Oh yeah, I forgot to request one of the soulsborne cheat staples...weight! Any way to either change your equipped Code's weight limit or just make it so you can sparkle dash all the time? Bonus points if you can force the unique dodge you get when using Louis's special skill.
Oh and +1 to Infinite Buff Duration as well, that one is fun =P
Last edited by NumberXer0 on Sun Sep 29, 2019 11:39 pm, edited 1 time in total.
Is there a way to edit or add another blood code? There is a queen blood code that requires you to do all of the endings to obtain, and I was wondering if there might be a way to skip all of that.
Problem with face/voice, they use internal index values that can change from person to person since the index value then just points to a string. I haven't found the physique stuff yet. Although height i doubt exists as a savable option.
Ah damn, that sucks to know. Should I give up now, or do you think there's a chance for a workaround?
love to see an option that gives you all vestiga not cores
Problem is, some of those vestiges are items given to you during the story, and not actually placed in the world. A second problem would be the fact that the story can and will change depending on which vestiges you have found and viewed the memory of. If you simply give them to yourself at the beginning, which I know as someone who cheats, most people will do without thinking of the consequences, there is an extremely good chance of you completely breaking that save game when you get to the point of the story you are actually supposed to get one, as restoring them usually triggers conversations. And if you restore them before you are supposed to, that will definitely lead to problems.
So it seems like forge values doesn't stick after save reload. Only way to be powerful is gaining Legit max Level and Max Forge. Anyone else found anything else that would stick that can make character OP?
love to see an option that gives you all vestiga not cores
Problem is, some of those vestiges are items given to you during the story, and not actually placed in the world. A second problem would be the fact that the story can and will change depending on which vestiges you have found and viewed the memory of. If you simply give them to yourself at the beginning, which I know as someone who cheats, most people will do without thinking of the consequences, there is an extremely good chance of you completely breaking that save game when you get to the point of the story you are actually supposed to get one, as restoring them usually triggers conversations. And if you restore them before you are supposed to, that will definitely lead to problems.
A simple Item ID to the Highlighted Item pointer would be nice in this case. I myself hit a glitch where I wasn't given the Isis Core after the Cathedral. I had all the Vestiges and restored her memory, but never got the Core. Now I'm locked out of the ending. Being able to add or change Cores and Vestiges would still be a nice option. But I agree against a code to just add them all. People will break everything that way -_-
Is there a way to add transformations to weapons and veils? Like adding fire to a weapon?
Not directly, but you can use the Highlighted Item pointer to increase the number of crafting materials you have, as long as you have at least 1. Then you can transform as much as you want.
Is it possible to activate the missing bath towel dlc from non-japanese versions of the game?
If not, is it possible to just wear the bath towel outside of the hot springs?
Done mapping the important functions to use for the "free movement" based on mouse orientation (FRotator::Matrix, FRotator::Quat, Frotator::GetUnitAxis, etc.). The idea is to swap InputAxis_MoveForward and InputAxis_MoveRight functions with 2 custom ones that first verify if player is on ground and if not falling (or maybe I'll check directly UMovementComponent::IsFlying). If on ground, execute the default functions; if flying, execute our modified ones that allow free movement in the direction of the mouse orientation Did this in Ashen a while ago, can reproduce it here with ripped and adjusted ASM.