[Request] Endless World

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BabyGroot
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Re: [Request] Endless World

Post by BabyGroot »

Betcha wrote:
Fri Jul 03, 2020 8:57 pm
Image
Endless World Table 7.CT
thank you @Betcha, CT is still functioning this morning.

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cfemen
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Re: [Request] Endless World

Post by cfemen »

a friend asked me for a god mode...
so im also sharing it here, an no i wont update it or do more stuff...

//

if script is activ your hero gets an blue aura and every incoming damage will be zero with a "invincibility" message.
it also gives a "Uber-Damage" buff if the attack would normally not kill the enemy ( ~82.50B Damage )

note : you may have to reactivate it after a new stage

Image
Image


copy n paste it into cheat engine window (ctrl+v)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1577</ID>
      <Description>"God"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EndlessWorld.exe
  Version: 
  Date   : 2020-08-04
  Author : cfe

  This script does blah blah blah
}

define(address,GameAssembly.dll+11052F0)
define(bytes,48 89 5C 24 08)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+11052F0)

label(code)
label(return)
label(regSave)
label(bDone)

newmem:

code:
  mov [rsp+08],rbx
  cmp byte ptr[bDone],1
  je return
mov [regSave],rcx
push rbx
sub rsp,80
mov rcx,GameAssembly.dll+149DB94
mov ecx,[rcx]
call GameAssembly.dll+A7510
mov rcx,GameAssembly.dll+19AB0B6
mov byte ptr[rcx],1
mov rcx,GameAssembly.dll+19982C8
mov rcx,[rcx]
call GameAssembly.dll+B16790
test rax,rax
je EndingLabel
xor edx,edx
mov rcx,rax
call GameAssembly.dll+F997C0
test rax,rax
je EndingLabel
mov rbx,[rax+10]
test rbx,rbx
je EndingLabel
mov rcx,GameAssembly.dll+19982C8
mov rcx,[rcx]
mov rbx,[rbx+30]
call GameAssembly.dll+B16790
mov rcx,rax
test rbx,rbx
je EndingLabel
test rcx,rcx
je EndingLabel
mov rax,GameAssembly.dll+197C7C0
mov rax,[rax]
mov r9,rbx
mov rdx,[rbx+28]
xor r8d,r8d
mov qword ptr[rsp+50],00000000
xorps xmm6,xmm6
movss [rsp+48],xmm6
xorps xmm7,xmm7
movsd [rsp+40],xmm7
mov byte ptr[rsp+38],00
mov [rsp+30],00000009
mov [rsp+28],rax
mov [rsp+20],rbx
call GameAssembly.dll+F937C0
mov rcx,GameAssembly.dll+19982C8
mov rcx,[rcx]
call GameAssembly.dll+B16790
test rax,rax
je EndingLabel
mov rcx,GameAssembly.dll+197C908
mov rcx,[rcx]
mov r9,rbx
mov rdx,[rbx+28]
xor r8d,r8d
mov qword ptr[rsp+50],00000000
movss [rsp+48],xmm6
movsd [rsp+40],xmm7
mov byte ptr[rsp+38],00
mov [rsp+30],00000009
mov [rsp+28],rcx
mov rcx,rax
mov [rsp+20],rbx
call GameAssembly.dll+F937C0
EndingLabel:
add rsp,80
pop rbx
mov rcx,[regSave]
mov byte ptr[bDone],1
  jmp return
bDone:
db 0
regSave:
dq 0
address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [rsp+08],rbx

dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

okay thats it, im out, enjoy the god mode while its working :D

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BabyGroot
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Re: [Request] Endless World

Post by BabyGroot »

cfemen wrote:
Tue Aug 04, 2020 7:37 am
a friend asked me for a god mode...
so im also sharing it here, an no i wont update it or do more stuff...

//

if script is activ your hero gets an blue aura and every incoming damage will be zero with a "invincibility" message.
it also gives a "Uber-Damage" buff if the attack would normally not kill the enemy ( ~82.50B Damage )

note : you may have to reactivate it after a new stage

Image
Image


copy n paste it into cheat engine window (ctrl+v)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1577</ID>
      <Description>"God"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EndlessWorld.exe
  Version: 
  Date   : 2020-08-04
  Author : cfe

  This script does blah blah blah
}

define(address,GameAssembly.dll+11052F0)
define(bytes,48 89 5C 24 08)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+11052F0)

label(code)
label(return)
label(regSave)
label(bDone)

newmem:

code:
  mov [rsp+08],rbx
  cmp byte ptr[bDone],1
  je return
mov [regSave],rcx
push rbx
sub rsp,80
mov rcx,GameAssembly.dll+149DB94
mov ecx,[rcx]
call GameAssembly.dll+A7510
mov rcx,GameAssembly.dll+19AB0B6
mov byte ptr[rcx],1
mov rcx,GameAssembly.dll+19982C8
mov rcx,[rcx]
call GameAssembly.dll+B16790
test rax,rax
je EndingLabel
xor edx,edx
mov rcx,rax
call GameAssembly.dll+F997C0
test rax,rax
je EndingLabel
mov rbx,[rax+10]
test rbx,rbx
je EndingLabel
mov rcx,GameAssembly.dll+19982C8
mov rcx,[rcx]
mov rbx,[rbx+30]
call GameAssembly.dll+B16790
mov rcx,rax
test rbx,rbx
je EndingLabel
test rcx,rcx
je EndingLabel
mov rax,GameAssembly.dll+197C7C0
mov rax,[rax]
mov r9,rbx
mov rdx,[rbx+28]
xor r8d,r8d
mov qword ptr[rsp+50],00000000
xorps xmm6,xmm6
movss [rsp+48],xmm6
xorps xmm7,xmm7
movsd [rsp+40],xmm7
mov byte ptr[rsp+38],00
mov [rsp+30],00000009
mov [rsp+28],rax
mov [rsp+20],rbx
call GameAssembly.dll+F937C0
mov rcx,GameAssembly.dll+19982C8
mov rcx,[rcx]
call GameAssembly.dll+B16790
test rax,rax
je EndingLabel
mov rcx,GameAssembly.dll+197C908
mov rcx,[rcx]
mov r9,rbx
mov rdx,[rbx+28]
xor r8d,r8d
mov qword ptr[rsp+50],00000000
movss [rsp+48],xmm6
movsd [rsp+40],xmm7
mov byte ptr[rsp+38],00
mov [rsp+30],00000009
mov [rsp+28],rcx
mov rcx,rax
mov [rsp+20],rbx
call GameAssembly.dll+F937C0
EndingLabel:
add rsp,80
pop rbx
mov rcx,[regSave]
mov byte ptr[bDone],1
  jmp return
bDone:
db 0
regSave:
dq 0
address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [rsp+08],rbx

dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

okay thats it, im out, enjoy the god mode while its working :D
copy and paste in cheat engine but error
[Link]

Please guide me

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cfemen
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Re: [Request] Endless World

Post by cfemen »

its XML format.

ctrl+v in the ▴▾▴▾▴▾▴▾▴▾▴▾▴▾▴▾▴ area
dont open the Auto Assembler window.

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BabyGroot
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Re: [Request] Endless World

Post by BabyGroot »

I can. thank you cfemen. now the character has an aura ... :D

[Link]

okilolbbq
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Re: [Request] Endless World

Post by okilolbbq »

Just wanted to say thanks for the hard work put into making this available. Thanks for the tutorial links.

Watch your backs though, you can get your account suspended. Not sure what the trigger is since I've been using the cheat for quite a while now. Perhaps it's not resetting after i reached something like 5000% ++ difficulty increase.

Found out about this great site by searching for cheats, hope to learn a lot from it in the future.

Esummoner
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Re: [Request] Endless World

Post by Esummoner »

I updated the cheat table for the latest version, thank you for all the hard work at the start @Betcha.

Decrease enemy stats is working.
Attachments
EndlessWorld.CT
Updated cheat table
(14.98 KiB) Downloaded 111 times

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cfemen
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Re: [Request] Endless World

Post by cfemen »

Esummoner wrote:Thank you, unfortunately it is no longer working, any tips on how to update it?
well, you need the follow things:

1. HeroManager Instance
2. Player (HeroManager.MainHero)
2. BattleSuffer (Player+10+30+28)
3. Wstring Skill (XOR it to "0")
4. SkillCaster owner (Player+10+30)
5. SkillCaster caster (Player+10+30)
6. Wstring IDs (L"1028" and L"1029")
-you can create own strings or search for the global static
7. Int Enum EBuffFromType (9)
8. Bool hasVal (false)
9. Double value (0.00)
10. Percent float (0.00f)

//

here updated...

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1579</ID>
      <Description>"God"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EndlessWorld.exe
  Version: 
  Date   : 2020-08-04
  Author : cfe

  This script does blah blah blah
}

define(address,GameAssembly.dll+61EC60)
define(bytes,48 89 5C 24 08)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+61EC60)

label(code)
label(return)
label(regSave)
label(bDone)

newmem:

code:
  mov [rsp+08],rbx
  cmp byte ptr[bDone],1
  je return
mov [regSave],rcx
push rbx
sub rsp,80
mov rcx,GameAssembly.dll+1318FD8
mov ecx,[rcx]
call GameAssembly.dll+F5250
mov rcx,GameAssembly.dll+198D662
mov byte ptr[rcx],1
mov rcx,GameAssembly.dll+1978D90
mov rcx,[rcx]
call GameAssembly.dll+D9F690
test rax,rax
je EndingLabel
xor edx,edx
mov rcx,rax
call GameAssembly.dll+2FAEB0
test rax,rax
je EndingLabel
mov rbx,[rax+10]
test rbx,rbx
je EndingLabel
mov rcx,GameAssembly.dll+1978D90
mov rcx,[rcx]
mov rbx,[rbx+30]
call GameAssembly.dll+D9F690
mov rcx,rax
test rbx,rbx
je EndingLabel
test rcx,rcx
je EndingLabel
mov rax,GameAssembly.dll+195CF28
mov rax,[rax]
mov r9,rbx
mov rdx,[rbx+28]
xor r8d,r8d
mov qword ptr[rsp+50],00000000
xorps xmm6,xmm6
movss [rsp+48],xmm6
xorps xmm7,xmm7
movsd [rsp+40],xmm7
mov byte ptr[rsp+38],00
mov [rsp+30],00000009
mov [rsp+28],rax
mov [rsp+20],rbx
call GameAssembly.dll+2F4EB0
mov rcx,GameAssembly.dll+1978D90
mov rcx,[rcx]
call GameAssembly.dll+D9F690
test rax,rax
je EndingLabel
mov rcx,GameAssembly.dll+195D050
mov rcx,[rcx]
mov r9,rbx
mov rdx,[rbx+28]
xor r8d,r8d
mov qword ptr[rsp+50],00000000
movss [rsp+48],xmm6
movsd [rsp+40],xmm7
mov byte ptr[rsp+38],00
mov [rsp+30],00000009
mov [rsp+28],rcx
mov rcx,rax
mov [rsp+20],rbx
call GameAssembly.dll+2F4EB0
EndingLabel:
add rsp,80
pop rbx
mov rcx,[regSave]
mov byte ptr[bDone],1
  jmp return
bDone:
db 0
regSave:
dq 0
address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [rsp+08],rbx

dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


LiamLi
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Re: [Request] Endless World

Post by LiamLi »

thank you!!!
i really thought with the anti cheat + server sync it would be impossible to make once again a god mode or damage booster.....
and huge thanks for updating it again!!! used it yesterday and then the game updated and i got sad :( :( :(

but no way in this life or next life i could update that code...thats on a whole other level O_o

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BabyGroot
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Re: [Request] Endless World

Post by BabyGroot »

ASK, Is this game banned account, is the IP Mac PC marked with dev?
the problem is logging in using another account on the same PC can't connect ...

Malfurion
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Re: [Request] Endless World

Post by Malfurion »

Been a few days, can we please have an updated table? Thank you :D

Esummoner
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Re: [Request] Endless World

Post by Esummoner »

Updated for the last update.
Attachments
EndlessWorld.CT
(14.98 KiB) Downloaded 103 times

Tuft
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Re: [Request] Endless World

Post by Tuft »

Something temporary, disabled the anti-cheat.

Replace the code within the Activate Endless World Table script.

Code: Select all

define(cheatManagerUpdateDef,CheatManager.Update)
[enable]
{$lua}
LaunchMonoDataCollector()
{$asm}

cheatManagerUpdateDef:
db C3 90 90 90 90

[disable]

cheatManagerUpdateDef:
db 48 89 5C 24 10
Decrease enemy stats doesn't work.

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Betcha
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Re: [Request] Endless World

Post by Betcha »

Tuft wrote:
Sun Aug 16, 2020 11:04 am
Decrease enemy stats doesn't work.
When i was updating, it was always the first green address in search list to take aob from, further in gifs....
Image

Image

randompleb
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Re: [Request] Endless World

Post by randompleb »

Betcha wrote:
Sun Aug 16, 2020 12:26 pm
Tuft wrote:
Sun Aug 16, 2020 11:04 am
Decrease enemy stats doesn't work.
When i was updating, it was always the first green address in search list to take aob from, further in gifs....
Image

Image
how do i fix the anti cheat? i've been scanning but i get way to many results

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