[COMPLETED] [REQUEST] Crying Suns

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danielyee
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Re: [REQUEST] Crying Suns

Post by danielyee »

hi sir..can u make cooldown weapon n officer life god with full abilities..tq

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Lord Blade
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Re: [REQUEST] Crying Suns

Post by Lord Blade »

It's a shame the debug options don't include something to give you uber officers or always win at ground missions. :p

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cfemen
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Re: [REQUEST] Crying Suns

Post by cfemen »

sslkid wrote:
Sat Sep 21, 2019 4:24 am
Try using this "table" (in quotes as it only changes 1 byte in mem), which enables Debug Mode.

Load game
Load table
Menu bar > Mono > Activate mono features
Enable script

Pressing LAlt+LShift+LCtrl+D+G enables Debug Mode. F1 for Debug commands.
Made for 1.0.1 game version.

Alternatively you can all just edit savegame, as it's only base64 encoded.

---
location in Mono
Assembly-CSharp>CryingSuns.DebugShortcuts>methods>Update()
you can activate mono features with a script :)

Code: Select all

{$lua}
LaunchMonoDataCollector()
{$asm}

DonaldTrampoline
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Re: [COMPLETED] [REQUEST] Crying Suns

Post by DonaldTrampoline »

Can someone give me the file directions to add the table :?:

danielyee
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Re: [COMPLETED] [REQUEST] Crying Suns

Post by danielyee »

hi sir ...the game just updated

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