[COMPLETED] [Request] Firestone Idle RPG
Re: [COMPLETED] [Request] Firestone Idle RPG
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Last edited by 294622137 on Sun Nov 15, 2020 9:06 am, edited 3 times in total.
Re: [COMPLETED] [Request] Firestone Idle RPG
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Last edited by 294622137 on Sun Nov 15, 2020 9:11 am, edited 1 time in total.
Re: [COMPLETED] [Request] Firestone Idle RPG
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Last edited by 294622137 on Sun Nov 15, 2020 9:11 am, edited 1 time in total.
Re: [COMPLETED] [Request] Firestone Idle RPG
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Last edited by 294622137 on Sun Nov 15, 2020 9:10 am, edited 1 time in total.
Re: [COMPLETED] [Request] Firestone Idle RPG
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Last edited by 294622137 on Sun Nov 15, 2020 9:10 am, edited 1 time in total.
[COMPLETED] [Request] Firestone Idle RPG
[QUOTE="cfemen, post: 134680, member: 27276"]
its not lua code.
save the code as .ct or directly copy it into the table with ctrl+v
well, its labeled as [2.1.6] so it obviously won't work for the current version :|
use the [Universal Script] one...
[/QUOTE]
Know of any way to know the tavern cards before choosing? that would be very useful and in my opinion it is very low risk
its not lua code.
save the code as .ct or directly copy it into the table with ctrl+v
well, its labeled as [2.1.6] so it obviously won't work for the current version :|
use the [Universal Script] one...
[/QUOTE]
Know of any way to know the tavern cards before choosing? that would be very useful and in my opinion it is very low risk
Last edited by Rokhan on Tue May 26, 2020 4:45 am, edited 1 time in total.
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- Noobzor
- Posts: 13
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Re: [COMPLETED] [Request] Firestone Idle RPG
anny chance to update antiban on version 4.0.6 big thnxcfemen wrote: ↑Sat Sep 28, 2019 2:36 pmto contribute something :
for the case someone is banned and dont know how to use dnSpy:
use Anti-Ban Script in my table and you are free
based of the method from Rysefox
coz its mono it may have a chance that its not working
and this are the checks while the game loads:
change both
if (SpecialGameStatistics.IsCheater)
to
if (!SpecialGameStatistics.IsCheater)
and remove:this complete from the codeCode: Select all
if (BuildSettings.platform == BuildSettings.Platform.Kartridge) { bla bla }
recompile and you can submit your stats even when you flagged as cheater
edit:
updated table with auto. Anti-Ban for everything
How to use:
Start Game
Dont press play! on the Configuration Menu!
Open Table
Activate Find.exe Script
Wait 1 Sec
Activate Main Script
Activate all 4 Anti-Bans Script
Press play!
OLD
NOT WORKING WITH 1.2.4+ VERSION
i recreated the Bypass and its working fine , but i did not create a table yet.
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- Noobzor
- Posts: 13
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Re: [COMPLETED] [Request] Firestone Idle RPG
There's a working cheat out? I thought the recent updates made them not work?sycore1901 wrote: ↑Tue Jul 28, 2020 7:40 ami mean im not banned at all cheating on 4 years old acc upgrade everithing im fine but if i take the hammer i need unbann play on steam
*edit* oh wow, currency works. Anyone know what's a safe range for the currencies?
Re: [COMPLETED] [Request] Firestone Idle RPG
uhm guys.... is the dnspy edit still an option?
i don t seem to find Assembly Csharp >.>
edit: well.... is the currency thing still working without a ban?
i don t seem to find Assembly Csharp >.>
edit: well.... is the currency thing still working without a ban?
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- Noobzor
- Posts: 13
- Joined: Sun Jul 26, 2020 6:00 am
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Re: [COMPLETED] [Request] Firestone Idle RPG
yes im just banned by leaderboard and map rang lvl 27 maxed out from multiplayer feat but starting new acc on diferent steam and curency still fine using 700.000 even the luck mode on tavern and change the other coins in tavern to legit value like 1000 dont start map mission whit 700k u get instant rang 27 and people will report u for leaderboard thats it all in one the gems meteor etc are fine to use no auto ban just on report
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- Noobzor
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Re: [COMPLETED] [Request] Firestone Idle RPG
use the universal one works fine for me just guild not working whit the crystals saad even speeding up the game still not work just the fee attack on 2.8 works fine or 500 speed to open chest fast as possiblesomeguy1 wrote: ↑Tue Jul 28, 2020 5:35 pmThere's a working cheat out? I thought the recent updates made them not work?sycore1901 wrote: ↑Tue Jul 28, 2020 7:40 ami mean im not banned at all cheating on 4 years old acc upgrade everithing im fine but if i take the hammer i need unbann play on steam
*edit* oh wow, currency works. Anyone know what's a safe range for the currencies?
Re: [COMPLETED] [Request] Firestone Idle RPG
Hello, is there a way to get a cooldown hack running for the map missions?
I tried to check on cheatengine w/out any results.
as they take out the Assembly-CSharp.dll ... people tend to use the GameAssembly.dll now?
Somehow when I attach the GameAssembly into dnSpy it won't show me anything.
May someone can help me?
I don't need any fancy rank 27, all chest etc, just a small instruction how to read properly the memory or find values for that game.
How do you guys decompile the GameAssembly?
I tried to check on cheatengine w/out any results.
as they take out the Assembly-CSharp.dll ... people tend to use the GameAssembly.dll now?
Somehow when I attach the GameAssembly into dnSpy it won't show me anything.
May someone can help me?
I don't need any fancy rank 27, all chest etc, just a small instruction how to read properly the memory or find values for that game.
How do you guys decompile the GameAssembly?
Re: [COMPLETED] [Request] Firestone Idle RPG
does it still work?Rysefox wrote: ↑Thu May 07, 2020 6:57 pmUse CE Version 7.1
Heres a script to unlock all chests + unlimited amount:Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>5</ID> <Description>"Unlock all Chests"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Firestone.exe Version: Date : 2020-05-07 Author : Rysefoxx This script does blah blah blah } [ENABLE] aobscanmodule(UnlimitedChests,GameAssembly.dll,81 FF CC CC CC CC CC CC CC CC CC 40 53 48 83 EC 40) // should be unique alloc(newmem,$1000,"GameAssembly.dll"+9347C0) label(code) label(return) newmem: code: ret push rbx sub rsp,40 jmp return UnlimitedChests+0B: jmp newmem nop return: registersymbol(UnlimitedChests) [DISABLE] UnlimitedChests+0B: db 40 53 48 83 EC 40 unregistersymbol(UnlimitedChests) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+9347C0 "GameAssembly.dll"+9347B2: E8 19 AC 81 FF - call GameAssembly.dll+14F3D0 "GameAssembly.dll"+9347B7: CC - int 3 "GameAssembly.dll"+9347B8: CC - int 3 "GameAssembly.dll"+9347B9: CC - int 3 "GameAssembly.dll"+9347BA: CC - int 3 "GameAssembly.dll"+9347BB: CC - int 3 "GameAssembly.dll"+9347BC: CC - int 3 "GameAssembly.dll"+9347BD: CC - int 3 "GameAssembly.dll"+9347BE: CC - int 3 "GameAssembly.dll"+9347BF: CC - int 3 // ---------- INJECTING HERE ---------- "GameAssembly.dll"+9347C0: 40 53 - push rbx "GameAssembly.dll"+9347C2: 48 83 EC 40 - sub rsp,40 // ---------- DONE INJECTING ---------- "GameAssembly.dll"+9347C6: 80 3D D5 BA 4F 01 00 - cmp byte ptr [GameAssembly.dll+1E302A2],00 "GameAssembly.dll"+9347CD: 48 8B D9 - mov rbx,rcx "GameAssembly.dll"+9347D0: 75 12 - jne GameAssembly.dll+9347E4 "GameAssembly.dll"+9347D2: 8B 0D B0 B1 EF 00 - mov ecx,[GameAssembly.dll+182F988] "GameAssembly.dll"+9347D8: E8 D3 AF 7E FF - call GameAssembly.dll+11F7B0 "GameAssembly.dll"+9347DD: C6 05 BE BA 4F 01 01 - mov byte ptr [GameAssembly.dll+1E302A2],01 "GameAssembly.dll"+9347E4: 48 8B 43 18 - mov rax,[rbx+18] "GameAssembly.dll"+9347E8: 48 85 C0 - test rax,rax "GameAssembly.dll"+9347EB: 74 4A - je GameAssembly.dll+934837 "GameAssembly.dll"+9347ED: 48 8B 0D B4 0B 4E 01 - mov rcx,[GameAssembly.dll+1E153A8] } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
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