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gunbalde60
Expert Cheater
Posts: 393 Joined: Tue Jan 09, 2018 3:53 am
Reputation: 32
Post
by gunbalde60 » Fri Oct 04, 2019 1:30 pm
It seems you cant buy this game, in the US . The game won't even show up in the store page for me.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
cbtendo
Noobzor
Posts: 6 Joined: Wed Apr 19, 2017 3:36 pm
Reputation: 2
Post
by cbtendo » Fri Oct 04, 2019 2:57 pm
wing0102 wrote: ↑ Fri Oct 04, 2019 4:12 am
np so only thing i can see that flings trainer doesnt have is inf move otherwise its great
I tried it but it seems that the Inf HP works for the enemy unit too. the next time the enemy attacked, their HP resets to full
gunbalde60 wrote: ↑ Fri Oct 04, 2019 1:30 pm
It seems you cant buy this game, in the US . The game won't even show up in the store page for me.
it's region locked to asia and southeast asia if I remember correctly. thanks to licensing issue
HEROES
Novice Cheater
Posts: 21 Joined: Fri Mar 17, 2017 8:11 am
Reputation: 2
Post
by HEROES » Sat Oct 05, 2019 6:49 am
lampuiho wrote: ↑ Fri Oct 04, 2019 9:37 am
For Editing Character Skills
Press home and end to cycle through different slot after entering one character's skill screen.
You need to activate lua script first before using the table script
Lua Script:
Code: Select all
function Reset()
traitIdx=0
RefreshAdj()
end
function RefreshAdj()
base = readQword("charBase")
writeQword("charBaseAdj",base+4*traitIdx)
end
function IncIdx(sender)
traitIdx = traitIdx + 1
RefreshAdj()
end
function DecIdx(sender)
if traitIdx > 0 then
traitIdx = traitIdx - 1
end
RefreshAdj()
end
Table:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>136</ID>
<Description>"Get Character Trait Base Address"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(charBase,128,"SRWV.EXE"+363311)
alloc(charBaseAdj,8,"SRWV.EXE"+363311)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(charBase)
registersymbol(charBaseAdj)
charBaseAdj:
dq 0
charBase: //this is allocated memory, you have read,write,execute access
//place your code here
dq 0
originalcode:
lea rcx,[rdi+000000A0]
mov [charBase],rcx
cmp byte ptr [rdi+rbx*4+000000A0],00
exit:
jmp returnhere
"SRWV.EXE"+363311:
jmp originalcode
nop 3
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(charBase)
unregistersymbol(charBase)
unregistersymbol(charBaseAdj)
"SRWV.EXE"+363311:
cmp byte ptr [rdi+rbx*4+000000A0],00
//Alt: db 80 BC 9F A0 00 00 00 00
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>137</ID>
<Description>"Trait Idx"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
[ENABLE]
Reset()
inchk=createHotkey("IncIdx", VK_HOME)
dechk=createHotkey("DecIdx", VK_END)
[DISABLE]
if inchk then
inchk.destroy()
dechk.destroy()
inchk = nil
dechk = nil
end
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>138</ID>
<Description>"ID1"</Description>
<DropDownList DisplayValueAsItem="1">1:Support Attack
2:Second Attack
3:Enhance Attack
4:Support Defend
5:Fighter's Spirit
6:Focus+ (ATK)
7:Focus+ (DEF)
8:Focus Over Limit
9:Potential
10:E-Sav
11:B-Sav
12:Instinct
13:Guard
14:Protection
15:Ignore Size
16:Spirit Endurance
17:Hit&Run
18:Repair Skill
19:Resupply Skill
20:Supply Parts
21:SP Up
22:Ace
23:Attacker
24:Perfect Counter
25:Dash
26:SP Recovery
27:Concentration
28:Standby Strategy
29:Commander
30:Strong Luck
31:Defiance
32:Apply Terrain
33:New Type
34:Cyber NT
35:SEED
36:Innovator
37:The Ultimate
38:President
39:Hero
40:IFS
41:Electron Fairy
42:Mail Rider
43:Captain's Order
44:Synchro Rate
45:Genius
46:Double Move
47:Trible Move
48:Bonus Focus
49:Pressure
</DropDownList>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>-2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>140</ID>
<Description>"ID2"</Description>
<DropDownList DisplayValueAsItem="1">1:Second Attack
2:Enhance Attack
3:Spirit Endurance
4:Hit&Run
5:Dash
6:Repair Skill
7:Resupply Skill
8:Supply Parts
9:SP Recovery
10:Bonus Focus
11:The Ultimate
12:Double Move
13:Strong Luck
14:Genius
15:President
16:SEED
17:Innovator
18:Triple Move
19:Defiance
20:Apply Terrain
21:Standby Strategy
32:Support Attack 1
33:Support Attack 2
34:Support Attack 3
35:Support Attack 4
36:Support Defend 1
37:Support Defend 2
38:Support Defend 3
39:Support Defend 4
40:Fighter's Spirit 1
41:Fighter's Spirit 2
42:Fighter's Spirit 3
43:Focus+ (ATK)
44:Focus+ (DEF)
45:Focus Over Limit 1
46:Focus Over Limit 2
47:Focus Over Limit 3
48:Potential 1
49:Potential 2
50:Potential 3
51:Potential 4
52:Potential 5
53:Potential 6
54:Potential 7
55:Potential 8
56:Potential 9
57:E-sav 1
58:E-sav 2
59:B-sav 1
60:B-sav 2
61:Instinct 1
62:Instinct 2
63:Instinct 3
64:Guard 1
65:Guard 2
66:Guard 3
67:Protection
68:Ignore Size 1
69:Ignore Size 2
70:Ignore Size 3
71:Ignore Size 4
72:SP Up 1
73:SP Up 2
74:SP Up 3
75:SP Up 4
76:SP Up 5
77:SP Up 6
78:SP Up 7
79:SP Up 8
80:SP Up 9
81:Proud Ace
82:Attacker
83:Perfect Counter
84:Concentration 1
85:Concentration 2
86:Concentration 3
87:Commander 1
88:Commander 2
89:Commander 3
90:Commander 4
91:New Type 1
92:New Type 2
93:New Type 3
94:New Type 4
95:New Type 5
96:New Type 6
97:New Type 7
98:New Type 8
99:New Type 9
100:Cyber NT 1
101:Cyber NT 2
102:Cyber NT 3
103:Cyber NT 4
104:Cyber NT 5
105:Cyber NT 6
106:Cyber NT 7
107:Cyber NT 8
108:Cyber NT 9
109:Hero 1
110:Hero 2
111:Hero 3
112:Hero 4
113:Hero 5
104:Hero 6
115:Hero 7
116:Hero 8
117:Hero 9
118:IFS
119:Electron Fairy
120:Mail Rider
121:Captain's Order
122:Pressure 1
123:Pressure 2
124:Pressure 3
125:Pressure 4
126:Synchro Rate
</DropDownList>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>96</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>141</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>98</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>142</ID>
<Description>"Trait 1"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>143</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>-2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>144</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>145</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>96</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>146</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>98</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>147</ID>
<Description>"Trait 2"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>148</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>149</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>150</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>9A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>151</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>9C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>152</ID>
<Description>"Trait 3"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>153</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>154</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>155</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>9E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>156</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>157</ID>
<Description>"Trait 4"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>158</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>159</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>160</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>161</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>162</ID>
<Description>"Trait 5"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>163</ID>
<Description>"ID"</Description>
<DropDownList>1:Support Attack
2:Second Attack
3:Enhance Attack
4:Support Defend
5:Fighter's Spirit
6:Focus+ (ATK)
7:Focus+ (DEF)
8:Focus Over Limit
9:Potential
10:E-Sav
11:B-Sav
12:Instinct
13:Guard
14:Protection
15:Ignore Size
16:Spirit Endurance
17:Hit&Run
18:Repair Skill
19:Resupply Skill
20:Supply Parts
21:SP Up
22:Ace
</DropDownList>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>164</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>165</ID>
<Description>"ID2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>166</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>167</ID>
<Description>"Trait 6"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>168</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>12</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>169</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>170</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>AA</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>171</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>AC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>172</ID>
<Description>"Trait 7"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>173</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>16</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>174</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>175</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>AE</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>176</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>177</ID>
<Description>"Trait 8"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>178</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>1A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>179</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>1C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>180</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>181</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>182</ID>
<Description>"Trait 9"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>183</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>1E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>184</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>185</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>186</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>187</ID>
<Description>"Trait 10"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>188</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>22</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>189</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>190</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>BA</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>191</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>BC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>192</ID>
<Description>"Trait 11"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>193</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>194</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>195</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>BE</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>196</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>197</ID>
<Description>"Trait 12"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>198</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>2A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>199</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>200</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>201</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
how to use ?
lampuiho
Expert Cheater
Posts: 95 Joined: Sun Jul 16, 2017 6:06 am
Reputation: 55
Post
by lampuiho » Sat Oct 05, 2019 10:23 am
HEROES wrote: ↑ Sat Oct 05, 2019 6:49 am
how to use ?
1. Activate script. 2. enter character skill editing screen. 3. activate idx script. 4. select ID from the option given. 5. set Lv to 1 or above. you figure this one out. 6. press home/end to edit another slot.
HEROES
Novice Cheater
Posts: 21 Joined: Fri Mar 17, 2017 8:11 am
Reputation: 2
Post
by HEROES » Mon Oct 07, 2019 2:19 am
lampuiho wrote: ↑ Sat Oct 05, 2019 10:23 am
HEROES wrote: ↑ Sat Oct 05, 2019 6:49 am
how to use ?
1. Activate script. 2. enter character skill editing screen. 3. activate idx script. 4. select ID from the option given. 5. set Lv to 1 or above. you figure this one out. 6. press home/end to edit another slot.
It works. Thank
vitxuga
What is cheating?
Posts: 2 Joined: Tue Oct 08, 2019 2:03 am
Reputation: 0
Post
by vitxuga » Tue Oct 08, 2019 2:05 am
nuocda wrote: ↑ Thu Oct 03, 2019 7:03 pm
idk how to say, my english bad, the guy post CE table manual edit 99 power part, i follow address edit and work
follow picture
red pen is begin address, whatever before is, just see money address read and find follow "***C8CAC"
blue pen just edit all to 63( 99 items), follow each same line, idk ending edit point, need more testing, careful
here is him original capture picture
[Link]
or wait more future friendly edit cheat table
can i have your CE table manual edit 99 power part ?
nuocda
Expert Cheater
Posts: 73 Joined: Wed May 02, 2018 7:21 pm
Reputation: 9
Post
by nuocda » Tue Oct 08, 2019 3:46 am
vitxuga wrote: ↑ Tue Oct 08, 2019 2:05 am
can i have your CE table manual edit 99 power part ?
fast way is use fearlessrevolution trainer, if u want old CE table in my previuos post
ragnel9
What is cheating?
Posts: 1 Joined: Tue Oct 08, 2019 4:25 am
Reputation: 0
Post
by ragnel9 » Tue Oct 08, 2019 4:33 am
HEROES wrote: ↑ Sat Oct 05, 2019 6:49 am
lampuiho wrote: ↑ Fri Oct 04, 2019 9:37 am
For Editing Character Skills
Press home and end to cycle through different slot after entering one character's skill screen.
You need to activate lua script first before using the table script
Lua Script:
Code: Select all
function Reset()
traitIdx=0
RefreshAdj()
end
function RefreshAdj()
base = readQword("charBase")
writeQword("charBaseAdj",base+4*traitIdx)
end
function IncIdx(sender)
traitIdx = traitIdx + 1
RefreshAdj()
end
function DecIdx(sender)
if traitIdx > 0 then
traitIdx = traitIdx - 1
end
RefreshAdj()
end
Table:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>136</ID>
<Description>"Get Character Trait Base Address"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(charBase,128,"SRWV.EXE"+363311)
alloc(charBaseAdj,8,"SRWV.EXE"+363311)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(charBase)
registersymbol(charBaseAdj)
charBaseAdj:
dq 0
charBase: //this is allocated memory, you have read,write,execute access
//place your code here
dq 0
originalcode:
lea rcx,[rdi+000000A0]
mov [charBase],rcx
cmp byte ptr [rdi+rbx*4+000000A0],00
exit:
jmp returnhere
"SRWV.EXE"+363311:
jmp originalcode
nop 3
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(charBase)
unregistersymbol(charBase)
unregistersymbol(charBaseAdj)
"SRWV.EXE"+363311:
cmp byte ptr [rdi+rbx*4+000000A0],00
//Alt: db 80 BC 9F A0 00 00 00 00
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>137</ID>
<Description>"Trait Idx"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
[ENABLE]
Reset()
inchk=createHotkey("IncIdx", VK_HOME)
dechk=createHotkey("DecIdx", VK_END)
[DISABLE]
if inchk then
inchk.destroy()
dechk.destroy()
inchk = nil
dechk = nil
end
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>138</ID>
<Description>"ID1"</Description>
<DropDownList DisplayValueAsItem="1">1:Support Attack
2:Second Attack
3:Enhance Attack
4:Support Defend
5:Fighter's Spirit
6:Focus+ (ATK)
7:Focus+ (DEF)
8:Focus Over Limit
9:Potential
10:E-Sav
11:B-Sav
12:Instinct
13:Guard
14:Protection
15:Ignore Size
16:Spirit Endurance
17:Hit&Run
18:Repair Skill
19:Resupply Skill
20:Supply Parts
21:SP Up
22:Ace
23:Attacker
24:Perfect Counter
25:Dash
26:SP Recovery
27:Concentration
28:Standby Strategy
29:Commander
30:Strong Luck
31:Defiance
32:Apply Terrain
33:New Type
34:Cyber NT
35:SEED
36:Innovator
37:The Ultimate
38:President
39:Hero
40:IFS
41:Electron Fairy
42:Mail Rider
43:Captain's Order
44:Synchro Rate
45:Genius
46:Double Move
47:Trible Move
48:Bonus Focus
49:Pressure
</DropDownList>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>-2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>140</ID>
<Description>"ID2"</Description>
<DropDownList DisplayValueAsItem="1">1:Second Attack
2:Enhance Attack
3:Spirit Endurance
4:Hit&Run
5:Dash
6:Repair Skill
7:Resupply Skill
8:Supply Parts
9:SP Recovery
10:Bonus Focus
11:The Ultimate
12:Double Move
13:Strong Luck
14:Genius
15:President
16:SEED
17:Innovator
18:Triple Move
19:Defiance
20:Apply Terrain
21:Standby Strategy
32:Support Attack 1
33:Support Attack 2
34:Support Attack 3
35:Support Attack 4
36:Support Defend 1
37:Support Defend 2
38:Support Defend 3
39:Support Defend 4
40:Fighter's Spirit 1
41:Fighter's Spirit 2
42:Fighter's Spirit 3
43:Focus+ (ATK)
44:Focus+ (DEF)
45:Focus Over Limit 1
46:Focus Over Limit 2
47:Focus Over Limit 3
48:Potential 1
49:Potential 2
50:Potential 3
51:Potential 4
52:Potential 5
53:Potential 6
54:Potential 7
55:Potential 8
56:Potential 9
57:E-sav 1
58:E-sav 2
59:B-sav 1
60:B-sav 2
61:Instinct 1
62:Instinct 2
63:Instinct 3
64:Guard 1
65:Guard 2
66:Guard 3
67:Protection
68:Ignore Size 1
69:Ignore Size 2
70:Ignore Size 3
71:Ignore Size 4
72:SP Up 1
73:SP Up 2
74:SP Up 3
75:SP Up 4
76:SP Up 5
77:SP Up 6
78:SP Up 7
79:SP Up 8
80:SP Up 9
81:Proud Ace
82:Attacker
83:Perfect Counter
84:Concentration 1
85:Concentration 2
86:Concentration 3
87:Commander 1
88:Commander 2
89:Commander 3
90:Commander 4
91:New Type 1
92:New Type 2
93:New Type 3
94:New Type 4
95:New Type 5
96:New Type 6
97:New Type 7
98:New Type 8
99:New Type 9
100:Cyber NT 1
101:Cyber NT 2
102:Cyber NT 3
103:Cyber NT 4
104:Cyber NT 5
105:Cyber NT 6
106:Cyber NT 7
107:Cyber NT 8
108:Cyber NT 9
109:Hero 1
110:Hero 2
111:Hero 3
112:Hero 4
113:Hero 5
104:Hero 6
115:Hero 7
116:Hero 8
117:Hero 9
118:IFS
119:Electron Fairy
120:Mail Rider
121:Captain's Order
122:Pressure 1
123:Pressure 2
124:Pressure 3
125:Pressure 4
126:Synchro Rate
</DropDownList>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>96</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>141</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>98</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>142</ID>
<Description>"Trait 1"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>143</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>-2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>144</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>145</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>96</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>146</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>98</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>147</ID>
<Description>"Trait 2"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>148</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>149</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>150</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>9A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>151</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>9C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>152</ID>
<Description>"Trait 3"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>153</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>154</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>155</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>9E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>156</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>157</ID>
<Description>"Trait 4"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>158</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>159</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>160</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>161</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>162</ID>
<Description>"Trait 5"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>163</ID>
<Description>"ID"</Description>
<DropDownList>1:Support Attack
2:Second Attack
3:Enhance Attack
4:Support Defend
5:Fighter's Spirit
6:Focus+ (ATK)
7:Focus+ (DEF)
8:Focus Over Limit
9:Potential
10:E-Sav
11:B-Sav
12:Instinct
13:Guard
14:Protection
15:Ignore Size
16:Spirit Endurance
17:Hit&Run
18:Repair Skill
19:Resupply Skill
20:Supply Parts
21:SP Up
22:Ace
</DropDownList>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>164</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>165</ID>
<Description>"ID2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>166</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>167</ID>
<Description>"Trait 6"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>168</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>12</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>169</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>170</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>AA</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>171</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>AC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>172</ID>
<Description>"Trait 7"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>173</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>16</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>174</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>175</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>AE</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>176</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>177</ID>
<Description>"Trait 8"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>178</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>1A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>179</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>1C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>180</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>181</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>182</ID>
<Description>"Trait 9"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>183</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>1E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>184</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>185</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>186</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>187</ID>
<Description>"Trait 10"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>188</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>22</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>189</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>190</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>BA</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>191</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>BC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>192</ID>
<Description>"Trait 11"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>193</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>194</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>195</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>BE</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>196</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>197</ID>
<Description>"Trait 12"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>198</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>2A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>199</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>200</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>201</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
how to use ?
Hello, i am new here. how do i create a lua script and a table script?
also is this the screen to edit skills?
Attachments
Capture.7z
(116.09 KiB) Downloaded 169 times
vitxuga
What is cheating?
Posts: 2 Joined: Tue Oct 08, 2019 2:03 am
Reputation: 0
Post
by vitxuga » Tue Oct 08, 2019 4:29 pm
vitxuga wrote: ↑ Tue Oct 08, 2019 2:05 am
nuocda wrote: ↑ Thu Oct 03, 2019 7:03 pm
idk how to say, my english bad, the guy post CE table manual edit 99 power part, i follow address edit and work
follow picture
red pen is begin address, whatever before is, just see money address read and find follow "***C8CAC"
blue pen just edit all to 63( 99 items), follow each same line, idk ending edit point, need more testing, careful
here is him original capture picture
[Link]
or wait more future friendly edit cheat table
can i have your CE table manual edit 99 power part ?
thank you
zufield
Expert Cheater
Posts: 61 Joined: Sun Jun 11, 2017 7:53 pm
Reputation: 6
Post
by zufield » Tue Oct 08, 2019 6:00 pm
I would like a way to edit just a single pilot's kill score to a number that I want, without sending it to 9999.
palo224
Noobzor
Posts: 5 Joined: Thu Sep 05, 2019 5:00 am
Reputation: 2
Post
by palo224 » Sat Oct 12, 2019 8:22 am
TAC Customize unlock array is twelve bytes, starting from +1628B35. Editing the bits themselves won't unlock Portable Nine so set them all back to zero and manually purchase up to Grade 3 before setting them again to whatever you want.
Tac Customize level number is +1628B30, Tac Customize level image is +162A978.
yamisakura
Cheater
Posts: 42 Joined: Wed Oct 16, 2019 7:24 pm
Reputation: 9
Post
by yamisakura » Wed Oct 16, 2019 7:28 pm
lampuiho wrote: ↑ Fri Oct 04, 2019 9:37 am
For Editing Character Skills
Press home and end to cycle through different slot after entering one character's skill screen.
You need to activate lua script first before using the table script
EDIT: there was a memory leak when disabling. Also fixed bug with not reseting the address base of indexed address on activation.
Lua Script:
Code: Select all
function Reset()
traitIdx=0
RefreshAdj()
end
function RefreshAdj()
base = readQword("charBase")
writeQword("charBaseAdj",base+4*traitIdx)
end
function IncIdx(sender)
traitIdx = traitIdx + 1
RefreshAdj()
end
function DecIdx(sender)
if traitIdx > 0 then
traitIdx = traitIdx - 1
end
RefreshAdj()
end
Table:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>136</ID>
<Description>"Get Character Trait Base Address"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(charBase,128,"SRWV.EXE"+363311)
alloc(charBaseAdj,8,"SRWV.EXE"+363311)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(charBase)
registersymbol(charBaseAdj)
charBaseAdj:
dq 0
charBase: //this is allocated memory, you have read,write,execute access
//place your code here
dq 0
originalcode:
lea rcx,[rdi+000000A0]
mov [charBase],rcx
cmp byte ptr [rdi+rbx*4+000000A0],00
exit:
jmp returnhere
"SRWV.EXE"+363311:
jmp originalcode
nop 3
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(charBase)
dealloc(charBaseAdj)
unregistersymbol(charBase)
unregistersymbol(charBaseAdj)
"SRWV.EXE"+363311:
cmp byte ptr [rdi+rbx*4+000000A0],00
//Alt: db 80 BC 9F A0 00 00 00 00
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>137</ID>
<Description>"Trait Idx"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
if inchk then
inchk.destroy()
dechk.destroy()
inchk = nil
dechk = nil
end
[ENABLE]
inchk=createHotkey("IncIdx", VK_HOME)
dechk=createHotkey("DecIdx", VK_END)
Reset()
[DISABLE]
if inchk then
inchk.destroy()
dechk.destroy()
inchk = nil
dechk = nil
end
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>138</ID>
<Description>"ID1"</Description>
<DropDownList DisplayValueAsItem="1">1:Support Attack
2:Second Attack
3:Enhance Attack
4:Support Defend
5:Fighter's Spirit
6:Focus+ (ATK)
7:Focus+ (DEF)
8:Focus Over Limit
9:Potential
10:E-Sav
11:B-Sav
12:Instinct
13:Guard
14:Protection
15:Ignore Size
16:Spirit Endurance
17:Hit&Run
18:Repair Skill
19:Resupply Skill
20:Supply Parts
21:SP Up
22:Ace
23:Attacker
24:Perfect Counter
25:Dash
26:SP Recovery
27:Concentration
28:Standby Strategy
29:Commander
30:Strong Luck
31:Defiance
32:Apply Terrain
33:New Type
34:Cyber NT
35:SEED
36:Innovator
37:The Ultimate
38:President
39:Hero
40:IFS
41:Electron Fairy
42:Mail Rider
43:Captain's Order
44:Synchro Rate
45:Genius
46:Double Move
47:Trible Move
48:Bonus Focus
49:Pressure
</DropDownList>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>-2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>140</ID>
<Description>"ID2"</Description>
<DropDownList DisplayValueAsItem="1">1:Second Attack
2:Enhance Attack
3:Spirit Endurance
4:Hit&Run
5:Dash
6:Repair Skill
7:Resupply Skill
8:Supply Parts
9:SP Recovery
10:Bonus Focus
11:The Ultimate
12:Double Move
13:Strong Luck
14:Genius
15:President
16:SEED
17:Innovator
18:Triple Move
19:Defiance
20:Apply Terrain
21:Standby Strategy
32:Support Attack 1
33:Support Attack 2
34:Support Attack 3
35:Support Attack 4
36:Support Defend 1
37:Support Defend 2
38:Support Defend 3
39:Support Defend 4
40:Fighter's Spirit 1
41:Fighter's Spirit 2
42:Fighter's Spirit 3
43:Focus+ (ATK)
44:Focus+ (DEF)
45:Focus Over Limit 1
46:Focus Over Limit 2
47:Focus Over Limit 3
48:Potential 1
49:Potential 2
50:Potential 3
51:Potential 4
52:Potential 5
53:Potential 6
54:Potential 7
55:Potential 8
56:Potential 9
57:E-sav 1
58:E-sav 2
59:B-sav 1
60:B-sav 2
61:Instinct 1
62:Instinct 2
63:Instinct 3
64:Guard 1
65:Guard 2
66:Guard 3
67:Protection
68:Ignore Size 1
69:Ignore Size 2
70:Ignore Size 3
71:Ignore Size 4
72:SP Up 1
73:SP Up 2
74:SP Up 3
75:SP Up 4
76:SP Up 5
77:SP Up 6
78:SP Up 7
79:SP Up 8
80:SP Up 9
81:Proud Ace
82:Attacker
83:Perfect Counter
84:Concentration 1
85:Concentration 2
86:Concentration 3
87:Commander 1
88:Commander 2
89:Commander 3
90:Commander 4
91:New Type 1
92:New Type 2
93:New Type 3
94:New Type 4
95:New Type 5
96:New Type 6
97:New Type 7
98:New Type 8
99:New Type 9
100:Cyber NT 1
101:Cyber NT 2
102:Cyber NT 3
103:Cyber NT 4
104:Cyber NT 5
105:Cyber NT 6
106:Cyber NT 7
107:Cyber NT 8
108:Cyber NT 9
109:Hero 1
110:Hero 2
111:Hero 3
112:Hero 4
113:Hero 5
104:Hero 6
115:Hero 7
116:Hero 8
117:Hero 9
118:IFS
119:Electron Fairy
120:Mail Rider
121:Captain's Order
122:Pressure 1
123:Pressure 2
124:Pressure 3
125:Pressure 4
126:Synchro Rate
</DropDownList>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>96</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>141</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>98</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>204</ID>
<Description>"Bytes1"</Description>
<VariableType>Array of byte</VariableType>
<ByteLength>88</ByteLength>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>-2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>205</ID>
<Description>"Bytes2"</Description>
<VariableType>Array of byte</VariableType>
<ByteLength>88</ByteLength>
<Address>charBaseAdj</Address>
<Offsets>
<Offset>96</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>142</ID>
<Description>"Trait 1"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>143</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>-2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>144</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>145</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>96</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>146</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>98</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>147</ID>
<Description>"Trait 2"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>148</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>149</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>150</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>9A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>151</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>9C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>152</ID>
<Description>"Trait 3"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>153</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>154</ID>
<Description>"Lv1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>155</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>9E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>156</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>157</ID>
<Description>"Trait 4"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>158</ID>
<Description>"ID1"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>159</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>160</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>161</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>162</ID>
<Description>"Trait 5"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>163</ID>
<Description>"ID"</Description>
<DropDownList>1:Support Attack
2:Second Attack
3:Enhance Attack
4:Support Defend
5:Fighter's Spirit
6:Focus+ (ATK)
7:Focus+ (DEF)
8:Focus Over Limit
9:Potential
10:E-Sav
11:B-Sav
12:Instinct
13:Guard
14:Protection
15:Ignore Size
16:Spirit Endurance
17:Hit&Run
18:Repair Skill
19:Resupply Skill
20:Supply Parts
21:SP Up
22:Ace
</DropDownList>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>164</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>165</ID>
<Description>"ID2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>166</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>A8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>167</ID>
<Description>"Trait 6"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>168</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>12</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>169</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>170</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>AA</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>171</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>AC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>172</ID>
<Description>"Trait 7"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>173</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>16</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>174</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>175</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>AE</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>176</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>177</ID>
<Description>"Trait 8"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>178</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>1A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>179</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>1C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>180</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>181</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>182</ID>
<Description>"Trait 9"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>183</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>1E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>184</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>185</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>186</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>B8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>187</ID>
<Description>"Trait 10"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>188</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>22</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>189</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>190</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>BA</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>191</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>BC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>192</ID>
<Description>"Trait 11"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>193</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>194</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>195</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>BE</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>196</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>197</ID>
<Description>"Trait 12"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>198</ID>
<Description>"ID"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>2A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>199</ID>
<Description>"Lv"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>2C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>200</ID>
<Description>"ID2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>201</ID>
<Description>"Lv2"</Description>
<VariableType>2 Bytes</VariableType>
<Address>charBase</Address>
<Offsets>
<Offset>C4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
how to save ? ...
Last edited by
yamisakura on Tue Oct 22, 2019 2:48 am, edited 2 times in total.
Rinkers
What is cheating?
Posts: 1 Joined: Sat Oct 19, 2019 11:47 pm
Reputation: 0
Post
by Rinkers » Sat Oct 19, 2019 11:53 pm
vitxuga wrote: ↑ Tue Oct 08, 2019 4:29 pm
vitxuga wrote: ↑ Tue Oct 08, 2019 2:05 am
nuocda wrote: ↑ Thu Oct 03, 2019 7:03 pm
idk how to say, my english bad, the guy post CE table manual edit 99 power part, i follow address edit and work
follow picture
red pen is begin address, whatever before is, just see money address read and find follow "***C8CAC"
blue pen just edit all to 63( 99 items), follow each same line, idk ending edit point, need more testing, careful
here is him original capture picture
[Link]
or wait more future friendly edit cheat table
can i have your CE table manual edit 99 power part ?
thank you
that work easy i guess for parts even i dont good at coding, try find word tenku after search memory for money and then u see the code just edit like pict do same pattern for all parts
nuocda
Expert Cheater
Posts: 73 Joined: Wed May 02, 2018 7:21 pm
Reputation: 9
Post
by nuocda » Fri Jan 10, 2020 9:19 am
X is out, this is how to edit 15 bars upgrade and game laps, it same at srw V
first search exact funds address, ctrl + B and edit follow address
red arrow = 01 = 15 bars upgrade
blue is game laps
results
End: bakup ur save if anything goes wrong
-------------
for full part, fast way try rename SRWX to SRWV.exe and use fearlessrevolution trainer, get 99 part option work for me
ZATO-1
Novice Cheater
Posts: 16 Joined: Mon Mar 04, 2019 7:42 am
Reputation: 0
Post
by ZATO-1 » Fri Jan 10, 2020 4:16 pm
Nice, Thank very much ^^