So, here's my table.
I playtested it a bit, seems no crashes - as long as you don't enable it at the main menu, it will crash on the first load.
Built using 1.0.906.0546, might work with newer ones in the future.
Includes one script that gives you:
-
Pointers to Avatar stats. Primary stats, skill stats, perk point math. Hit 'c' to open the character panel, it will refresh the pointer then. I exposed the EntityName for validation.
-
Pointers to last selected Reputation; click on the one (in the game) you want to edit and the pointer will update.
-
Freeze Player Status Points; no more status point changes. Radiation, Food, Drink, Fatigue are all a thing of the past. Includes Travel.
-
Move Speed Mod; this marks the end of the snail simulation. Mind you, there is an internal cap, which I did not bypass (I don't intend to).
-
Player Vision Range Mod; you can see farther. Sometime it flickers, not sure why, I could not care less.
-
Player Detection Rate Mod; scales the time you have to stay in hiding (in the red circles of suspicious characters).
-
Ability Progress Mod; scales the time it takes for those pesky progress bars to reach maximum.
-
Ability Cooldown Mod; scales the time it takes your abilities to cool down.
-
XP Gain Mod; so you can level faster.
-
Carry Weight Bonus; adds you a fixed amount so you can carry that extra loot.
-
Crime Evidence Duration Mod; scales the duration of evidence floaters. Less time to wait for the see-through-wall-guards to calm down.
-
Theft Value Override; allows you to override the theft value. Takes effect when an item is dropped into to "basket".
-
Recharger; some items like shovel and jetpack for example, have a charge. Hold the SHIFT key while mousing over them and when the tooltip appears, their charge will be reset to the Maximum. It works on items on the hotbar, too as long as you hold SHIFT while the tooltip appears.
-
Max Charge Override; works in tandem with
Recharger, when enabled, it patches the maximum charge value as well.
I left out teleportation in the end as there's no reason for having it, it seems.
The table seems to do everything I need, so I am not planning any additions.
All of these hacks are for the main character; just leave your companions behind: they'll just slow you down. They are not very useful, anyway.
I also attached EntityTemplates.rar - this contains a text file with all the EntityTemplates in the game, search it for example for item IDs you want to spawn via the console.
Annoyances aside, the game is pretty good. One wishes
Underrail used the same engine.
Enjoy!
An updated table is available
here with some new additions.
Update #1
These psychic guards that can see through walls and track back an evidence to you even though you left long ago were driving me nuts, to I built and added:
-
Crime Evidence Duration Mod
Update #2
- I copy-pasted the wrong
Crime Evidence Duration Mod code, lol. Fixed now.
Update #3
I finally found an item worth pickpocketing but it's deemed too valuable to steal! WTF? Pickpocketing should go by weight numbnuts! Added:
-
Theft Value Override
Update #4
Not sure why ability cooldowns exist outside of combat. Kicking apart a few rocks piles seems to take forever. Added:
-
Ability Cooldown Mod
Update #5
I got stuck up high with just one Jetpack charge left. I don't understand why these can't be refilled with fuel tanks on the field. Added:
-
Recharger
-
Max Charge Override
Update #6
I had quite enough of those stupid progress bars. Added:
-
Ability Progress Mod