Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

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Rydian
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Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

- Screenshot
Image

- Contents
Coordinates: X/Y/Z for you to edit for warping around. Has number pad arrows/-/+ hotkeys set up.
Bullet Position / Teleport: Finds the last place you shot, lets you teleport there by tapping Q.
Mission Timer: Works for the burger delivery missions and trials (visually still counts down, ignore that).
Day Time: Lets you control what time the game is rendered at, for always day or night or whatever.

Player Stats: Health/shield, ammo, and skill cooldown.
Skill Points: Usable skill points left.
Max Skill Rank: Lets you forcibly put 99 ranks into any skill.

Currency: Cash and Eridium.
Golden Keys: Can edit keys, script has a comment with some SHiFT codes.
Shop Info: Exposes the timer so you can force refresh shops.
Inventory Slots: Can raise your inventory slots above the cap. Need to re-do each time you load a char.
Inventory Slots (Alt): A test version of the above that may work for Steam users.

Held Weapon Stats: Fire rate, accuracy, damage, and bullets of your held weapon (does not edit the item itself).
Reload: Useful for slowing down to get a good gif of those Jakobs revolver reloads, mmm boy.
Raw Item Data: Lets you edit an item's level and values, save and reload to make level changes happen!

Mayhem Mode: Finds if it's turned on and what level it's at.
Guardian Tokens: Unspent tokens so you can add/remove some.
Guardian Stats: Lets you change how many tokens are in a stat, can respec. Save/reload in-game to take effect.

Loot Rarity Modifier: Lets you edit drop rarity. Try the golden chest or just combat in general.
Loot Anointment Roll: Lets you change the anoint chance, check the comment for details.
Slot Modifier: Lets you pick the result for the slot machine, check the comments for the values.

Global RNG Modifier: A test script to help debugging/finding things, NOT meant for normal use!

- F.A.Q.
1 - Does this edit item levels?
  • Currently yes, but only the main level and not mayhem level or any parts. I am unwilling to add detailed item editing myself, use another table or a site like http://www.bl3editor.com/ to make detailed adjustments to your gear.
2 - It's not working properly for me, what can I try to fix it?
  • Some entries may not work on the Steam release, I don't have the Steam version to test.
  • Make sure the game is updated/patched, and that you're online to get the latest hotfix (which is downloaded and applied while you sit on the title screen).
  • Change the game settings to use DX11. DX12 doesn't work or has issues on some systems (like mine) so I made the table on DX11.
  • Make sure Cheat Engine is version 7.0 or above.
- Original Video


- Update Video


- Item Leveling Video


- Downloads
The most recent download is the top one, followed by older versions if you need them for some reason.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Borderlands3.CT
May 6th, 2020 (Guardian stuff)
(209.54 KiB) Downloaded 2919 times
Borderlands3.CT
May 5th, 2020 (loot v2)
(208.2 KiB) Downloaded 722 times
Borderlands3.CT
April 23rd, 2020 (Mayhem 2.0, etc)
(197.88 KiB) Downloaded 1951 times
Borderlands3.CT
April 17th, 2020 (update 2)
(105.78 KiB) Downloaded 850 times
Borderlands3.CT
April 17th, 2020 (update)
(108.85 KiB) Downloaded 129 times
Borderlands3.CT
April 17th, 2020
(107.58 KiB) Downloaded 177 times
Borderlands3.CT
April 7th, 2020
(99.93 KiB) Downloaded 1192 times
Borderlands3.CT
March 31st, 2020.
(92.34 KiB) Downloaded 1266 times
Borderlands3.CT
March 29th, 2020
(90.93 KiB) Downloaded 733 times
Borderlands3.CT
March 27th, 2020
(91.37 KiB) Downloaded 740 times
Borderlands3.CT
March 26th, 2020
(96.84 KiB) Downloaded 527 times
Borderlands3.CT
March 22nd, 2020
(94.81 KiB) Downloaded 903 times
Borderlands3.CT
December 19th, 2019
(87.19 KiB) Downloaded 6283 times
Borderlands3.CT
December 12th, 2019
(83.43 KiB) Downloaded 1064 times
Borderlands3.CT
November 22nd, 2019
(78.55 KiB) Downloaded 3345 times
Last edited by Rydian on Wed May 06, 2020 6:34 am, edited 46 times in total.

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Kalamity222
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Re: Borderlands 3 Stats & Stuff

Post by Kalamity222 »

Welp, this is really good.
Wanted something to increase my max ammo on shotguns and launchers.
Thank you.

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Rydian
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Re: Borderlands 3 Stats & Stuff

Post by Rydian »

Updated.

- Rearranged/renamed the X/Y to match the format used with the fixed minimap rotation in-game. This is because I added shortcut keys to warp around (based on the minimap). Use the number pad for it, up/down/left/right there warps you 1,000 units in that direction. Use NUM- to move 5,000 units up, and NUM+ to move 1,000 units down.

- Added weapon stats. Fire rate, accuracy, and damage of your current weapon can be viewed and modified. This isn't the weapon's core stats, this is the modified version taking your skills and such into account (so it does not change the actual weapon item in your inventory).

- Added reload. Reload speed is here in a different structure for some reason (maybe because it's something the character does rather than the weapon). I considered making it an override script since reload is the only exposed variable but I'm leaving it as in case somebody works off of it.

Also I found a variable that seemed to correspond to weapon handling (in the current weapon stats structure). It would change as I respecced into skills that improved handling, but I don't know what it does and it would get overwritten when I swapped weapons anyways so I left it out since it wasn't doing anything useful.

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Rydian
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Re: Borderlands 3 Stats & Stuff

Post by Rydian »

Updated again, added to the player stats a bit.
- Health regen, percent of max health regained per second.
- Shield regen points, same number as the shield stats.
- Shield regen delay, seconds until shield regen starts.
- Skill cooldown speed, a multiplier on how fast it regens.

I was hoping to find the multipliers for Mayhem Mode in order to give an easy way to change game difficulty stats, but I guess it doesn't work the way I was hoping. Nothing's set up if you set the level to 4 or higher either.
Image

I did put the script that finds the current level, or what appears to be it at least.

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Rydian
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Re: Borderlands 3 Stats & Stuff

Post by Rydian »

One more update, added some Guardian Rank stuff.
- Guardian Tokens lets you change how many unspent tokens you have.
- Guardian Ranks lets you freeze or lower your total points in a tree, in case you want to avoid getting the final skill in Enforcer (since it adds friendly fire in the current patch so a lot of people don't want it). Unfortunately it does not retroactively remove existing ranks/skills. Just lets you prevent getting it if you don't have it already.

Also added bullets fired to the weapon stats.

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Rydian
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Re: Borderlands 3 Stats & Stuff

Post by Rydian »

- Patch 1.0.1 changed the offsets for the skill cooldown speed/timer so I fixed those.

- I found the Guardian bonuses (in the number of tokens you've used on them)... but they actually seem to cap out without getting very strong. Vehicle Damage stops increasing at 15%, for example. That's not very much of a bonus for hacking it but I mapped them out anyways just in case. You gotta' save and reload for the changes to update your actual stats!

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Rydian
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Re: Borderlands 3 Stats & Stuff

Post by Rydian »

Updated, added a requested script to force 99 ranks into any skill that you rank up.

As a side note, testing that lead me to learn that "handling" is weapon swap speed. With 99 ranks in Amara's Steady Hands skill, +94% weapon handling makes weapon switching happen super fast.

justiny
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Re: Borderlands 3 Stats & Stuff

Post by justiny »

Skill cooldown speed, a multiplier on how fast it regens, doesn't work

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Rydian
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Re: Borderlands 3 Stats & Stuff

Post by Rydian »

justiny wrote:
Fri Sep 27, 2019 3:59 pm
Skill cooldown speed, a multiplier on how fast it regens, doesn't work
What character? Is it getting changed or reset on the fly by other skills/bonuses? Like the guardian rank one that changes it depending on your shields.

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Re: Borderlands 3 Stats & Stuff

Post by justiny »

Rydian wrote:
Fri Sep 27, 2019 8:09 pm
justiny wrote:
Fri Sep 27, 2019 3:59 pm
Skill cooldown speed, a multiplier on how fast it regens, doesn't work
What character? Is it getting changed or reset on the fly by other skills/bonuses? Like the guardian rank one that changes it depending on your shields.
All 4 characters. With points into skill coodown reductions / rate skills for all 4 characters, it doesn't accelerate their cooldown.

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Rydian
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Re: Borderlands 3 Stats & Stuff

Post by Rydian »

Hunh yeah I loaded the current version of the table and it did stop working, fixed and updated.

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Re: Borderlands 3 Stats & Stuff

Post by Akuma »

Great work Rydian. Nice to see More and more video tutorials.

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visedgrunt
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Re: Borderlands 3 Stats & Stuff

Post by visedgrunt »

The mayhem level was really useful, I found that

Code: Select all

[_mayhembase]+670
referes to whether or not mayhem is active allowing you to enable it on newly created characters. :D

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Rydian
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Re: Borderlands 3 Stats & Stuff

Post by Rydian »

Oh that's a pretty neat use of it.

Also there was a patch today so here's a minor update.

- Fixed golden keys.
- Find Guardian Ranks has been removed, since Hollow Point was fixed in this patch there's no need to spec out of it. If you really want or need to spec out of some Guardian things you can use the Stats finder and reduce your total token count in a tree, turns out the game will recalculate your Guardian rank when you save+reload and I never tested that earlier.

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Re: Borderlands 3 Stats & Stuff

Post by justiny »

visedgrunt wrote:
Thu Oct 03, 2019 10:25 pm
The mayhem level was really useful, I found that

Code: Select all

[_mayhembase]+670
referes to whether or not mayhem is active allowing you to enable it on newly created characters. :D
So just change globalalloc (_mayhembase,8) to globalalloc [_mayhembase]+670 to enable mayhem mode? or the mov rbx,_mayhembase to mov rbx,_mayhembase + 670?

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