Super Robot Wars V

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peterandu
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Re: Super Robot Wars V

Post by peterandu »

nuocda wrote:
Fri Jan 10, 2020 9:19 am


for full part, fast way try rename SRWX to SRWV.exe and use fearlessrevolution trainer, get 99 part option work for me
Is it possible to rename an official steam game ? i tried renaming the .exe but it still points to the SRWX (it updates and creates a brand new SRWX)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

nuocda
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Re: Super Robot Wars V

Post by nuocda »

peterandu wrote:
Wed Jan 15, 2020 3:38 am
Is it possible to rename an official steam game ? i tried renaming the .exe but it still points to the SRWX (it updates and creates a brand new SRWX)
fearlessrevolution trainer for srw x is out, search fearlessrevolution site to download :o

despera1
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Re: Super Robot Wars V

Post by despera1 »

vitxuga wrote:
Tue Oct 08, 2019 2:05 am
nuocda wrote:
Thu Oct 03, 2019 7:03 pm
idk how to say, my english bad, the guy post CE table manual edit 99 power part, i follow address edit and work

Image

follow picture

Image

red pen is begin address, whatever before is, just see money address read and find follow "***C8CAC"
blue pen just edit all to 63( 99 items), follow each same line, idk ending edit point, need more testing, careful
here is him original capture picture
[Link]

or wait more future friendly edit cheat table :wub:
can i have your CE table manual edit 99 power part ?
doesnt work for me :( any step missing?

Update: Nvm got it, i need to add in 03 at the end there like yours

peterandu
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Re: Super Robot Wars V

Post by peterandu »

How do i get the upgrades 15 to work ? already tried to check the box but not working, also tried ctrl +B to change manually but can't seem to find it

Sabin Stargem
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Reputation: 3

Re: Super Robot Wars V

Post by Sabin Stargem »

Just uploading my table for SRW V. Funds, items, skills.
Attachments
SRWV.CT
(35.77 KiB) Downloaded 669 times

User avatar
mochongli
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Re: Super Robot Wars V

Post by mochongli »

SRWV_V_pc_.CT
(5.91 KiB) Downloaded 495 times

=====================================
move+5
Range+5
Crit hit 100%
Shield defense 100% -No shield will defend-b (Does not affect attack and dodge)
=====================================
Get custom rewards and full reform rewards
The effect of luck and effort
No energy limit
inf plugins
All 4 slots
=====================================

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"====================================="</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>14</ID>
      <Description>"move+5"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
fullaccess(SRWV.exe,0x1000)

SRWV.exe+440:
movsx ebx,ax
mov rcx,rdi
lea rax,[rcx+00000098]
cmp byte ptr [rax+08],00
jne @s_end
test byte ptr [rax+0000008F],01
jne @s_end
add ebx,#5
jmp exit
@s_end:
jmp exit

label(exit)
SRWV.exe+3C05B9:
jmp SRWV.exe+440
nop
exit:
[DISABLE]
SRWV.exe+3C05B9:
movsx ebx,ax
mov rcx,rdi
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>21</ID>
      <Description>"Range+5"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
fullaccess(SRWV.exe,0x1000)

SRWV.exe+490:
mov rax,[r14+20]
test eax,eax
je @s_end
lea rax,[rax+00000098]
cmp byte ptr [rax+08],00
jne @s_end
test byte ptr [rax+0000008F],01
jne @s_end
add ebx,#5
jmp @s_end

@s_end:
movzx eax,byte ptr [rsi+26]
cmp ebx,eax
jmp exit

label(exit)
SRWV.exe+3B99EF:
jmp SRWV.exe+490
db 90
exit:
[DISABLE]
SRWV.exe+3B99EF:
movzx eax,byte ptr [rsi+26]
cmp ebx,eax

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>187</ID>
      <Description>"Crit hit 100%"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
SRWV.exe+3A1B0A:
jne SRWV.exe+3A1B6A
[DISABLE]
SRWV.exe+3A1B0A:
jne SRWV.exe+3A1B18
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>206</ID>
      <Description>"Shield defense 100%,No shield will defend-b (Does not affect attack and dodge)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
fullaccess(SRWV.exe,0x1000)

SRWV.exe+500:
mov rax,[r15+8]
lea rax,[rax+00000098]
cmp byte ptr [rax+08],00
jne @s_end
test byte ptr [rax+0000008F],01
jne @s_end
cmp eax,eax
jmp exit
@s_end:
cmp dword ptr [r15+rbp*4+48],01
jmp exit


SRWV.exe+3C7F2B:
jne SRWV.exe+3C7F54

label(exit)
SRWV.exe+3A16AB:
jmp SRWV.exe+500
nop
exit:
[DISABLE]
SRWV.exe+3C7F2B:
jne SRWV.exe+3C7F39

SRWV.exe+3A16AB:
cmp dword ptr [r15+rbp*4+48],01
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>191</ID>
      <Description>"====================================="</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>190</ID>
      <Description>"Everyone is The great ace b"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
SRWV.exe+362747:
mov eax,00000000
SRWV.exe+362779:
mov eax,00000000
[DISABLE]
SRWV.exe+362747:
mov eax,0000003C
SRWV.exe+362779:
mov eax,00000050

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>194</ID>
      <Description>"Get custom rewards and full reform rewards"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
SRWV.exe+34B12E:
mov al,01
[DISABLE]
SRWV.exe+34B12E:
xor al,al
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>196</ID>
      <Description>"All 4 slots"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
SRWV.exe+34AE28:
db 90 90 90
SRWV.exe+34AE3F:
db 90 90 90
[DISABLE]
SRWV.exe+34AE28:
cmovb eax,ebx
SRWV.exe+34AE3F:
cmovb eax,ebx
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>205</ID>
      <Description>"The effect of luck and effort"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
SRWV.exe+39F6DD:
db 90 90
SRWV.exe+39F515:
db 90 90
[DISABLE]
SRWV.exe+39F6DD:
db 74 03
SRWV.exe+39F515:
db 74 02
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>210</ID>
      <Description>"No energy limit"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
fullaccess(SRWV.exe,0x1000)

SRWV.exe+580:
mov rax,[rsp+20]
lea rax,[rax+00000098]
cmp byte ptr [rax+08],00
jne @s_end
test byte ptr [rax+0000008F],01
jne @s_end
mov eax,#999
mov rcx,[rsp+000000C0]
jmp exit

@s_end:
movzx eax,di
mov rcx,[rsp+000000C0]
jmp exit

label(exit)
SRWV.exe+3B56BB:
jmp SRWV.exe+580
db 90 90 90
exit:
[DISABLE]
SRWV.exe+3B56BB:
mov rcx,[rsp+000000C0]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>214</ID>
      <Description>"inf  plugins"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
SRWV.exe+3B2880:
xor eax,eax
ret
[DISABLE]
SRWV.exe+3B2880:
movsxd  rax,ecx
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>185</ID>
      <Description>"====================================="</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"srwv.exe"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>srwv.exe</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

ngbtri
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Re: Super Robot Wars V

Post by ngbtri »

nuocda wrote:
Fri Jan 10, 2020 9:19 am
X is out, this is how to edit 15 bars upgrade and game laps, it same at srw V

first search exact funds address, ctrl + B and edit follow address

Image

red arrow = 01 = 15 bars upgrade
blue is game laps

...

End: bakup ur save if anything goes wrong :mrgreen:

-------------

for full part, fast way try rename SRWX to SRWV.exe and use fearlessrevolution trainer, get 99 part option work for me

So I tried to unlock 15 upgrades but failed.

The workaround was that: I used the method mentioned a few posts above to modify the number of laps done in my savegame+.
For me it was one of the value in column BB/BC above the FF memory region.

After that, just start a new game and all the laps clear bonus will be given. Dirty but works.
The rest just use fearlessrevolution trainer :)

ngbtri
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Re: Super Robot Wars V

Post by ngbtri »

I found the byte for unlocking 15 upgrades!
Sharing with you my table to edit some of the nitty gritty stuffs.

If you want to edit score for each pilot, under memory scan option, choose "SRWV.exe", exact value, type=byte.
Make a change then filter down. These addresses end with E or 6.
I can't seem to find a fix offset between the pilot memory regions. 3B0? If your browse memory region of the result, you can see the values of their stats too (CQB, RNG, DEF, etc)
Don't have complete list of pilots.
For parts, once again, you can use the trainer. I only keep Haro, V Circuit and S-Adapter for myself haha.

Edit: v2 with better formated table, add a few more pilots and TacP.
Image
Attachments
SRWV.CT
v2
(17.95 KiB) Downloaded 1156 times
SRWV.CT
v1
(20.94 KiB) Downloaded 286 times

mamorukaiyo
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Posts: 51
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Reputation: 2

Re: Super Robot Wars V

Post by mamorukaiyo »

lampuiho wrote:
Fri Oct 04, 2019 9:37 am
For Editing Character Skills
Press home and end to cycle through different slot after entering one character's skill screen.
You need to activate lua script first before using the table script

EDIT: there was a memory leak when disabling. Also fixed bug with not reseting the address base of indexed address on activation.

Lua Script:
Spoiler

Code: Select all

function Reset()
  traitIdx=0
  RefreshAdj()
end

function RefreshAdj()
  base = readQword("charBase")
  writeQword("charBaseAdj",base+4*traitIdx)
end

function IncIdx(sender)
  traitIdx = traitIdx + 1
  RefreshAdj()
end

function DecIdx(sender)
  if traitIdx > 0 then
     traitIdx = traitIdx - 1
  end
  RefreshAdj()
end
Table:
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>136</ID>
      <Description>"Get Character Trait Base Address"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(charBase,128,"SRWV.EXE"+363311)
alloc(charBaseAdj,8,"SRWV.EXE"+363311)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(charBase)
registersymbol(charBaseAdj)

charBaseAdj:
dq 0

charBase: //this is allocated memory, you have read,write,execute access
//place your code here
dq 0

originalcode:
lea rcx,[rdi+000000A0]
mov [charBase],rcx
cmp byte ptr [rdi+rbx*4+000000A0],00

exit:
jmp returnhere

"SRWV.EXE"+363311:
jmp originalcode
nop 3
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(charBase)
dealloc(charBaseAdj)
unregistersymbol(charBase)
unregistersymbol(charBaseAdj)
"SRWV.EXE"+363311:
cmp byte ptr [rdi+rbx*4+000000A0],00
//Alt: db 80 BC 9F A0 00 00 00 00
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>137</ID>
          <Description>"Trait Idx"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if inchk then
   inchk.destroy()
   dechk.destroy()
   inchk = nil
   dechk = nil
end

[ENABLE]
inchk=createHotkey("IncIdx", VK_HOME)
dechk=createHotkey("DecIdx", VK_END)
Reset()

[DISABLE]
if inchk then
   inchk.destroy()
   dechk.destroy()
   inchk = nil
   dechk = nil
end

</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>138</ID>
              <Description>"ID1"</Description>
              <DropDownList DisplayValueAsItem="1">1:Support Attack
2:Second Attack
3:Enhance Attack
4:Support Defend
5:Fighter's Spirit
6:Focus+ (ATK)
7:Focus+ (DEF)
8:Focus Over Limit
9:Potential
10:E-Sav
11:B-Sav
12:Instinct
13:Guard
14:Protection
15:Ignore Size
16:Spirit Endurance
17:Hit&amp;Run
18:Repair Skill
19:Resupply Skill
20:Supply Parts
21:SP Up
22:Ace
23:Attacker
24:Perfect Counter
25:Dash
26:SP Recovery
27:Concentration
28:Standby Strategy
29:Commander
30:Strong Luck
31:Defiance
32:Apply Terrain
33:New Type
34:Cyber NT
35:SEED
36:Innovator
37:The Ultimate
38:President
39:Hero
40:IFS
41:Electron Fairy
42:Mail Rider
43:Captain's Order
44:Synchro Rate
45:Genius
46:Double Move
47:Trible Move
48:Bonus Focus
49:Pressure
</DropDownList>
              <VariableType>2 Bytes</VariableType>
              <Address>charBaseAdj</Address>
              <Offsets>
                <Offset>-2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>139</ID>
              <Description>"Lv1"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBaseAdj</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>140</ID>
              <Description>"ID2"</Description>
              <DropDownList DisplayValueAsItem="1">1:Second Attack
2:Enhance Attack
3:Spirit Endurance
4:Hit&amp;Run
5:Dash
6:Repair Skill
7:Resupply Skill
8:Supply Parts
9:SP Recovery
10:Bonus Focus
11:The Ultimate
12:Double Move
13:Strong Luck
14:Genius
15:President
16:SEED
17:Innovator
18:Triple Move
19:Defiance
20:Apply Terrain
21:Standby Strategy
32:Support Attack 1
33:Support Attack 2
34:Support Attack 3
35:Support Attack 4
36:Support Defend 1
37:Support Defend 2
38:Support Defend 3
39:Support Defend 4
40:Fighter's Spirit 1
41:Fighter's Spirit 2
42:Fighter's Spirit 3
43:Focus+ (ATK)
44:Focus+ (DEF)
45:Focus Over Limit 1
46:Focus Over Limit 2
47:Focus Over Limit 3
48:Potential 1
49:Potential 2
50:Potential 3
51:Potential 4
52:Potential 5
53:Potential 6
54:Potential 7
55:Potential 8
56:Potential 9
57:E-sav 1
58:E-sav 2
59:B-sav 1
60:B-sav 2
61:Instinct 1
62:Instinct 2
63:Instinct 3
64:Guard 1
65:Guard 2
66:Guard 3
67:Protection
68:Ignore Size 1
69:Ignore Size 2
70:Ignore Size 3
71:Ignore Size 4
72:SP Up 1
73:SP Up 2
74:SP Up 3
75:SP Up 4
76:SP Up 5
77:SP Up 6
78:SP Up 7
79:SP Up 8
80:SP Up 9
81:Proud Ace
82:Attacker
83:Perfect Counter
84:Concentration 1
85:Concentration 2
86:Concentration 3
87:Commander 1
88:Commander 2
89:Commander 3
90:Commander 4
91:New Type 1
92:New Type 2
93:New Type 3
94:New Type 4
95:New Type 5
96:New Type 6
97:New Type 7
98:New Type 8
99:New Type 9
100:Cyber NT 1
101:Cyber NT 2
102:Cyber NT 3
103:Cyber NT 4
104:Cyber NT 5
105:Cyber NT 6
106:Cyber NT 7
107:Cyber NT 8
108:Cyber NT 9
109:Hero 1
110:Hero 2
111:Hero 3
112:Hero 4
113:Hero 5
104:Hero 6
115:Hero 7
116:Hero 8
117:Hero 9
118:IFS
119:Electron Fairy
120:Mail Rider
121:Captain's Order
122:Pressure 1
123:Pressure 2
124:Pressure 3
125:Pressure 4
126:Synchro Rate
</DropDownList>
              <VariableType>2 Bytes</VariableType>
              <Address>charBaseAdj</Address>
              <Offsets>
                <Offset>96</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>141</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBaseAdj</Address>
              <Offsets>
                <Offset>98</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>204</ID>
              <Description>"Bytes1"</Description>
              <VariableType>Array of byte</VariableType>
              <ByteLength>88</ByteLength>
              <Address>charBaseAdj</Address>
              <Offsets>
                <Offset>-2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>205</ID>
              <Description>"Bytes2"</Description>
              <VariableType>Array of byte</VariableType>
              <ByteLength>88</ByteLength>
              <Address>charBaseAdj</Address>
              <Offsets>
                <Offset>96</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>142</ID>
          <Description>"Trait 1"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>143</ID>
              <Description>"ID1"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>-2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>144</ID>
              <Description>"Lv1"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>145</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>96</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>146</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>98</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>147</ID>
          <Description>"Trait 2"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>148</ID>
              <Description>"ID1"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>149</ID>
              <Description>"Lv1"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>150</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>9A</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>151</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>9C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>152</ID>
          <Description>"Trait 3"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>153</ID>
              <Description>"ID1"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>6</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>154</ID>
              <Description>"Lv1"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>155</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>9E</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>156</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>A0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>157</ID>
          <Description>"Trait 4"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>158</ID>
              <Description>"ID1"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>A</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>159</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>160</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>A2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>161</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>A4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>162</ID>
          <Description>"Trait 5"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>163</ID>
              <Description>"ID"</Description>
              <DropDownList>1:Support Attack
2:Second Attack
3:Enhance Attack
4:Support Defend
5:Fighter's Spirit
6:Focus+ (ATK)
7:Focus+ (DEF)
8:Focus Over Limit
9:Potential
10:E-Sav
11:B-Sav
12:Instinct
13:Guard
14:Protection
15:Ignore Size
16:Spirit Endurance
17:Hit&amp;Run
18:Repair Skill
19:Resupply Skill
20:Supply Parts
21:SP Up
22:Ace
</DropDownList>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>E</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>164</ID>
              <Description>"Lv"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>165</ID>
              <Description>"ID2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>A6</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>166</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>A8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>167</ID>
          <Description>"Trait 6"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>168</ID>
              <Description>"ID"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>12</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>169</ID>
              <Description>"Lv"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>170</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>AA</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>171</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>AC</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>172</ID>
          <Description>"Trait 7"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>173</ID>
              <Description>"ID"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>16</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>174</ID>
              <Description>"Lv"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>175</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>AE</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>176</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>B0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>177</ID>
          <Description>"Trait 8"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>178</ID>
              <Description>"ID"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>1A</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>179</ID>
              <Description>"Lv"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>1C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>180</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>B2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>181</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>B4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>182</ID>
          <Description>"Trait 9"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>183</ID>
              <Description>"ID"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>1E</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>184</ID>
              <Description>"Lv"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>185</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>B6</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>186</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>B8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>187</ID>
          <Description>"Trait 10"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>188</ID>
              <Description>"ID"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>22</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>189</ID>
              <Description>"Lv"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>24</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>190</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>BA</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>191</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>BC</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>192</ID>
          <Description>"Trait 11"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>193</ID>
              <Description>"ID"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>26</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>194</ID>
              <Description>"Lv"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>195</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>BE</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>196</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>C0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>197</ID>
          <Description>"Trait 12"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>198</ID>
              <Description>"ID"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>2A</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>199</ID>
              <Description>"Lv"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>2C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>200</ID>
              <Description>"ID2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>C2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>201</ID>
              <Description>"Lv2"</Description>
              <VariableType>2 Bytes</VariableType>
              <Address>charBase</Address>
              <Offsets>
                <Offset>C4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
sorry for necro'ing, but hoping for some help here on this. can't seem to get the codes added :/

lua script seems to be fine, but when i get to the skill table part it keeps popping up saying not all of code is injectable T.T, so curious on if possible if anyone has a version of the one of the tables in this thread with the skill edit cheats already added, would be much appreciative

thx

lampuiho
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Expert Cheater
Posts: 95
Joined: Sun Jul 16, 2017 6:06 am
Reputation: 55

Re: Super Robot Wars V

Post by lampuiho »

mamorukaiyo wrote:
Mon Aug 03, 2020 2:27 am
sorry for necro'ing, but hoping for some help here on this. can't seem to get the codes added :/

lua script seems to be fine, but when i get to the skill table part it keeps popping up saying not all of code is injectable T.T, so curious on if possible if anyone has a version of the one of the tables in this thread with the skill edit cheats already added, would be much appreciative

thx
Just use the last reply one. I think he got all 15 slots seperated already.

mamorukaiyo
Expert Cheater
Expert Cheater
Posts: 51
Joined: Thu Jan 31, 2019 3:17 am
Reputation: 2

Re: Super Robot Wars V

Post by mamorukaiyo »

lampuiho wrote:
Mon Aug 03, 2020 2:45 pm
mamorukaiyo wrote:
Mon Aug 03, 2020 2:27 am
sorry for necro'ing, but hoping for some help here on this. can't seem to get the codes added :/

lua script seems to be fine, but when i get to the skill table part it keeps popping up saying not all of code is injectable T.T, so curious on if possible if anyone has a version of the one of the tables in this thread with the skill edit cheats already added, would be much appreciative

thx
Just use the last reply one. I think he got all 15 slots seperated already.
wasn't the scripts supposed to allow you to edit the skills equipped to the pilot? asking because i was wanting to give the protagonist a 1 or 2 that normally wasn't able to get

nguyenhuy0906
What is cheating?
What is cheating?
Posts: 4
Joined: Tue Feb 09, 2021 1:10 pm
Reputation: 0

Re: Super Robot Wars V

Post by nguyenhuy0906 »

Can anyone help me with the 15 bars upgrade please, it doesn't seem to work anymore with the new update

Sword X
Expert Cheater
Expert Cheater
Posts: 91
Joined: Fri Jun 18, 2021 11:27 am
Reputation: 4

Re: Super Robot Wars V

Post by Sword X »

Guys, can you create the same cheat table as in SRWX?

Guyverd
Expert Cheater
Expert Cheater
Posts: 92
Joined: Sat Mar 14, 2020 11:26 am
Reputation: 3

Re: Super Robot Wars V

Post by Guyverd »

Anyone has the cheat for Unlimited Moves or Always Your Turn?

Sword X
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Expert Cheater
Posts: 91
Joined: Fri Jun 18, 2021 11:27 am
Reputation: 4

Re: Super Robot Wars V

Post by Sword X »

Guyverd wrote:
Fri Mar 24, 2023 1:16 pm
Anyone has the cheat for Unlimited Moves or Always Your Turn?
You don't have to try to ask to do it, because I've already tried to tell them.

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