but does the anoinments script affect loot chances i almost never see dedicated drops and i see some guns drop frequently from the general loot pool
Are you on the latest Epic version of the game with hotfixes? That's what I work with, there's some minor changes for the Steam build for some reason.
I'm not having an issue with the dedicated drops, myself. I just got two Night Hawkins at once from a single Demoskaggon, for example. Tried again and no drops, then again no drops, then again and one dedicated drop from each (Night Hawkin from one and The Hunt(ed) from another). Some things have multiple dedicated drops, and a dedicated drop is not guaranteed even if they do drop a legendary.
More dedicated drops has been requested a few times, but I can't find a specific roll used for it.
I tried the latest update and things seem to work fine thank you for fixing it
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
While fiddling with various RNG calls I found the specific one responsible for rare spawns, so that's added to the table now.
Still no dice on more dedicated drops and am giving up again. It'd be less work to just use an inventory editor to get the specific parts and stuff you're after.
While fiddling with various RNG calls I found the specific one responsible for rare spawns, so that's added to the table now.
Still no dice on more dedicated drops and am giving up again. It'd be less work to just use an inventory editor to get the specific parts and stuff you're after.
i didn't test dedicated drops but loot chances seem to be normal so i guess it works fine
What I meant is I'm giving up on making a script to make dedicated drops always show up or spawn more often. Since it does not appear to be a unique roll then that'd require either...
A - Editing the contents of the loot pools themselves, would need to be done separately per pool/boss. This is more like what a mod would do (like the ones for BL2 did to change drop changes).
B - Find a more global roll used for it, but that would edit other things at the same time which may not be preferable.
What I meant is I'm giving up on making a script to make dedicated drops always show up or spawn more often. Since it does not appear to be a unique roll then that'd require either...
A - Editing the contents of the loot pools themselves, would need to be done separately per pool/boss. This is more like what a mod would do (like the ones for BL2 did to change drop changes).
B - Find a more global roll used for it, but that would edit other things at the same time which may not be preferable.
- Find Reload Timer fixed.
- Removed a broken/missing test stat in Raw Item Data.
- Renamed the health regen stat to state that it's the "up to x% based on missing health" mechanic. So if you put in 0.10 you'll gave up to 10% regen a second, but it tapers off as you heal like normal skill bonuses of that type would.
- Reworded some warnings/info here and there I think.
I've been trying on and off to find more character/buff stats to expose, but every one I found so far is either exposed as a player/gun stat or is shared code. I found Zane's bonus damage % when shields are full capstone value, but that's shared code and there didn't seem to be a unique value in the registers marking when it was editing that specific value so that's a no-go for normal users.
Rare enemy spawn isn't working. And since that ultimate table's been "retired" that leaves only this one. Reserve ammo makes some enemies invincible for some weird reason as well.
Rare enemy spawn isn't working. And since that ultimate table's been "retired" that leaves only this one. Reserve ammo makes some enemies invincible for some weird reason as well.