Hi, thanks for sharing your awesome script Rydian!
I have a tiny request. Do you think you could figure out a way to do a 'teleport to waypoint' kind of script?
Not the mission way point because that might be to complicated, but the one you can set manually yourself. Could speed up precise traveling quite a bit.
I know in theory to just save the coordinates out and then copy them back, but I'm not sure how to make stuff like that happen with a keypress in CE (I know like no Lua).
One problem though, skill timer and multiplier only seem to work for Amara and none of the others. For Zane it shows the remaining time of the Drone it seems.
Think you could find a fix for that or is it only on my end?
What values should I change the loot modifier to to get more Assault rifles and legendary class mods? I'm not too familiar with what to put in the modifier.
One problem though, skill timer and multiplier only seem to work for Amara and none of the others. For Zane it shows the remaining time of the Drone it seems.
Think you could find a fix for that or is it only on my end?
Cheers.
I only played through Amara, the other character skills might be in different slots or something.
What values should I change the loot modifier to to get more Assault rifles and legendary class mods? I'm not too familiar with what to put in the modifier.
If only modifies rarity, it's not intended for drop types. If you remove the additional check/jump in the script it'll revert to the broken behavior where it'll only drop some item types in some values, but it's not all, only a limited subset (which is why it's not useful and I coded in a check/fix for that).
- Updated the coordinate script.
- Updated the currency script, should be more stable now too.
- Removed the bank script 'cause we have up to 300 slots without it now.
Loot drops appear to have been reprogrammed. Today's patch added specific loot pools to bosses and such, most likely the reason for that... but it means no working script. I might work on it when I have time later but classes are busy lately.
Fiddled with the sig and found it, added more comments to it as well, updated table.
Thanks for this awesome table and fast updates. May I ask about a small request?
Since bank slots is not a problem anymore, can you add the same scriprt for the inventory?
It makes me really sad seeing all the guns lying on the ground I would like to pick up, and if not use, sell them.
Thanks for this awesome table and fast updates. May I ask about a small request?
Since bank slots is not a problem anymore, can you add the same scriprt for the inventory?
It makes me really sad seeing all the guns lying on the ground I would like to pick up, and if not use, sell them.
Done, seems to work the same way, saved up 103 items and restarted the game and was at 103/40, but the items were still there. Updating first post in a sec.
It seems that everytime I activate the "Find Skill Points" pointer and tab out of the skills area it crashes the game. Wasn't doing that before, maybe the update borked something?
It seems that everytime I activate the "Find Skill Points" pointer and tab out of the skills area it crashes the game. Wasn't doing that before, maybe the update borked something?
Also crashes when trying to put a point into a skill while having the "Max skills to 99" pointer active.
I found the problem I think. The script does not like DirectX 12 at all. Switching it back to DirectX 11 brings it back to normal. Wonder why they made D12 the default if its still in beta..? Oh well, hopefully this helps anyone else having problems.