Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

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jonasbeckman
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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by jonasbeckman »

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Updates on the games current state, third title update will be released mid-November followed by ... third point one title update ... oh just scrap that naming so TU3 followed by TU3.1 for mid and late November respectively.
(Seems a bit odd to not just do a TU3 for late November then with all of this but oh well probably serves as a bit of a hotfix for any TU3 issues popping up.)

Raid in December now so a delay on that as the focus is on fixing up the game after it's fairly poor current state and disappointing sales and reception and then the Terminator event sometime after that so likely in January.
Hello Ghosts,

Since the launch of Tom Clancy’s Ghost Recon Breakpoint, we’ve been listening to you. We have been carefully reading the conversations online, and have met some of our community members in person to discuss the game.

We can’t stress enough how much we appreciate you taking the time to share your thoughts about the game. And while these first weeks have been rougher than expected, we are taking your feedback to heart. We deeply care about this game, the Ghost Recon franchise and you, our community of players, and are committed to improving it.

Thanks to all the player feedback we gathered on the game and to our constant communication with our Delta Company community leaders, we are ready to communicate on where we currently stand, but more importantly, where we want to go.



1. Technical State of the Game

Our first priority is to improve the technical state of the game. We know many players had a difficult time with game bugs and unexpected stability issues at launch and we are making every effort possible to address these issues as soon as we can.

With Title Update 1.0.2, released on October 15, our team made numerous improvements to the game, focusing on the most pressing issues that could be addressed in this timeframe. We are working on further improvements that will be coming soon with TU1.0.3 in mid-November, including fixes on the Drone deployment, on changing the fire rate, on NVGs blocking crosshairs and on the Mission Completion notification pop-up.

Title Update 1.0.3.1, coming around end-November, will include further improvements and updates on the most pressing community feedback.

Alongside this post is an update on the Known Issues of the game, and the highest priority issues.

2. Post-Launch Content

As we focus on improving the game, we also want you to know that our commitment does not stop here. We are dedicated to supporting Ghost Recon Breakpoint in the long term with plenty of post-launch content and special events to keep the world constantly growing and evolving.

You will get your first taste with Project Titan, our first ever Raid, which will release in December, and The Terminator Live Event, which will release shortly after that. In order to make sure we remain agile and flexible, we’ll come back to you with more details including specific release dates at a later stage.

3. In-game Economy

We also heard the criticism regarding the in-game economy. That is why we are currently working to make adjustments according to players’ feedback in the next few weeks, making the experience for players more comfortable.

4. AI Teammates

We announced at E3 2019 that AI Teammates would come back to Ghost Recon Breakpoint, and they will. Ghost Recon Breakpoint was designed from the ground up to be enjoyed in co-op up to four players, and as an innovative pure solo experience. As such, adding back AI Teammates to the game is a major undertaking that will still require time. We will update you as we progress towards their release.

5. Freedom of Choice

Finally, we are aware that some of the design choices made have caused polarized reactions and discussions regarding the direction taken by the Ghost Recon franchise.

We are happy to see players embracing the new elements of the game, but we also understand that there are areas of improvements. Some of you would like our new survival mechanics to have more impact on your experience, while others dislike the tiered loot progression we have added.

One of the key elements of our vision for Ghost Recon is to immerse our fans in a gritty and authentic military experience.

In line with this vision and the feedback we received, we are working on a more radical and immersive version of Ghost Recon Breakpoint. We also want to let you tailor your experience to the way you want to enjoy the game, since freedom of choice has always been part of the Ghost Recon DNA.

It’s still too early to share details on how that will work exactly, but it is top of mind for the team and we will keep you updated as we progress.

6. Conclusion

We know that we have a lot of work ahead of us to get the game where you want it to be, and that not everything will be addressed or released as fast as all of you might like. Big changes can take time to make sure they are done right, but we still want to be as transparent as we can about the current state of development.

In order to ensure we are tackling the right topics at the right time, we are also looking into releasing a Community Survey that will help you to express yourself about the future content and improvements of the game.

To all of those who have jumped in and to those who are thinking about joining us – please continue to share you feedback. This is only the beginning and we look forward to the future together.


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jonasbeckman
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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by jonasbeckman »

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1.0.3 launches later today, good to see the game patched up a bit.

EDIT: And it seems the update is out now. :)

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by xfaustx »

Hope the table will be updated =)

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by SunBeam »

xfaustx wrote:
Tue Nov 12, 2019 9:21 pm
Hope the table will be updated =)
Updated.

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by Poyzion »

SunBeam wrote:
Wed Nov 13, 2019 12:36 am
Updated.
Great thanks you very very much for your quick update, really appreciate your work :)

EDIT: Ok tested it for several hours now and your table works perfectly with UPP Version so thanks again for your great work :)

One question: What does the „immunity“ Option do? Tested it but couldn‘t find what it‘s doing. Only thing i could imagine is that you are immune agains damage but for that God Mode is already included. So would be very thankful if you could do a short explanation what it does :)

Only thing that would be great is an option to make the player invisible to enemies because with that it would be a lot easier to complete Tasks for rank up where you have to kill an amount of enemies without beeing spotted by them.
Already tried a bit for myself but for that my skills aren‘t enough for that :)
So if anyone know how to do such an function it would be great to get a table with that option :)

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by SunBeam »

^ Grants you invisibility. You can still be heard though :P

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by jonasbeckman »

The table also works for non-UPP editions though it requires renaming and switching the GRB.exe with GRB_UPP.exe and some minor renaming in the table for GRB_Upp.exe references to GRB.exe but no issues after a hour long test session as I was thinking of exploring over around Golem now post-patch but I think there's one more update before the raid event goes live so the area might not be entirely there just yet and I got sidetracked tidying up some of the side quests and camps dotted around the outer areas. :P

Expected it to error out but I guess it just worked and the differences are minimal so it just works as regular even with the other exe.
(Although since the game exe can't be launched directly without UPlay doing it's routine a little switch is needed so as to load the other file.)

EDIT: Well it's a bit simple but it works although it's not quite the finest of solutions and more of a brute force method I suppose, game itself still needs some updates and it'll be interesting to see what the plans are for it going forward now after the next patch and first event go online.
(Being able to go SP or Friends Only for Nowhere or Erehwon would be a nice addition and make that area actually load reasonably fast hah.)

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by Poyzion »

SunBeam wrote:
Sat Nov 16, 2019 6:09 am
^ Grants you invisibility. You can still be heard though :P
Ok great thanks for your quick response.
Will test later if that works the way i hope it does so that this quests/goals for killing enemies without being spotted will be much easier to achieve :) But if it stops them seeing you that should be enough because i had always the problem that they saw me and not that they hear me ;) But if they hear the player but don‘t see the player they should loose track of you very fast (at least i hope so ;)).

So the Table should have everything i need/like to have :)

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by SunBeam »

Yup, that's what it does :)

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by jonasbeckman »

Update 1.0.3.1 is out.
[Link]
PATCH HIGHLIGHTS

CUSTOMIZATION

Since the launch of the game, we’ve been following the feedback regarding the availability of customization at the beginning and throughout the game.
We are happy to announce that based on this feedback, we have implemented the following changes.

To improve the experience of all players at the beginning of the game and to allow them to start creating their own Ghost, we’ve unlocked by default 40 items that previously needed to be looted or purchased with Skell Credits:
5 vests (5.11 TACTEC Plate Carrier, 5.11 VTAC LBE, Blackhawk STRIKE Cutaway, Crye AVS1000, Blackhawk Strike Shoulder Pad)
5 pants (5.11 Apex, 5.11 Tactical Stryke Pant, Jeans, Cargo, Chino)
5 headgear (Crye Airframe, Reversed Cap, Military Cap, Berret, ACH Helmet)
2 gloves (S&S WetWorX, S&S WetWorX Assault)
4 boots (Under Armour Alegent, Under Armour Valsetz RTS, Under Armour Speed Freek, Under Armour Shoes Infiltrator)
4 gear paints (Gray Solid, Red Solid, Blue Solid, Coyote Brown Solid)
1 shirt (Vasily Sniper)
1 eyewear (Gatorz Magnum Sunglasses)
1 karambit (Casper)
4 emotes (Shotgun, Pistol, Rifle, Sniper)
4 emblems (Red Fox, Lion, Grizzly Bear, Golden Eagle)
4 card banners (Urban Tech, Mountain, Swamp, Coastal)



To give players more freedom in their appearance options, players are now able to change their gender and face selection at any time in the Customization menu.



We’ve heard your feedback loud and clear! Our team has started to make improvements on adaptive magazine pouches on tactical vests. This will now work with many vests and primary weapon magazines excluding assault rifles, shotguns, grenade launchers, and some snipers.



The remaining assault rifles, sniper rifles, shotguns, and grenade launchers, along with the following vests variations, will be added in a future TU:

A.L.I.C.E Chest Rig
Commissar Coat | Sharpshooter
Cross-draw Vest
Drone Operator Light Vest
Flayed Vest | Panther
Golem Cape | Field Medic
Judge Plate | Assault
Silverback Vest
Walker Vest


Please note that “named” vests (Fury, Rosebud, and Yellowleg vests) are unique cosmetics that will not change with your equipped weapon.

MAJOR BUG FIXES - PVE

Fixed an issue which caused the slide animation to trigger on the stairs.
Fixed an issue which caused players to lose their items or devices when going to PvP and then coming back to PvE.



PLEASE NOTE: Players who have already been affected by this issue will be able to get their drone back after loading their save.

For players who lost their thermal/night vision binoculars or water canteen – we are working on a solution for an upcoming TU.

In "See no Evil", "Speak no Evil" and "Hear no Evil" missions, fixed an issue that would trigger a "Mission Fail" for players if the intel was not consulted after killing the target and leaving the mission area.
Fixed an issue in "Age Against the Machine" mission that could not be started by interrogating the sentinel soldiers if they had been downed before.
In "Crossed the Line" mission, fixed an issue where mission objective would not update after reaching the rendezvous point.
Fixed an audio issue where Azrael drones did not play a sound when passing above the player.
Fixed an issue that caused inaccurate stats (e.g., hostile drone destroyed, long-range kills in PvE (+150 meters), total weapons looted, bivouacs discovered, CQC kills in PvE, etc.).
Fixed a stat issue that displayed "Story Completion" at 0% on the Identity page and on Uplay.



MAJOR BUG FIXES - PVP

Fixed an issue that sometimes caused teammates to remain stuck when leaving as a squad from a PvP session to PVE.
Fixed an issue in PvP that sometimes caused enemy players to teleport backward when aiming at them.
Fixed an issue in Elimination where the "Last Man Standing" buff did not trigger when there was only one player alive remaining on a team.
Fixed an issue where kicking a player sometimes prompted a different user name for the vote.
Fixed a bug where Sabotage rounds would end in a draw when the attackers would not plant the bomb.
Fixed text description of Cloaking Spray to clarify that it prevents marking by sight too.



PATCH NOTES

AI

Fixed a bug where the Behemoth drone would sometimes stop shooting.
Fixed a bug where Cromwell would sometimes spawn underground.
Fixed an issue where enemies would sometimes spawn underground on the Skell Foundation Campus.
Fixed an issue that would cause AI enemies to move to cover on a loop.



ANIMATION

Fixed an animation glitch when liberating NPC prisoners.
Fixed a bug where players could tumble downstairs.



AUDIO

Fixed an audio issue where Azrael drones did not play a sound when passing above the player.



BINDINGS

Fixed a bug where players wouldn't be able to deploy a Sync Shot drone if they changed the bound key.
Fixed a key binding issue that made players unable to free prisoners if they modified the "E" interact key.



CHARACTERSMITH

To improve the experience of all players at the beginning of the game and to allow them to start creating their own Ghost, we’ve unlocked by default 40 items that previously needed to be looted or purchased with Skell Credits:
5 vests (5.11 TACTEC Plate Carrier, 5.11 VTAC LBE, Blackhawk STRIKE Cutaway, Crye AVS1000, Blackhawk Strike Shoulder Pad)
5 pants (5.11 Apex, 5.11 Tactical Stryke Pant, Jeans, Cargo, Chino)
5 headgear (Crye Airframe, Reversed Cap, Military Cap, Berret, ACH Helmet)
2 gloves (S&S WetWorX, S&S WetWorX Assault)
4 boots (Under Armour Alegent, Under Armour Valsetz RTS, Under Armour Speed Freek, Under Armour Shoes Infiltrator)
4 gear paints (Gray Solid, Red Solid, Blue Solid, Coyote Brown Solid)
1 shirt (Vasily Sniper)
1 eyewear (Gatorz Magnum Sunglasses)
1 karambit (Casper)
4 emotes (Shotgun, Pistol, Rifle, Sniper)
4 emblems (Red Fox, Lion, Grizzly Bear, Golden Eagle)
4 card banners



Players are now able to change their gender and face selection at any time in the Customization menu.



Short hair options in the Customization menu are now properly labeled A, B, and C.
Fixed a glitch that made patches collide through the character's vest when sitting in the Bivouac.
Our team has started to make improvements to adaptive magazine pouches on tactical vests. This will now work with many vests and primary weapon magazines excluding assault rifles, shotguns, grenade launchers, and some snipers.


The remaining assault rifles, sniper rifles, shotguns, and grenade launchers variations, along with the following vests variations, will be added in a future TU:

A.L.I.C.E Chest Rig
Commissar Coat | Sharpshooter
Cross-draw Vest
Drone Operator Light Vest
Flayed Vest | Panther
Golem Cape | Field Medic
Judge Plate | Assault
Silverback Vest
Walker Vest


Please note that “named” vests (Fury, Rosebud, and Yellowleg vests) are unique cosmetics that will not change with your equipped weapon.

GAMEPLAY

Fixed an issue that caused players to lose their items or devices when going to PvP and then coming back to PvE.



PLEASE NOTE: Players who have already been affected by this issue will be able to get their drone back after loading their save.
For players who lost their thermal/night vision binoculars or water canteen – we are working on a solution for an upcoming TU.

Fixed a visual bug where bandages sometimes would not be visible after healing injuries.
Fixed a bug where players would lose control over their character when switching to the sensor grenade launcher.
Fixed an issue that made the Resources detection ability to lose its effects after changing a session or joining a friend.
Fixed an issue that caused the helicopter to follow the player inside Erewhon in some circumstances in the mission Proof of Life.


MISSION

In The Enemy of my Enemy, fixed a bug where Skell would stay stuck upon reaching Erewhon.
In See No Evil, Speak No Evil, and Hear No Evil missions, fixed an issue that would trigger a Mission Fail for players if the intel was not consulted after killing the target and leaving the mission area.
Fixed an issue in Age Against the Machine mission where the mission could not be started by interrogating the sentinel soldiers if they had been downed before.
In Crossed the Line mission, fixed an issue where mission objective would not update after reaching the rendezvous point.
Fixed a bug that prevented the unlock of the Who Betrayed the Ghosts clue after completing The Enemy of my Enemy.


ONLINE FLOW

Fixed an issue that sometimes caused members to remain stuck when leaving a squad from a PvP session toward PvE.
Fixed an issue where kicking a player sometimes prompted a different user name for the vote.


PHOTO MODE

Fixed a bug where squad info would remain on-screen when accessing photo mode.


PROGRESSION

Fixed an issue affecting some players who lost their campaign progressions.
Fixed the number of Battle Points granted for some Faction Missions that still provided 15 points instead of 30.


PVP

Fixed an issue in PvP that sometimes caused enemy players to teleport backward when aiming at them.
Fixed an issue in Elimination where the Last Man Standing buff did not trigger when there was only one player alive remaining on a team.
Fixed an issue that sometimes caused players to receive incorrect rewards when completing PvP missions.
Fixed a bug where Sabotage rounds would end in a draw when the attackers would not plant the bomb.
Fixed a camera issue occurring at the end of a match if a user was using the Assault's True Grit ability.
Fixed the notification prompt players received when they were kicked in a co-op squad while being in the PvP landing page.
Fixed text description of Cloaking Spray to clarify that it prevents marking by sight too.
Fixed an exploit where players could earn Battle Rewards in PVP without actually playing.
Fixed an issue when kicking a user would show another user’s name to be kicked in Custom Matches.


STATS

Fixed a stat issue that displayed "Story Completion" at 0% on the Identity page and on UPLAY.
Fixed various stat issues (hostile drone destroyed, long-range kills in PvE (+150 meters), total weapons looted, bivouacs discovered, CQC kills in PvE, etc.)


UI

Fixed a bug where players would not obtain a second perk slot after buying the corresponding skill from the skill tree.
Fixed a bug where swimming players would be able to read "Footsteps heard" when detected by enemies.
Fixed an issue sometimes preventing players from accessing the Shop in Erewhon while setting up a PvP match.
Fixed some item descriptions and unlock conditions (CQC items, Multicam Alpine Gear paint, etc.).
Fixed an issue that prompted a Gas Grenade mark for a normal drone deployed when the player was equipping the Assault Class.
Fixed an issue that prevented Field Medics from reviving teammates if they had set their Teammates HUD markers to Never.
Fixed a bug where the Battle tier points would overflow instead of leveling up.
Fixed the pin location hint for the PEQ-15 attachment that was misleading.
Fixed an issue on PS4 that still displayed the Download icon for audio language packs even after installing them.
Fixed a typo on the Ayana Puri clue description.
Fixed the Dutch translation for the AK74.


VEHICLE

Fixed some occurrences where vehicles would sometimes explode in a camp when respawning nearby, which put enemies in an alert state.
Fixed the Spider vehicle physics to improve handling.



Fixed an issue that made boats take damage or explode easily when reaching a shore.
Fixed a bug where helicopter windows would explode in a smooth landing.
Fixed the Abider vehicle that was leaning forward too much.


WEAPONS

Fixed a bug where the ironsight reticle would sometimes disappear.
Fixed a visual glitch that caused the EXP3xG33 scope to break collision with the character's head when equipped on the MK17 assault rifle.
Fixed an issue that prevented players from customizing the paint of the Zastava M93 weapon.
Fixed a bug where a weapon could float next to the MC after playing social emotes.
Fixed an animation glitch with the character's hands when swapping to a Sniper rifle while reloading.


WORLD

Fixed an issue that sometimes caused the texture to take a long time to load in a Custom PvP match if players joined from outside of the game and then left.
Fixed an issue that prevented players from picking Rosales flowers in Silent Mountain near Avalanche Peak.

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by Poyzion »

Sounds great, there are some improvements that sound interesting to me :)
Hopefully the game didn‘t break the table, will test it later when i get home and will update my post with info if it‘s still working and if not which of the options are broken :)

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by Poyzion »

@SunBeam: I have a question: You have „no reload“ in your script but i‘m a person who likes to reload when magazin is empty (for me there is something missing in the game when i don‘t have to reload ;))
I read a lot of tutorials in the past 2 Weeks about creating scripts for cheat tables and my idea is to try to write an infinite Ammo Script where the bullets in the magazin still drops but the value of total ammo you have not (hope you understand what i mean :)

Would it be ok for you if i use your existing table at a base and build my script ontop of it? I would send you my script as soon as i get it done so you can include it into your table, because then users doesn‘t have to. Or if you don‘t want to include it by yourself would it be ok if i include it in your table and post that version in this thread, of cause i would give credit to you for the table.

So please tell me if you are ok with the points i wrote and also if i post the table including my inv ammo script or if i should send you the code and you enter it by yourself :)

Also to all members: Maybe i need some „beta-testers for the script as it‘s my first so if anyone is interested please write me a PN :) Please only people with UPP Version because i don‘t have access to a non upp version so i can‘t build it for that version of the game :)

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by SunBeam »

^ That's the kind of attitude I am expecting from people: 1) ask for permission (whichever way you want); 2) offer support; 3) update table when possible. Kudos! Sure thing, have right at it!

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by sebastianyyz »

SunBeam, how do you like the game? Have you finished it? Is it good? I want to buy it but the always online thing stops me from buying it.

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Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by Poyzion »

SunBeam wrote:
Thu Nov 28, 2019 10:57 pm
^ That's the kind of attitude I am expecting from people: 1) ask for permission (whichever way you want); 2) offer support; 3) update table when possible. Kudos! Sure thing, have right at it!
Ok great thanks that i‘m allowed to use your table as a base. Will post the updated Table as soon as i get it to work every time. If you would like you then can use my version to implement it into your table or you can take my version as a base for your own table updates (would be the easier way for you i think ;))
sebastianyyz wrote:
Thu Nov 28, 2019 11:06 pm
SunBeam, how do you like the game? Have you finished it? Is it good? I want to buy it but the always online thing stops me from buying it.
I played the Game also for many hours now but haven’t finished it. But i can definitely recommend the Game, makes a lot of fun Solo and Coop, so if you like shootergames where you also have parts where you have to akt silently then you will like the game i‘m sure :)

One tipp: If you are not sure make you an account at uplay and buy Uplay Plus for one month. On that way you can play the complete Game and if you don‘t like it you only spend $15 instead of at least $50. Also if you are planning to play it solo Uplay Plus is the best method because you get the entire game for only $15-$30 depending how long you want to play the game (of cause that only make sense if you cancel Uplay Plus withing the first or secound month).
Also if you have an active subscription you can of cause play all Games that are included in Uplay Plus and that’s a very long list of Games :) I‘m using Uplay Plus since it‘s first release day and really like it because of the Mass of Games i get and also be able to test/play new Games without risking to loose the full price of a game and thats for only 15€ a month (€ because i‘m from germany)

Of cause if you know for sure that you will play it more then one time or playing the Multiplayer more them 1 Month and you aren’t interested in one or more other games included it would be better to buy it solo.
But because of your question i think you are not sure if you will like the game so i would definitely recommend/choose Uplay Plus :)

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