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KS212
Expert Cheater
Posts: 1139 Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 143
Post
by KS212 » Thu Oct 10, 2019 7:07 am
Oops, my bad. I remembered SOMETHING stood out as it was easy to find. All the 'non regular' items are really easy to find as they're pretty damn obviously standout in the lists while the regular gear all follow the same format like Sword_A, Sword_B kinda thing.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
jasonthe13
Expert Cheater
Posts: 82 Joined: Sun Sep 10, 2017 2:59 pm
Reputation: 3
Post
by jasonthe13 » Thu Oct 10, 2019 9:20 am
Can the CE be used in multiplayer?
ospider
Novice Cheater
Posts: 20 Joined: Thu Apr 12, 2018 6:36 pm
Reputation: 4
Post
by ospider » Thu Oct 10, 2019 9:39 am
DarkFearless wrote: ↑ Thu Oct 10, 2019 5:36 am
Lol. It had "Gauntlet" -- so I thought it was a variation of that. Thank you. =).
So after all of this, what does that armor even do? any discernible difference?
Ash
Expert Cheater
Posts: 63 Joined: Sat Nov 04, 2017 3:42 am
Reputation: 7
Post
by Ash » Thu Oct 10, 2019 10:10 am
Thank you for this, the accessory limit is annoying.
--
Seeing as how that was possible, any idea if we can unlock the other glowing accessories without the codes?
To clarify, I mean the horns and hair extensions, not the wings and gauntlets.
KS212
Expert Cheater
Posts: 1139 Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 143
Post
by KS212 » Thu Oct 10, 2019 10:14 am
ospider wrote: ↑ Thu Oct 10, 2019 9:39 am
DarkFearless wrote: ↑ Thu Oct 10, 2019 5:36 am
Lol. It had "Gauntlet" -- so I thought it was a variation of that. Thank you. =).
So after all of this, what does that armor even do? any discernible difference?
Honestly? its fucking worthless
sikapi
What is cheating?
Posts: 1 Joined: Thu Oct 10, 2019 11:53 am
Reputation: 0
Post
by sikapi » Thu Oct 10, 2019 11:55 am
Ahbahl wrote: ↑ Sun Oct 06, 2019 2:22 pm
Could someone make something so we can change which mistle we respawn at when we die/use the return item? Because I wanted to see how many bosses you can skip and still finish the game. Turns out if you dont kill the first boss you'll never get access to the home base.
Well, atleast I got a nice screenshot lmao
How did you do that? And what happen if you kill the final boss, but not the successors?
EDIT- I killed only 2 successors without restoring memories, and skipped the others, I got the neutral ending. So... the game think you saved the skipped successors...
Last edited by
sikapi on Thu Oct 10, 2019 12:14 pm, edited 2 times in total.
Mr. Alien
Cheater
Posts: 39 Joined: Mon Jul 08, 2019 8:31 am
Reputation: 0
Post
by Mr. Alien » Thu Oct 10, 2019 12:11 pm
Tried to attach a debugger to the HP value to try and make a damage reduction script. It just crashed. Denuvo at work?
neonnyanko
What is cheating?
Posts: 4 Joined: Sat Oct 05, 2019 8:33 am
Reputation: 0
Post
by neonnyanko » Thu Oct 10, 2019 4:13 pm
I ended up missing the Demeter blood code, didn't know to go back to her. Anyway to get it without having to do another run? I tried replacing pure blood, daggers, ect with it and it just crashes.
Last edited by
neonnyanko on Thu Oct 10, 2019 6:20 pm, edited 1 time in total.
MUGETSU
Noobzor
Posts: 5 Joined: Thu Oct 10, 2019 5:37 pm
Reputation: 0
Post
by MUGETSU » Thu Oct 10, 2019 5:38 pm
hello is somebody would have the codes of all vestige thank you
xros
Cheater
Posts: 42 Joined: Sat Oct 28, 2017 3:25 am
Reputation: 0
Post
by xros » Thu Oct 10, 2019 5:41 pm
is it possible to have a unlock all mistle/ 100% all maps code?
celerity
Noobzor
Posts: 14 Joined: Sat Jul 20, 2019 5:35 am
Reputation: 6
Post
by celerity » Fri Oct 11, 2019 10:29 am
Weapon & bloodveil zero weight scripts. Not really tested. You might have to re-equip or change your weapon, etc.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<Description>"Zero Weapon Weight"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : CodeVein-Win64-Shipping.exe
Version: 1.03.86465
Author : celerity
}
[ENABLE]
aobscanmodule(Weapon_Weight_aob,CodeVein-Win64-Shipping.exe,F3 0F 58 83 50 01 00 00 * * * 87)
registersymbol(Weapon_Weight_aob)
Weapon_Weight_aob:
xorps xmm0,xmm0 //
nop 5
[DISABLE]
Weapon_Weight_aob:
db F3 0F 58 83 50 01 00 00
unregistersymbol(Weapon_Weight_aob)
{
"CodeVein-Win64-Shipping.exe"+7C89088: E8 03 11 87 F8 - call CodeVein-Win64-Shipping.exe+4FA190
"CodeVein-Win64-Shipping.exe"+7C8908D: 48 8D 4F 60 - lea rcx,[rdi+60]
"CodeVein-Win64-Shipping.exe"+7C89091: 48 89 C3 - mov rbx,rax
"CodeVein-Win64-Shipping.exe"+7C89094: 48 85 C0 - test rax,rax
"CodeVein-Win64-Shipping.exe"+7C89097: 74 27 - je CodeVein-Win64-Shipping.exe+7C890C0
"CodeVein-Win64-Shipping.exe"+7C89099: 48 8B 11 - mov rdx,[rcx]
"CodeVein-Win64-Shipping.exe"+7C8909C: FF 52 18 - call qword ptr [rdx+18]
"CodeVein-Win64-Shipping.exe"+7C8909F: F3 0F 58 83 4C 01 00 00 - addss xmm0,[rbx+0000014C]
"CodeVein-Win64-Shipping.exe"+7C890A7: B2 02 - mov dl,02
"CodeVein-Win64-Shipping.exe"+7C890A9: F3 0F 59 83 54 01 00 00 - mulss xmm0,[rbx+00000154]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+7C890B1: F3 0F 58 83 50 01 00 00 - addss xmm0,[rbx+00000150]
// ---------- DONE INJECTING ----------
"CodeVein-Win64-Shipping.exe"+7C890B9: E8 42 C2 87 F8 - call CodeVein-Win64-Shipping.exe+505300
"CodeVein-Win64-Shipping.exe"+7C890BE: EB 12 - jmp CodeVein-Win64-Shipping.exe+7C890D2
"CodeVein-Win64-Shipping.exe"+7C890C0: 48 8B 01 - mov rax,[rcx]
"CodeVein-Win64-Shipping.exe"+7C890C3: FF 50 18 - call qword ptr [rax+18]
"CodeVein-Win64-Shipping.exe"+7C890C6: B2 02 - mov dl,02
"CodeVein-Win64-Shipping.exe"+7C890C8: E8 33 C2 87 F8 - call CodeVein-Win64-Shipping.exe+505300
"CodeVein-Win64-Shipping.exe"+7C890CD: EB 03 - jmp CodeVein-Win64-Shipping.exe+7C890D2
"CodeVein-Win64-Shipping.exe"+7C890CF: 0F 57 C0 - xorps xmm0,xmm0
"CodeVein-Win64-Shipping.exe"+7C890D2: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"CodeVein-Win64-Shipping.exe"+7C890D7: 48 8B 6C 24 38 - mov rbp,[rsp+38]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<Description>"Zero BloodVeil Weight"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : CodeVein-Win64-Shipping.exe
Version: 1.03.86465
Author : celerity
}
[ENABLE]
aobscanmodule(Bloodveil_Weight_aob,CodeVein-Win64-Shipping.exe,F3 0F 58 83 50 01 00 00 * * * 88)
registersymbol(Bloodveil_Weight_aob)
Bloodveil_Weight_aob:
xorps xmm0,xmm0 //
nop 5
[DISABLE]
Bloodveil_Weight_aob:
db F3 0F 58 83 50 01 00 00
unregistersymbol(Bloodveil_Weight_aob)
{
"CodeVein-Win64-Shipping.exe"+7C89088: E8 03 11 87 F8 - call CodeVein-Win64-Shipping.exe+4FA190
"CodeVein-Win64-Shipping.exe"+7C8908D: 48 8D 4F 60 - lea rcx,[rdi+60]
"CodeVein-Win64-Shipping.exe"+7C89091: 48 89 C3 - mov rbx,rax
"CodeVein-Win64-Shipping.exe"+7C89094: 48 85 C0 - test rax,rax
"CodeVein-Win64-Shipping.exe"+7C89097: 74 27 - je CodeVein-Win64-Shipping.exe+7C890C0
"CodeVein-Win64-Shipping.exe"+7C89099: 48 8B 11 - mov rdx,[rcx]
"CodeVein-Win64-Shipping.exe"+7C8909C: FF 52 18 - call qword ptr [rdx+18]
"CodeVein-Win64-Shipping.exe"+7C8909F: F3 0F 58 83 4C 01 00 00 - addss xmm0,[rbx+0000014C]
"CodeVein-Win64-Shipping.exe"+7C890A7: B2 02 - mov dl,02
"CodeVein-Win64-Shipping.exe"+7C890A9: F3 0F 59 83 54 01 00 00 - mulss xmm0,[rbx+00000154]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+7C890B1: F3 0F 58 83 50 01 00 00 - addss xmm0,[rbx+00000150]
// ---------- DONE INJECTING ----------
"CodeVein-Win64-Shipping.exe"+7C890B9: E8 42 C2 87 F8 - call CodeVein-Win64-Shipping.exe+505300
"CodeVein-Win64-Shipping.exe"+7C890BE: EB 12 - jmp CodeVein-Win64-Shipping.exe+7C890D2
"CodeVein-Win64-Shipping.exe"+7C890C0: 48 8B 01 - mov rax,[rcx]
"CodeVein-Win64-Shipping.exe"+7C890C3: FF 50 18 - call qword ptr [rax+18]
"CodeVein-Win64-Shipping.exe"+7C890C6: B2 02 - mov dl,02
"CodeVein-Win64-Shipping.exe"+7C890C8: E8 33 C2 87 F8 - call CodeVein-Win64-Shipping.exe+505300
"CodeVein-Win64-Shipping.exe"+7C890CD: EB 03 - jmp CodeVein-Win64-Shipping.exe+7C890D2
"CodeVein-Win64-Shipping.exe"+7C890CF: 0F 57 C0 - xorps xmm0,xmm0
"CodeVein-Win64-Shipping.exe"+7C890D2: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"CodeVein-Win64-Shipping.exe"+7C890D7: 48 8B 6C 24 38 - mov rbp,[rsp+38]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
edit: got rid of async
Last edited by
celerity on Sun Oct 13, 2019 4:15 am, edited 1 time in total.
celerity
Noobzor
Posts: 14 Joined: Sat Jul 20, 2019 5:35 am
Reputation: 6
Post
by celerity » Fri Oct 11, 2019 10:31 am
TemptingIcarus wrote: ↑ Thu Oct 10, 2019 4:16 am
Still waiting on Venom Pointer or 100% Status
Venom is -8h from Stun iirc
jasonthe13
Expert Cheater
Posts: 82 Joined: Sun Sep 10, 2017 2:59 pm
Reputation: 3
Post
by jasonthe13 » Fri Oct 11, 2019 11:40 am
so does anybody know if this work in multiplayer?
zachillios
Table Makers
Posts: 905 Joined: Fri Mar 03, 2017 9:05 am
Reputation: 760
Post
by zachillios » Fri Oct 11, 2019 1:36 pm
jasonthe13 wrote: ↑ Fri Oct 11, 2019 11:40 am
so does anybody know if this work in multiplayer?
You are not allowed to inquire about online cheating on this forum. Tables are made to be used for single player/offline only.
ospider
Novice Cheater
Posts: 20 Joined: Thu Apr 12, 2018 6:36 pm
Reputation: 4
Post
by ospider » Fri Oct 11, 2019 5:11 pm
celerity wrote: ↑ Fri Oct 11, 2019 10:29 am
Weapon & bloodveil zero weight scripts. Not really tested. You might have to re-equip or change your weapon, etc.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<Description>"Zero Weapon Weight"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">{ Game : CodeVein-Win64-Shipping.exe
Version: 1.03.86465
Author : celerity
}
[ENABLE]
aobscanmodule(Weapon_Weight_aob,CodeVein-Win64-Shipping.exe,F3 0F 58 83 50 01 00 00 * * * 87)
registersymbol(Weapon_Weight_aob)
Weapon_Weight_aob:
xorps xmm0,xmm0 //
nop 5
[DISABLE]
Weapon_Weight_aob:
db F3 0F 58 83 50 01 00 00
unregistersymbol(Weapon_Weight_aob)
{
"CodeVein-Win64-Shipping.exe"+7C89088: E8 03 11 87 F8 - call CodeVein-Win64-Shipping.exe+4FA190
"CodeVein-Win64-Shipping.exe"+7C8908D: 48 8D 4F 60 - lea rcx,[rdi+60]
"CodeVein-Win64-Shipping.exe"+7C89091: 48 89 C3 - mov rbx,rax
"CodeVein-Win64-Shipping.exe"+7C89094: 48 85 C0 - test rax,rax
"CodeVein-Win64-Shipping.exe"+7C89097: 74 27 - je CodeVein-Win64-Shipping.exe+7C890C0
"CodeVein-Win64-Shipping.exe"+7C89099: 48 8B 11 - mov rdx,[rcx]
"CodeVein-Win64-Shipping.exe"+7C8909C: FF 52 18 - call qword ptr [rdx+18]
"CodeVein-Win64-Shipping.exe"+7C8909F: F3 0F 58 83 4C 01 00 00 - addss xmm0,[rbx+0000014C]
"CodeVein-Win64-Shipping.exe"+7C890A7: B2 02 - mov dl,02
"CodeVein-Win64-Shipping.exe"+7C890A9: F3 0F 59 83 54 01 00 00 - mulss xmm0,[rbx+00000154]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+7C890B1: F3 0F 58 83 50 01 00 00 - addss xmm0,[rbx+00000150]
// ---------- DONE INJECTING ----------
"CodeVein-Win64-Shipping.exe"+7C890B9: E8 42 C2 87 F8 - call CodeVein-Win64-Shipping.exe+505300
"CodeVein-Win64-Shipping.exe"+7C890BE: EB 12 - jmp CodeVein-Win64-Shipping.exe+7C890D2
"CodeVein-Win64-Shipping.exe"+7C890C0: 48 8B 01 - mov rax,[rcx]
"CodeVein-Win64-Shipping.exe"+7C890C3: FF 50 18 - call qword ptr [rax+18]
"CodeVein-Win64-Shipping.exe"+7C890C6: B2 02 - mov dl,02
"CodeVein-Win64-Shipping.exe"+7C890C8: E8 33 C2 87 F8 - call CodeVein-Win64-Shipping.exe+505300
"CodeVein-Win64-Shipping.exe"+7C890CD: EB 03 - jmp CodeVein-Win64-Shipping.exe+7C890D2
"CodeVein-Win64-Shipping.exe"+7C890CF: 0F 57 C0 - xorps xmm0,xmm0
"CodeVein-Win64-Shipping.exe"+7C890D2: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"CodeVein-Win64-Shipping.exe"+7C890D7: 48 8B 6C 24 38 - mov rbp,[rsp+38]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<Description>"Zero BloodVeil Weight"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">{ Game : CodeVein-Win64-Shipping.exe
Version: 1.03.86465
Author : celerity
}
[ENABLE]
aobscanmodule(Bloodveil_Weight_aob,CodeVein-Win64-Shipping.exe,F3 0F 58 83 50 01 00 00 * * * 88)
registersymbol(Bloodveil_Weight_aob)
Bloodveil_Weight_aob:
xorps xmm0,xmm0 //
nop 5
[DISABLE]
Bloodveil_Weight_aob:
db F3 0F 58 83 50 01 00 00
unregistersymbol(Bloodveil_Weight_aob)
{
"CodeVein-Win64-Shipping.exe"+7C89088: E8 03 11 87 F8 - call CodeVein-Win64-Shipping.exe+4FA190
"CodeVein-Win64-Shipping.exe"+7C8908D: 48 8D 4F 60 - lea rcx,[rdi+60]
"CodeVein-Win64-Shipping.exe"+7C89091: 48 89 C3 - mov rbx,rax
"CodeVein-Win64-Shipping.exe"+7C89094: 48 85 C0 - test rax,rax
"CodeVein-Win64-Shipping.exe"+7C89097: 74 27 - je CodeVein-Win64-Shipping.exe+7C890C0
"CodeVein-Win64-Shipping.exe"+7C89099: 48 8B 11 - mov rdx,[rcx]
"CodeVein-Win64-Shipping.exe"+7C8909C: FF 52 18 - call qword ptr [rdx+18]
"CodeVein-Win64-Shipping.exe"+7C8909F: F3 0F 58 83 4C 01 00 00 - addss xmm0,[rbx+0000014C]
"CodeVein-Win64-Shipping.exe"+7C890A7: B2 02 - mov dl,02
"CodeVein-Win64-Shipping.exe"+7C890A9: F3 0F 59 83 54 01 00 00 - mulss xmm0,[rbx+00000154]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+7C890B1: F3 0F 58 83 50 01 00 00 - addss xmm0,[rbx+00000150]
// ---------- DONE INJECTING ----------
"CodeVein-Win64-Shipping.exe"+7C890B9: E8 42 C2 87 F8 - call CodeVein-Win64-Shipping.exe+505300
"CodeVein-Win64-Shipping.exe"+7C890BE: EB 12 - jmp CodeVein-Win64-Shipping.exe+7C890D2
"CodeVein-Win64-Shipping.exe"+7C890C0: 48 8B 01 - mov rax,[rcx]
"CodeVein-Win64-Shipping.exe"+7C890C3: FF 50 18 - call qword ptr [rax+18]
"CodeVein-Win64-Shipping.exe"+7C890C6: B2 02 - mov dl,02
"CodeVein-Win64-Shipping.exe"+7C890C8: E8 33 C2 87 F8 - call CodeVein-Win64-Shipping.exe+505300
"CodeVein-Win64-Shipping.exe"+7C890CD: EB 03 - jmp CodeVein-Win64-Shipping.exe+7C890D2
"CodeVein-Win64-Shipping.exe"+7C890CF: 0F 57 C0 - xorps xmm0,xmm0
"CodeVein-Win64-Shipping.exe"+7C890D2: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"CodeVein-Win64-Shipping.exe"+7C890D7: 48 8B 6C 24 38 - mov rbp,[rsp+38]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
What effect does this have on Ichor ... does it drop it to 0 like the main table?
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