - int 3
}
Infinite money for DX11 version
Code: Select all
{ Game : Grid.exe
Version:
Date : 2019-10-08
Author : rambo99jose
Infinite Money
}
[ENABLE]
aobscanmodule(Money,Grid.exe,48 63 86 A8 00 00 00) // should be unique
alloc(newmem,$1000,"Grid.exe"+363E76)
label(code)
label(return)
newmem:
mov dword ptr [rsi+0000000A8], (int)999999999
code:
movsxd rax,dword ptr [rsi+000000A8]
jmp return
Money:
jmp newmem
nop 2
return:
registersymbol(Money)
[DISABLE]
Money:
db 48 63 86 A8 00 00 00
unregistersymbol(Money)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Grid.exe"+363E76
"Grid.exe"+363E4A: 0F B7 41 32 - movzx eax,word ptr [rcx+32]
"Grid.exe"+363E4E: 4D 8D 43 08 - lea r8,[r11+08]
"Grid.exe"+363E52: 49 89 5B 10 - mov [r11+10],rbx
"Grid.exe"+363E56: 49 8D 53 88 - lea rdx,[r11-78]
"Grid.exe"+363E5A: 66 41 89 43 08 - mov [r11+08],ax
"Grid.exe"+363E5F: 49 89 73 C8 - mov [r11-38],rsi
"Grid.exe"+363E63: E8 98 DE 0C 00 - call Grid.exe+431D00
"Grid.exe"+363E68: 48 8B 74 24 28 - mov rsi,[rsp+28]
"Grid.exe"+363E6D: 48 85 F6 - test rsi,rsi
"Grid.exe"+363E70: 0F 84 CB 00 00 00 - je Grid.exe+363F41
// ---------- INJECTING HERE ----------
"Grid.exe"+363E76: 48 63 86 A8 00 00 00 - movsxd rax,dword ptr [rsi+000000A8]
// ---------- DONE INJECTING ----------
"Grid.exe"+363E7D: 49 8D 8F 08 02 00 00 - lea rcx,[r15+00000208]
"Grid.exe"+363E84: 4D 8B C5 - mov r8,r13
"Grid.exe"+363E87: 48 89 84 24 B0 00 00 00 - mov [rsp+000000B0],rax
"Grid.exe"+363E8F: 48 8D 94 24 A0 00 00 00 - lea rdx,[rsp+000000A0]
"Grid.exe"+363E97: E8 D4 A6 E4 FF - call Grid.exe+1AE570
"Grid.exe"+363E9C: 48 8B 9C 24 A0 00 00 00 - mov rbx,[rsp+000000A0]
"Grid.exe"+363EA4: 49 3B 9F 30 02 00 00 - cmp rbx,[r15+00000230]
"Grid.exe"+363EAB: 74 25 - je Grid.exe+363ED2
"Grid.exe"+363EAD: 48 8B 4B 20 - mov rcx,[rbx+20]
"Grid.exe"+363EB1: 48 8B 01 - mov rax,[rcx]
}
James Shane
Expert Cheater
Posts: 53 Joined: Mon May 28, 2018 7:31 am
Reputation: 3
Post
by James Shane » Wed Oct 09, 2019 7:18 am
rambo99jose wrote: ↑ Wed Oct 09, 2019 1:02 am
I'm working on DX11 version (because Reshade doesnt work on dx12).
Figured out how to modify level and it can't be done directly. Modify the two scripts below for DX12 if you wish.; one adds exp, the other subtracts exp. It will update after you finish a race and get to the xp add screen.
I will probably release my DX11 table tomorrow after it's simpler to use.
Code: Select all
{ Game : Grid.exe
Version:
Date : 2019-10-08
Author :rambo99jose
Add xp after completing a race
}
[ENABLE]
aobscanmodule(add_xp,Grid.exe,01 41 1C 33 C0) // should be unique
alloc(newmem,$1000,"Grid.exe"+18B45F)
label(code)
label(return)
newmem:
add eax,(int)90000
code:
add [rcx+1C],eax
xor eax,eax
jmp return
add_xp:
jmp newmem
return:
registersymbol(add_xp)
[DISABLE]
add_xp:
db 01 41 1C 33 C0
unregistersymbol(add_xp)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Grid.exe"+18B45F
"Grid.exe"+18B44B: CC - int 3
"Grid.exe"+18B44C: CC - int 3
"Grid.exe"+18B44D: CC - int 3
"Grid.exe"+18B44E: CC - int 3
"Grid.exe"+18B44F: CC - int 3
"Grid.exe"+18B450: 8B 41 14 - mov eax,[rcx+14]
"Grid.exe"+18B453: 03 41 10 - add eax,[rcx+10]
"Grid.exe"+18B456: 03 41 0C - add eax,[rcx+0C]
"Grid.exe"+18B459: 03 41 08 - add eax,[rcx+08]
"Grid.exe"+18B45C: 03 41 18 - add eax,[rcx+18]
// ---------- INJECTING HERE ----------
"Grid.exe"+18B45F: 01 41 1C - add [rcx+1C],eax
"Grid.exe"+18B462: 33 C0 - xor eax,eax
// ---------- DONE INJECTING ----------
"Grid.exe"+18B464: 48 89 41 08 - mov [rcx+08],rax
"Grid.exe"+18B468: 48 89 41 10 - mov [rcx+10],rax
"Grid.exe"+18B46C: 89 41 18 - mov [rcx+18],eax
"Grid.exe"+18B46F: C3 - ret
"Grid.exe"+18B470: 8B 41 1C - mov eax,[rcx+1C]
"Grid.exe"+18B473: 03 41 14 - add eax,[rcx+14]
"Grid.exe"+18B476: 03 41 10 - add eax,[rcx+10]
"Grid.exe"+18B479: 03 41 08 - add eax,[rcx+08]
"Grid.exe"+18B47C: C3 - ret
"Grid.exe"+18B47D: CC - int 3
}
Code: Select all
{ Game : Grid.exe
Version:
Date : 2019-10-08
Author :rambo99jose
Subtract xp after a race
}
[ENABLE]
aobscanmodule(add_xp,Grid.exe,01 41 1C 33 C0) // should be unique
alloc(newmem,$1000,"Grid.exe"+18B45F)
label(code)
label(return)
newmem:
sub eax,(int)90000
code:
add [rcx+1C],eax
xor eax,eax
jmp return
add_xp:
jmp newmem
return:
registersymbol(add_xp)
[DISABLE]
add_xp:
db 01 41 1C 33 C0
unregistersymbol(add_xp)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Grid.exe"+18B45F
"Grid.exe"+18B44B: CC - int 3
"Grid.exe"+18B44C: CC - int 3
"Grid.exe"+18B44D: CC - int 3
"Grid.exe"+18B44E: CC - int 3
"Grid.exe"+18B44F: CC - int 3
"Grid.exe"+18B450: 8B 41 14 - mov eax,[rcx+14]
"Grid.exe"+18B453: 03 41 10 - add eax,[rcx+10]
"Grid.exe"+18B456: 03 41 0C - add eax,[rcx+0C]
"Grid.exe"+18B459: 03 41 08 - add eax,[rcx+08]
"Grid.exe"+18B45C: 03 41 18 - add eax,[rcx+18]
// ---------- INJECTING HERE ----------
"Grid.exe"+18B45F: 01 41 1C - add [rcx+1C],eax
"Grid.exe"+18B462: 33 C0 - xor eax,eax
// ---------- DONE INJECTING ----------
"Grid.exe"+18B464: 48 89 41 08 - mov [rcx+08],rax
"Grid.exe"+18B468: 48 89 41 10 - mov [rcx+10],rax
"Grid.exe"+18B46C: 89 41 18 - mov [rcx+18],eax
"Grid.exe"+18B46F: C3 - ret
"Grid.exe"+18B470: 8B 41 1C - mov eax,[rcx+1C]
"Grid.exe"+18B473: 03 41 14 - add eax,[rcx+14]
"Grid.exe"+18B476: 03 41 10 - add eax,[rcx+10]
"Grid.exe"+18B479: 03 41 08 - add eax,[rcx+08]
"Grid.exe"+18B47C: C3 - ret
"Grid.exe"+18B47D: CC - int 3
}
Infinite money for DX11 version
Code: Select all
{ Game : Grid.exe
Version:
Date : 2019-10-08
Author : rambo99jose
Infinite Money
}
[ENABLE]
aobscanmodule(Money,Grid.exe,48 63 86 A8 00 00 00) // should be unique
alloc(newmem,$1000,"Grid.exe"+363E76)
label(code)
label(return)
newmem:
mov dword ptr [rsi+0000000A8], (int)999999999
code:
movsxd rax,dword ptr [rsi+000000A8]
jmp return
Money:
jmp newmem
nop 2
return:
registersymbol(Money)
[DISABLE]
Money:
db 48 63 86 A8 00 00 00
unregistersymbol(Money)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Grid.exe"+363E76
"Grid.exe"+363E4A: 0F B7 41 32 - movzx eax,word ptr [rcx+32]
"Grid.exe"+363E4E: 4D 8D 43 08 - lea r8,[r11+08]
"Grid.exe"+363E52: 49 89 5B 10 - mov [r11+10],rbx
"Grid.exe"+363E56: 49 8D 53 88 - lea rdx,[r11-78]
"Grid.exe"+363E5A: 66 41 89 43 08 - mov [r11+08],ax
"Grid.exe"+363E5F: 49 89 73 C8 - mov [r11-38],rsi
"Grid.exe"+363E63: E8 98 DE 0C 00 - call Grid.exe+431D00
"Grid.exe"+363E68: 48 8B 74 24 28 - mov rsi,[rsp+28]
"Grid.exe"+363E6D: 48 85 F6 - test rsi,rsi
"Grid.exe"+363E70: 0F 84 CB 00 00 00 - je Grid.exe+363F41
// ---------- INJECTING HERE ----------
"Grid.exe"+363E76: 48 63 86 A8 00 00 00 - movsxd rax,dword ptr [rsi+000000A8]
// ---------- DONE INJECTING ----------
"Grid.exe"+363E7D: 49 8D 8F 08 02 00 00 - lea rcx,[r15+00000208]
"Grid.exe"+363E84: 4D 8B C5 - mov r8,r13
"Grid.exe"+363E87: 48 89 84 24 B0 00 00 00 - mov [rsp+000000B0],rax
"Grid.exe"+363E8F: 48 8D 94 24 A0 00 00 00 - lea rdx,[rsp+000000A0]
"Grid.exe"+363E97: E8 D4 A6 E4 FF - call Grid.exe+1AE570
"Grid.exe"+363E9C: 48 8B 9C 24 A0 00 00 00 - mov rbx,[rsp+000000A0]
"Grid.exe"+363EA4: 49 3B 9F 30 02 00 00 - cmp rbx,[r15+00000230]
"Grid.exe"+363EAB: 74 25 - je Grid.exe+363ED2
"Grid.exe"+363EAD: 48 8B 4B 20 - mov rcx,[rbx+20]
"Grid.exe"+363EB1: 48 8B 01 - mov rax,[rcx]
}
Add Exp works but the Team mates are still locked for lower. After adding Exp to my game I am 55 but new teammates are still locked.
Samratpanda20
What is cheating?
Posts: 4 Joined: Wed Sep 18, 2019 4:27 pm
Reputation: 1
Post
by Samratpanda20 » Wed Oct 09, 2019 7:42 am
can you add freeze timer and opponent option
EddyB229
What is cheating?
Posts: 2 Joined: Thu Oct 10, 2019 6:51 pm
Reputation: 1
Post
by EddyB229 » Thu Oct 10, 2019 6:53 pm
Yeah. add freeze time and opponent.
rambo99jose
Table Makers
Posts: 211 Joined: Sun Mar 18, 2018 6:24 am
Reputation: 134
Post
by rambo99jose » Fri Oct 11, 2019 7:16 am
EddyB229 wrote: ↑ Thu Oct 10, 2019 6:53 pm
Yeah. add freeze time and opponent.
Not having any luck finding timer
rambo99jose
Table Makers
Posts: 211 Joined: Sun Mar 18, 2018 6:24 am
Reputation: 134
Post
by rambo99jose » Sat Oct 12, 2019 7:47 am
Game Version : season 3
Table Last Update : 20210914_v0.3
.:|FEATURES|:.
Money Pointer (go to player profile > garage to update address)
XP Pointer (go to player profile to update address)
.:|Notes|:.
This works for DX11 and DX12, the AOB's are the same just had to change process exe
I will only be updating if it stops working (PM me)
Not adding any more features (looked for AI freeze + Time freeze long ago but couldn't find)
PS: Use/modify my scripts in your tables if you wish
Attachments
Grid-20210914_v0.3.CT
(12.43 KiB) Downloaded 843 times
GridDX11_v0.2--20191012.CT
(6.8 KiB) Downloaded 342 times
MzK47
Cheater
Posts: 32 Joined: Sun Oct 22, 2023 5:34 am
Reputation: 1
Post
by MzK47 » Thu Dec 28, 2023 8:55 am
Thanks man.