Not possible without a VM/Emulatekissza wrote: ↑Sat Sep 28, 2019 10:43 pmcfemen wrote: ↑Sat Sep 28, 2019 9:09 pm
this bug could be if you injected before with an older table from me, then the game needs to restart coz the bytes are changed.
but glad its working now
oh i did it understand what you want a complete snapshot of complete memory, not just the pointer^^by the way did you mean about the snapshot
you know cheat engine has a pointer scan thats save to harddrive?
But that snapshot couldn't be used like memory snapshots in let's say zsnes? All pointers to hard disk means including any relevant data? For example I know I can suspend most games without issue and the whole process resuming from the image in ram, I wonder how do I use an image of the associated memory to 'save' and 'load' a game.
Like final fantasy 7 on a ps1 emulator on the last endboss or wherever you want instead of at save points.
Saving inbetween games of chance for a link's awakening to the past or some such, just this time for noita.
[COMPLETED] Noita [Early Access]
Re: [COMPLETED] Noita [Early Access]
- WarStalkeR
- Expert Cheater
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Re: [COMPLETED] Noita [Early Access]
Is it possible to edit wand itself?
Re: [COMPLETED] Noita [Early Access]
no i did not find a way yet, and i dont think i will further investigate, its too much work for an EA game that's gets too often updates and changes :/
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- Noobzor
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Re: [COMPLETED] Noita [Early Access]
I'm mostly looking for "swap magic/wands anywhere", teleport to surface, and map reset but keep wands. Some tables have the first one, but I've only heard about being done with cheat engine in other forums.
Re: [COMPLETED] Noita [Early Access]
You can reset map by deleting world folder (plus world_state and/or magic_numbers if need to reset anger of gods status). Searching for "swap magic/wands anywhere" myself (failed to get a value change that allowed it usage without perk outside mountain even though got it down to one result in boolean searching).
Re: [COMPLETED] Noita [Early Access]
Combined SND's table's unlimited breath code here(plus extended duration for status and 9999 mana instead of 999). [Link]
- Suicidal_Wizard
- What is cheating?
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Re: [COMPLETED] Noita [Early Access]
Any chance at enable/dissable shuffle switch? Has anyone looked into it?
Re: [COMPLETED] Noita [Early Access]
For personal taste I prefer cheats that just make game easier while still stay close to how the game was intended to be played. Thus I made a cheat table that I call Noita Easy Mode.
Options:
damage taken multiplier (0.2x, 0.33x, 0.5x, 0.66x, 0.8x, 1.5x)
Notes:
1. As it is expected that this game will be updated pretty frequently, I'm not making complicated cheat tables for now, but just one or a few simple ones.
Changelog:
2019.10.01 game version updated
Credits:
Thanks cfemen for their help
Options:
damage taken multiplier (0.2x, 0.33x, 0.5x, 0.66x, 0.8x, 1.5x)
Notes:
1. As it is expected that this game will be updated pretty frequently, I'm not making complicated cheat tables for now, but just one or a few simple ones.
Changelog:
2019.10.01 game version updated
Credits:
Thanks cfemen for their help
- Attachments
-
- noita_easy_3.CT
- (6.05 KiB) Downloaded 69 times
Last edited by gjchangmu on Tue Oct 01, 2019 1:31 pm, edited 2 times in total.
Re: [COMPLETED] Noita [Early Access]
nice!gjchangmu wrote: ↑Mon Sep 30, 2019 3:58 pmFor personal taste I prefer cheats that just make game easier while still stay close to how the game was intended to be played. Thus I made a cheat table that I call Noita Easy Mode.
Options:
damage taken multiplier 0.5x
Notes:
1. As I just started playing this game, I have very limited knowledge about it, so I'm not sure whether this works for all circumstances. The code to distinguish between the player and the enemies is currently my guess work, so I'm extremely unsure whether it is proper. This seems to be working in my test of just a few minutes, in which I believe fire damage rate is halved and the explosion is doing less damage to me too, while enemies seems to be not effected. Please let me know if this works as intended if you want to test.
2. As it is expected that this game will be updated pretty frequently, I'm not making complicated cheat tables for now, but just one or a few simple ones.
tip : to make sure to have always reliable player/enemy cmp you can use the data from F3 0F 10 48 30 F3 0F 10 05 to get the player base
Re: [COMPLETED] Noita [Early Access]
Oh, thanks for the tip! I will try it tommorrow. Are the bytes you posted excutable codes that I should use aobscan to search for? If so it should be (slightly) more robust to game update than an address , right?
Re: [COMPLETED] Noita [Early Access]
its an aob yes, and yeah slightly more robust ^^
Re: [COMPLETED] Noita [Early Access]
Has anyone found the transformation time or transformation type address yet?
Re: [COMPLETED] Noita [Early Access]
you can force a transform with my Status Effect Script(Transformations are just Status Effects)
here the IDs : viewtopic.php?f=2&t=10353&start=60#p105091
ID 400 is for "Random Transform"
and 200 is sheep
edit : nope i didnt look for the time
Re: [COMPLETED] Noita [Early Access]
I found maximum hp value and hp value(changes often on transformation) hp is [pBase]+30 and maximum hp is [pBase]+34 (more effective than just full hp toggle for if transformed into weak enemy with low max hp of 5).
Combine Maximum hp with full hp toggle to make sure you keep full hp equal to amount while transformed (God mode causes my game to crash with partial save of world), although doing so seems to increase the max hp of enemies too.
P.S. by Transformation type I meant which enemy you are transformed into.
Combine Maximum hp with full hp toggle to make sure you keep full hp equal to amount while transformed (God mode causes my game to crash with partial save of world), although doing so seems to increase the max hp of enemies too.
P.S. by Transformation type I meant which enemy you are transformed into.
Re: [COMPLETED] Noita [Early Access]
oh i seeBlazesRus wrote: ↑Thu Oct 03, 2019 10:49 pmI found maximum hp value and hp value(changes often on transformation) hp is [pBase]+30 and maximum hp is [pBase]+34 (more effective than just full hp toggle for if transformed into weak enemy with low max hp of 5).
Combine Maximum hp with full hp toggle to make sure you keep full hp equal to amount while transformed (God mode causes my game to crash with partial save of world), although doing so seems to increase the max hp of enemies too.
P.S. by Transformation type I meant which enemy you are transformed into.
no i did not check that or searched for the IDs, its too much time consuming for an EA game :/
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