Red Alert 2 and Yuri's Revenge

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Dwolf98
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What is cheating?
Posts: 2
Joined: Thu May 04, 2023 4:38 pm
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Re: Red Alert 2 and Yuri's Revenge

Post by Dwolf98 »

Could someone take a look at the ''Yuri 1.000 Simplified.ct'' table from gibberishh and modify the make veterans and reveal map ppointers code to work again with mental omega?and if someone could make a pointer for Psychic immune

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

vathz113
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What is cheating?
Posts: 4
Joined: Wed Sep 04, 2024 8:05 am
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Re: Red Alert 2 and Yuri's Revenge

Post by vathz113 »

vathz113 wrote:
Fri Sep 06, 2024 5:21 am
Progress Update: I did it. Sort off. But only for players 2 through 8, so finding the ai state array for player 1 and any other "extra" players will have to be done manually. Hint: the offset is 1EC from the house id. Speaking of house ids, the MAIN player house id is a FIXED ADDRESS. I mixed the F3 unlimited power cheat table with a unit pointer table (it had a player pointer, so it was the easiest way to get my hands on ai house ids), then added my ai state array pointers for players 2 through 8 along with the fixed address for main player. WAY TOO MUCH MANUAL CONFIGURING FOR OPTIMUM EXPERIENCE, but the basics are basically done, I guess. I'll post it here and let you, masters of the engine, examine my work. Scroll down to the bottom to find the Unit Pointer and House Control.

Hex Calculator: [Link]
Recently did some tinkering. Forgot to upload.
Attachments
House Control Prototype V2.CT
(122.31 KiB) Downloaded 135 times

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