Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

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Namelessy
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Namelessy »

HamishOmegas wrote:
Sat Nov 20, 2021 7:16 pm
Namelessy wrote:
Sat Nov 13, 2021 9:23 pm
Updated the extension table to 1.32.0.0. I might have missed a few pointers so if something is off, tell me which one.
the part of the table where you can change HRE emperor does not function. Please and thank you
Updated a few of the pointers.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

HamishOmegas
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by HamishOmegas »

is there any pointer on the tables where I can change a country from kingdom to empire?

HYPE
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by HYPE »

I found a way to change Ideas but cant find a pointer originating from pPlayer or pGame with Recifens's Table.

If you wanna try for yourself create a custom nation with all Administrative Ideas as they appear in the selection screen.
Eg: Idea 1 "Administrative Efficieny", Idea 2 "Administrative Free Policies" , etc.
Have all Ideas be the weakest version.

do a Grouped search with these values:

4:121 4:1 w:80 4:31 4:1 w:80 4:24 4:1
You get the starter Ideas 1, 2 and your 10th finisher Idea

with
4:32 4:1 w:80 4:131 4:1 w:80 4:19 4:1 w:80 4:227 4:1 w:80 4:134 4:1 w:80 4:205 4:1 w:80 4:128 4:1
you get Ideas 3 to 9

4:121 means Idea 1 is Administrative Efficieny (4byte value 121)
4:1 means the Idea rank - for Administrative Efficieny value 1 is 5%. If you set it to 2 you get the 10% Version.

now you can change the Ideas and the Ranks and after saving and reloading the savegame you can see the changed Ideas.

Namelessy
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Namelessy »

Updated the extension table to 1.32.2 ("General" and "Custom Nation Max Points" pointers)

HamishOmegas
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by HamishOmegas »

Namelessy wrote:
Fri Dec 03, 2021 3:40 pm
Updated the extension table to 1.32.2 ("General" and "Custom Nation Max Points" pointers)

Thank you for all you do. Just to let you know, I can't seem to change the Holy Roman Emperor to a custom nation, which uses the country code "D00"

debugger
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by debugger »

is the main table not updated to the 1.32.2?

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by debugger »

I've used some of the pointers and i have a question, some of them wont stay(for example i made admin efficiency 80 and after i saved and re-opened the game it got back to its natural value) when i close the game come back again. Why does that happen?

JAT0
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by JAT0 »

Very small issue but playing as the Mughals the estate land share pointer isn't working for the 5th slot. The other 4 estates work perfectly, just not for the Jains. Thanks!

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Namelessy »

JAT0 wrote:
Wed Jan 05, 2022 4:32 pm
Very small issue but playing as the Mughals the estate land share pointer isn't working for the 5th slot. The other 4 estates work perfectly, just not for the Jains. Thanks!
I just tried this (thanks for pointing out it was the Mughals, btw). I did a quick test. Started as Timurids, added MUG core, released them as vassals, tag switched to MUG, and integrated TIM. All estates showed up (albeit with wrong names for Ulema, Mansabdars and Merchant Guild, them being Clergy, Nobility and Burghers in the table). And I could fiddle with the land share, loyalty and influence just fine.

This was with no mods.

JAT0
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by JAT0 »

It seems to work in the pointers but doesn't change the value for me in game. I set the tables to 0, but in game the value doesn't change. Tried in a new game and formed the Mughals as Timurids, tried just adding core and releasing, same issue. The issue only seems to be with the 5th estate so if you're shia or hindu, which don't have the dhimmi, it doesn't cause the same issue.

Aaron90
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Aaron90 »

The extension table seems to have problems. When I activate the section that allows for achievements with mods, the achievements don't appear at all.

IgnisGlaciem
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by IgnisGlaciem »

Aaron90 wrote:
Mon Jan 17, 2022 2:22 am
The extension table seems to have problems. When I activate the section that allows for achievements with mods, the achievements don't appear at all.
I'm also now having this issue, but I suspect it's user error, as I've had it working within the last 5 days

Aaron90
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Aaron90 »

IgnisGlaciem wrote:
Mon Jan 17, 2022 12:44 pm
Aaron90 wrote:
Mon Jan 17, 2022 2:22 am
The extension table seems to have problems. When I activate the section that allows for achievements with mods, the achievements don't appear at all.
I'm also now having this issue, but I suspect it's user error, as I've had it working within the last 5 days
By "User Error" you mean that there's a mod that's giving issues?

4426120
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by 4426120 »

Hello, you can help modify it.
This file. I still can't use it in version 1.27
Allow achievements with mods 1.27.2.0
I will be very grateful
Attachments
Allow achievements with mods 1.27.2.0.CT
(584 Bytes) Downloaded 126 times

IgnisGlaciem
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by IgnisGlaciem »

Aaron90 wrote:
Tue Jan 18, 2022 2:55 am
IgnisGlaciem wrote:
Mon Jan 17, 2022 12:44 pm
Aaron90 wrote:
Mon Jan 17, 2022 2:22 am
The extension table seems to have problems. When I activate the section that allows for achievements with mods, the achievements don't appear at all.
I'm also now having this issue, but I suspect it's user error, as I've had it working within the last 5 days
By "User Error" you mean that there's a mod that's giving issues?
I meant more that it suddenly stopped working, without an update to any software, or changes to any mods I was using; worked one day and busted the next. The table appears to load correctly, and the game says it's valid for achievements, but opening the in game achievements list shows a blank box.

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