Straputsky wrote: ↑Mon Mar 07, 2022 8:59 am
Some small cheats I used until the table gets updated. Might work for you, might not.
pProvince, pPlayer, pArmy - pointers that should restore most of the functionality of the extension table.
Emperor HRE - shows current emperor & authority
Curia Controller - current curia leader
Army/Fleet leader - hover in-game over an army to catch the stats of its leader
Power Projection - hover in-game over the PP and it will set all decaying modifiers like "conquered provinces from rival" to 100.*
Protestant Reform Desire - well, exactly this
Siege Days - view the siege and it will show how many days in the current phase passed
Changed - few pointers that changed addresses. Added the ones mentioned a few posts earlier. Added pointer for fort level of a province.
Hotkeys:
Hitting the number 0 will set "Siege Days -> Days passed" to 99 and "Changed -> Province -> Fort level" to 0.
Not the smartest hotkey, but the game has already many shortcuts. First activate pProvince and Siege Days scripts. Afterwards, when you watch a siege and then move to "show province", both pointers have updated. Now hit "0" and the siege ends successfully the next day - no matter fort level or army size (if at least 1k). Works everywhere (in case you want to help foreign nations).
*Decaying modifiers have a max value, which is applied at the end of the month and the game will revert them to this value. For example, declaring war to a rival maxes out at 20 and even if the game shows you 100, you will only get this 20. However, the value is stored and as long as you "update" it from time to time you will never loose this modifier. That is, the +20 for declaring a war to a rival in 1450 can still be active in 1700.
The extension table is included. Most pointers seem to work. I lack several DLC, therefore can't tell for sure. Just came back to the game because of the AI update. I didn't change anything in the scripts which the extension provides. If they didn't work before, they won't now either.