thank you @Betcha, CT is still functioning this morning.
[Request] Endless World
Re: [Request] Endless World
a friend asked me for a god mode...
so im also sharing it here, an no i wont update it or do more stuff...
//
if script is activ your hero gets an blue aura and every incoming damage will be zero with a "invincibility" message.
it also gives a "Uber-Damage" buff if the attack would normally not kill the enemy ( ~82.50B Damage )
note : you may have to reactivate it after a new stage
copy n paste it into cheat engine window (ctrl+v)
okay thats it, im out, enjoy the god mode while its working
so im also sharing it here, an no i wont update it or do more stuff...
//
if script is activ your hero gets an blue aura and every incoming damage will be zero with a "invincibility" message.
it also gives a "Uber-Damage" buff if the attack would normally not kill the enemy ( ~82.50B Damage )
note : you may have to reactivate it after a new stage
copy n paste it into cheat engine window (ctrl+v)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1577</ID>
<Description>"God"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : EndlessWorld.exe
Version:
Date : 2020-08-04
Author : cfe
This script does blah blah blah
}
define(address,GameAssembly.dll+11052F0)
define(bytes,48 89 5C 24 08)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+11052F0)
label(code)
label(return)
label(regSave)
label(bDone)
newmem:
code:
mov [rsp+08],rbx
cmp byte ptr[bDone],1
je return
mov [regSave],rcx
push rbx
sub rsp,80
mov rcx,GameAssembly.dll+149DB94
mov ecx,[rcx]
call GameAssembly.dll+A7510
mov rcx,GameAssembly.dll+19AB0B6
mov byte ptr[rcx],1
mov rcx,GameAssembly.dll+19982C8
mov rcx,[rcx]
call GameAssembly.dll+B16790
test rax,rax
je EndingLabel
xor edx,edx
mov rcx,rax
call GameAssembly.dll+F997C0
test rax,rax
je EndingLabel
mov rbx,[rax+10]
test rbx,rbx
je EndingLabel
mov rcx,GameAssembly.dll+19982C8
mov rcx,[rcx]
mov rbx,[rbx+30]
call GameAssembly.dll+B16790
mov rcx,rax
test rbx,rbx
je EndingLabel
test rcx,rcx
je EndingLabel
mov rax,GameAssembly.dll+197C7C0
mov rax,[rax]
mov r9,rbx
mov rdx,[rbx+28]
xor r8d,r8d
mov qword ptr[rsp+50],00000000
xorps xmm6,xmm6
movss [rsp+48],xmm6
xorps xmm7,xmm7
movsd [rsp+40],xmm7
mov byte ptr[rsp+38],00
mov [rsp+30],00000009
mov [rsp+28],rax
mov [rsp+20],rbx
call GameAssembly.dll+F937C0
mov rcx,GameAssembly.dll+19982C8
mov rcx,[rcx]
call GameAssembly.dll+B16790
test rax,rax
je EndingLabel
mov rcx,GameAssembly.dll+197C908
mov rcx,[rcx]
mov r9,rbx
mov rdx,[rbx+28]
xor r8d,r8d
mov qword ptr[rsp+50],00000000
movss [rsp+48],xmm6
movsd [rsp+40],xmm7
mov byte ptr[rsp+38],00
mov [rsp+30],00000009
mov [rsp+28],rcx
mov rcx,rax
mov [rsp+20],rbx
call GameAssembly.dll+F937C0
EndingLabel:
add rsp,80
pop rbx
mov rcx,[regSave]
mov byte ptr[bDone],1
jmp return
bDone:
db 0
regSave:
dq 0
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov [rsp+08],rbx
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Request] Endless World
copy and paste in cheat engine but errorcfemen wrote: ↑Tue Aug 04, 2020 7:37 ama friend asked me for a god mode...
so im also sharing it here, an no i wont update it or do more stuff...
//
if script is activ your hero gets an blue aura and every incoming damage will be zero with a "invincibility" message.
it also gives a "Uber-Damage" buff if the attack would normally not kill the enemy ( ~82.50B Damage )
note : you may have to reactivate it after a new stage
copy n paste it into cheat engine window (ctrl+v)
okay thats it, im out, enjoy the god mode while its workingCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1577</ID> <Description>"God"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : EndlessWorld.exe Version: Date : 2020-08-04 Author : cfe This script does blah blah blah } define(address,GameAssembly.dll+11052F0) define(bytes,48 89 5C 24 08) [ENABLE] assert(address,bytes) alloc(newmem,$1000,GameAssembly.dll+11052F0) label(code) label(return) label(regSave) label(bDone) newmem: code: mov [rsp+08],rbx cmp byte ptr[bDone],1 je return mov [regSave],rcx push rbx sub rsp,80 mov rcx,GameAssembly.dll+149DB94 mov ecx,[rcx] call GameAssembly.dll+A7510 mov rcx,GameAssembly.dll+19AB0B6 mov byte ptr[rcx],1 mov rcx,GameAssembly.dll+19982C8 mov rcx,[rcx] call GameAssembly.dll+B16790 test rax,rax je EndingLabel xor edx,edx mov rcx,rax call GameAssembly.dll+F997C0 test rax,rax je EndingLabel mov rbx,[rax+10] test rbx,rbx je EndingLabel mov rcx,GameAssembly.dll+19982C8 mov rcx,[rcx] mov rbx,[rbx+30] call GameAssembly.dll+B16790 mov rcx,rax test rbx,rbx je EndingLabel test rcx,rcx je EndingLabel mov rax,GameAssembly.dll+197C7C0 mov rax,[rax] mov r9,rbx mov rdx,[rbx+28] xor r8d,r8d mov qword ptr[rsp+50],00000000 xorps xmm6,xmm6 movss [rsp+48],xmm6 xorps xmm7,xmm7 movsd [rsp+40],xmm7 mov byte ptr[rsp+38],00 mov [rsp+30],00000009 mov [rsp+28],rax mov [rsp+20],rbx call GameAssembly.dll+F937C0 mov rcx,GameAssembly.dll+19982C8 mov rcx,[rcx] call GameAssembly.dll+B16790 test rax,rax je EndingLabel mov rcx,GameAssembly.dll+197C908 mov rcx,[rcx] mov r9,rbx mov rdx,[rbx+28] xor r8d,r8d mov qword ptr[rsp+50],00000000 movss [rsp+48],xmm6 movsd [rsp+40],xmm7 mov byte ptr[rsp+38],00 mov [rsp+30],00000009 mov [rsp+28],rcx mov rcx,rax mov [rsp+20],rbx call GameAssembly.dll+F937C0 EndingLabel: add rsp,80 pop rbx mov rcx,[regSave] mov byte ptr[bDone],1 jmp return bDone: db 0 regSave: dq 0 address: jmp newmem return: [DISABLE] address: db bytes // mov [rsp+08],rbx dealloc(newmem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
[Link]
Please guide me
Re: [Request] Endless World
its XML format.
ctrl+v in the ▴▾▴▾▴▾▴▾▴▾▴▾▴▾▴▾▴ area
dont open the Auto Assembler window.
ctrl+v in the ▴▾▴▾▴▾▴▾▴▾▴▾▴▾▴▾▴ area
dont open the Auto Assembler window.
Re: [Request] Endless World
I can. thank you cfemen. now the character has an aura ...
[Link]
[Link]
Re: [Request] Endless World
Just wanted to say thanks for the hard work put into making this available. Thanks for the tutorial links.
Watch your backs though, you can get your account suspended. Not sure what the trigger is since I've been using the cheat for quite a while now. Perhaps it's not resetting after i reached something like 5000% ++ difficulty increase.
Found out about this great site by searching for cheats, hope to learn a lot from it in the future.
Watch your backs though, you can get your account suspended. Not sure what the trigger is since I've been using the cheat for quite a while now. Perhaps it's not resetting after i reached something like 5000% ++ difficulty increase.
Found out about this great site by searching for cheats, hope to learn a lot from it in the future.
Re: [Request] Endless World
I updated the cheat table for the latest version, thank you for all the hard work at the start @Betcha.
Decrease enemy stats is working.
Decrease enemy stats is working.
- Attachments
-
- EndlessWorld.CT
- Updated cheat table
- (14.98 KiB) Downloaded 111 times
Re: [Request] Endless World
well, you need the follow things:Esummoner wrote:Thank you, unfortunately it is no longer working, any tips on how to update it?
1. HeroManager Instance
2. Player (HeroManager.MainHero)
2. BattleSuffer (Player+10+30+28)
3. Wstring Skill (XOR it to "0")
4. SkillCaster owner (Player+10+30)
5. SkillCaster caster (Player+10+30)
6. Wstring IDs (L"1028" and L"1029")
-you can create own strings or search for the global static
7. Int Enum EBuffFromType (9)
8. Bool hasVal (false)
9. Double value (0.00)
10. Percent float (0.00f)
//
here updated...
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1579</ID>
<Description>"God"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : EndlessWorld.exe
Version:
Date : 2020-08-04
Author : cfe
This script does blah blah blah
}
define(address,GameAssembly.dll+61EC60)
define(bytes,48 89 5C 24 08)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+61EC60)
label(code)
label(return)
label(regSave)
label(bDone)
newmem:
code:
mov [rsp+08],rbx
cmp byte ptr[bDone],1
je return
mov [regSave],rcx
push rbx
sub rsp,80
mov rcx,GameAssembly.dll+1318FD8
mov ecx,[rcx]
call GameAssembly.dll+F5250
mov rcx,GameAssembly.dll+198D662
mov byte ptr[rcx],1
mov rcx,GameAssembly.dll+1978D90
mov rcx,[rcx]
call GameAssembly.dll+D9F690
test rax,rax
je EndingLabel
xor edx,edx
mov rcx,rax
call GameAssembly.dll+2FAEB0
test rax,rax
je EndingLabel
mov rbx,[rax+10]
test rbx,rbx
je EndingLabel
mov rcx,GameAssembly.dll+1978D90
mov rcx,[rcx]
mov rbx,[rbx+30]
call GameAssembly.dll+D9F690
mov rcx,rax
test rbx,rbx
je EndingLabel
test rcx,rcx
je EndingLabel
mov rax,GameAssembly.dll+195CF28
mov rax,[rax]
mov r9,rbx
mov rdx,[rbx+28]
xor r8d,r8d
mov qword ptr[rsp+50],00000000
xorps xmm6,xmm6
movss [rsp+48],xmm6
xorps xmm7,xmm7
movsd [rsp+40],xmm7
mov byte ptr[rsp+38],00
mov [rsp+30],00000009
mov [rsp+28],rax
mov [rsp+20],rbx
call GameAssembly.dll+2F4EB0
mov rcx,GameAssembly.dll+1978D90
mov rcx,[rcx]
call GameAssembly.dll+D9F690
test rax,rax
je EndingLabel
mov rcx,GameAssembly.dll+195D050
mov rcx,[rcx]
mov r9,rbx
mov rdx,[rbx+28]
xor r8d,r8d
mov qword ptr[rsp+50],00000000
movss [rsp+48],xmm6
movsd [rsp+40],xmm7
mov byte ptr[rsp+38],00
mov [rsp+30],00000009
mov [rsp+28],rcx
mov rcx,rax
mov [rsp+20],rbx
call GameAssembly.dll+2F4EB0
EndingLabel:
add rsp,80
pop rbx
mov rcx,[regSave]
mov byte ptr[bDone],1
jmp return
bDone:
db 0
regSave:
dq 0
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov [rsp+08],rbx
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Request] Endless World
thank you!!!
i really thought with the anti cheat + server sync it would be impossible to make once again a god mode or damage booster.....
and huge thanks for updating it again!!! used it yesterday and then the game updated and i got sad
but no way in this life or next life i could update that code...thats on a whole other level O_o
i really thought with the anti cheat + server sync it would be impossible to make once again a god mode or damage booster.....
and huge thanks for updating it again!!! used it yesterday and then the game updated and i got sad
but no way in this life or next life i could update that code...thats on a whole other level O_o
Re: [Request] Endless World
ASK, Is this game banned account, is the IP Mac PC marked with dev?
the problem is logging in using another account on the same PC can't connect ...
the problem is logging in using another account on the same PC can't connect ...
Re: [Request] Endless World
Been a few days, can we please have an updated table? Thank you
Re: [Request] Endless World
Updated for the last update.
- Attachments
-
- EndlessWorld.CT
- (14.98 KiB) Downloaded 103 times
Re: [Request] Endless World
Something temporary, disabled the anti-cheat.
Replace the code within the Activate Endless World Table script.
Decrease enemy stats doesn't work.
Replace the code within the Activate Endless World Table script.
Code: Select all
define(cheatManagerUpdateDef,CheatManager.Update)
[enable]
{$lua}
LaunchMonoDataCollector()
{$asm}
cheatManagerUpdateDef:
db C3 90 90 90 90
[disable]
cheatManagerUpdateDef:
db 48 89 5C 24 10
-
- Noobzor
- Posts: 5
- Joined: Sun Aug 02, 2020 6:35 pm
- Reputation: 1
Re: [Request] Endless World
how do i fix the anti cheat? i've been scanning but i get way to many results
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