Red Alert 2 and Yuri's Revenge

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SyCo
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Re: Red Alert 2 and Yuri's Revenge

Post by SyCo »

For some reason both yuri's and ra2 crash when using either trainer, is there anything I'm missing?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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gibberishh
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Re: Red Alert 2 and Yuri's Revenge

Post by gibberishh »

SyCo wrote:
Fri Jan 05, 2024 12:52 pm
For some reason both yuri's and ra2 crash when using either trainer, is there anything I'm missing?
There are about 10 different tables across this thread from at least three different developers. You have not stated which ones are not working for you. Nor have you mentioned which cheats (if any) you have activated. Make sure you are using tables specific for your game version. Mods might also prevent cheats from working, depending on how they work, especially if they changed the game's exes. Activating one cheat at a time might help you identify if something specific is causing the crash.

SyCo
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Re: Red Alert 2 and Yuri's Revenge

Post by SyCo »

gibberishh wrote:
Sat Jan 06, 2024 3:28 am
SyCo wrote:
Fri Jan 05, 2024 12:52 pm
For some reason both yuri's and ra2 crash when using either trainer, is there anything I'm missing?
There are about 10 different tables across this thread from at least three different developers. You have not stated which ones are not working for you. Nor have you mentioned which cheats (if any) you have activated. Make sure you are using tables specific for your game version. Mods might also prevent cheats from working, depending on how they work, especially if they changed the game's exes. Activating one cheat at a time might help you identify if something specific is causing the crash.
As I said, NEITHER which means i tried them all, tried to activate one cheat at the time and the game version is correct.
For some reason the game just crashes no matter what i do.

MidoXobiM
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Re: Red Alert 2 and Yuri's Revenge

Post by MidoXobiM »

thank you all very much!

every thing i needed worked, love it with TD mod.

plz if you can edit script for " All Technologies" to work in V-1.001 yr
note it work ~70% but if you build navy or vehicles building the game freeze

CowBoyKyle123
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Re: Red Alert 2 and Yuri's Revenge

Post by CowBoyKyle123 »

I cant get Godmode to work and I also cant get Instant buildings to work either can you guys help me? Like I am clicking on the box but there is no X in it.

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satandidnowrong
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Re: Red Alert 2 and Yuri's Revenge

Post by satandidnowrong »

CowBoyKyle123 wrote:
Mon Feb 12, 2024 3:33 pm
I cant get Godmode to work and I also cant get Instant buildings to work either can you guys help me? Like I am clicking on the box but there is no X in it.
When you hover over the script in CE, there should be a popup that tells you what's wrong.
Often, the array of bytes is bad for the game version you're using.

See:
gibberishh wrote:
Sat Jan 06, 2024 3:28 am
There are about 10 different tables across this thread from at least three different developers.
This may be the start of your journey.

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Re: Red Alert 2 and Yuri's Revenge

Post by tmxprh5858 »

Burch wrote:
Tue May 16, 2017 4:54 pm
Hello there! Would kindly explain what your scripts do? thx
Also I've uploaded CT that works with both Mental Omega and YR, but some options do not work unfortunately. Especially the spy one.
I believe it was also made by "gameplayer", but it is so long ago that I'dont quite remember.

p.S.

Game crashes when I activate options added by you. I tried to isolate them and I think the issue is with Miscellaneous option, but I am not sure
Ok I've tried this one and it mostly works, but "psychic immune" option doesn't works. is any cheat table "psychic immune" works properly?

p.s. Somehow units are one shot one killed by "Hunter-Seeker" support power even if "God mode" option is activated.

AkagamiShanks
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Re: Red Alert 2 and Yuri's Revenge

Post by AkagamiShanks »

dhanayha wrote:
Wed Jul 12, 2023 6:00 pm

hai
i cant thank you enough with your simplified table
i had test for RA2 and Yuri
but on yuri tables i cant activated God Mod everything else is working like a charm
no mod installed
my yuri version is 1.001
just copy this code below and edit it at ur table GODMOD (ALT+G) this code for version 1.001 this code from laserbeak table i'm not own this code

Code: Select all

[ENABLE]
alloc(newmem,2048)
label(ImmuneToC4)
label(newmem1)
label(newmem2)
label(returnhere2)
label(newmem3)
label(returnhere3)

newmem:
mov eax,[ecx+0000021C]
xor ecx,ecx
cmp [gamemd.exe+683D4C],eax
sete cl
mov eax,ecx
ret
nop
nop
nop
nop
ImmuneToC4:
push ecx
mov edx,[ecx+0000021C]
cmp [00A83D4C],edx
setne al
mov edx,[ecx+00000520]
mov cl,[edx+00001577]
and al,cl
pop ecx
ret
nop
nop
nop
nop

newmem1:
cmp dword ptr [edi],00
je gamemd.exe+1F5830
mov bl,[esp+38]
test bl,bl
jne gamemd.exe+1F53DB
mov eax,[esi]
call dword ptr [eax+3C]
test eax,eax
je gamemd.exe+1F53DB
mov ecx,eax
call gamemd.exe+10B6F0
test eax,eax
jne gamemd.exe+1F5830
mov eax,[esi]
mov ecx,esi
call dword ptr [eax+00000088]
mov cl,[eax+00000233]
test cl,cl
jne gamemd.exe+1F5830
jmp gamemd.exe+1F53DB
newmem2:
mov edx,[ecx+0000021C]
cmp [00A83D4C],edx
mov edx,[eax+000000A0]
jne returnhere2
pop ecx
ret 00C
newmem3:
mov ecx,[ebp+0000021C]
call gamemd.exe+10B6F0
test al,al
jne +0C
mov ecx,[00A83D4C]
cmp [esi+0000021C],ecx
je gamemd.exe+11C7D0
mov edx,[esp+38]
mov ecx,[ebp+000006C0]
jmp returnhere3

gamemd.exe+1F53B4:
jmp newmem1
nop
nop
nop
nop

gamemd.exe+122607:
jmp newmem2
nop
returnhere2:

gamemd.exe+30B2A4:
mov cl,[ecx]
test cl,cl
jne gamemd.exe+30B567
mov edx,[ebp+08]
lea ecx,[esi+0000009C]
mov eax,[ecx]
sub eax,[edx]
cvtsi2ss xmm0,eax
mov eax,[edx+04]
sub eax,[ecx+04]
mov ecx,[ecx+08]
lea edi,[esp+34]
movss [edi],xmm0
cvtsi2ss xmm1,eax
sub ecx,[edx+08]
cvtsi2ss xmm2,ecx
mov ecx,[edi]
mov [edi+0C],ecx
lea ebx,[esp+20]
movss [edi+04],xmm1
movss [edi+08],xmm2
mov eax,[edi+08]
mov edx,[edi+04]
push ebx
lea ecx,[esi+00000388]
mov [edi+10],edx
mov [edi+14],eax
call gamemd.exe+C93D0
movsx edx,word ptr [eax]
sub edx,00003FFF
cvtsi2sd xmm0,edx
mulsd xmm0,[gamemd.exe+3E2810]
sub esp,08
movsd [esp],xmm0
call gamemd.exe+CACB0
fstp dword ptr [esp+24]
call gamemd.exe+CAD00
fstp dword ptr [edi+18]
add esp,08
movss xmm0,[edi]
movss xmm1,[edi+04]
movss xmm2,[edi+08]
mulss xmm0,xmm0
mulss xmm1,xmm1
mulss xmm2,xmm2
addss xmm0,xmm1
addss xmm0,xmm2
sqrtss xmm0,xmm0
movss [ebx],xmm0
mulss xmm0,[gamemd.exe+3F4E58]
movss xmm1,[gamemd.exe+3F4E54]
subss xmm1,xmm0
mulss xmm1,[ebp+0C]
movss [esp+10],xmm1
mov eax,[esi]
mov ecx,esi
call dword ptr [eax+3C]
cmp eax,[gamemd.exe+683D4C]
je gamemd.exe+30B567
movss xmm0,[ebx]
cvtsd2ss xmm1,[gamemd.exe+3EC0B0]
comiss xmm0,xmm1
jb gamemd.exe+30B567
movss xmm2,[esp+10]
comiss xmm2,[gamemd.exe+3F4E34]
jb gamemd.exe+30B567
comiss xmm2,[gamemd.exe+3F4E50]
jbe +08
mov [esp+10],3D4CCCCD
lea edx,[esp+40]
movss xmm0,[edx]
movss xmm1,[edx+04]
mulss xmm0,xmm0
mulss xmm1,xmm1
addss xmm0,xmm1
xor eax,eax
mov [edx+08],eax
sqrtss xmm2,xmm0
cvtsd2ss xmm3,[gamemd.exe+3E2800]
comiss xmm2,xmm3
jne +2D
movss xmm0,[edx]
divss xmm0,xmm2
movss [ebx],xmm0
movss xmm1,[edx+04]
divss xmm1,xmm2
movss [ebx+04],xmm1
divss xmm3,xmm2
movss [ebx+08],xmm3
mov ecx,[ebx]
mov edx,[ebx+04]
mov eax,[ebx+08]
jmp +09
mov ecx,[edi+0c]
mov edx,[edi+10]
mov eax,[edi+14]
mov [edi],ecx
mov [edi+04],edx
mov [edi+08],eax
movss xmm0,[edi]
mulss xmm0,[edi+18]
movss xmm1,[edi+04]
mulss xmm1,[esp+1C]
addss xmm0,xmm1
movss [ebx],xmm0
sub esp,08
fld dword ptr [edi+08]
fmul dword ptr [esp+24]
fchs
fstp dword ptr [edi+0C]
fld dword ptr [edi+08]
fmul dword ptr [edi+18]
fstp dword ptr [edi+10]
movss xmm0,[edi]
mulss xmm0,[esp+24]
movss xmm1,[edi+04]
mulss xmm1,[edi+18]
subss xmm0,xmm1
movss xmm1,[edi+10]
movss xmm2,[edi+0c]
mulss xmm1,xmm1
mulss xmm2,xmm2
mulss xmm0,xmm0
addss xmm0,xmm1
addss xmm0,xmm2
sqrtss xmm0,xmm0
movss [esp],xmm0
fld dword ptr [esp]
jmp gamemd.exe+30b4f5

gamemd.exe+31AE69:
mov ecx,[esi+0000021C]
cmp [00A83D4C],ecx
jne gamemd.exe+31AE85
db 90 90 90 90

gamemd.exe+11EA28:
mov ecx,esi
call ImmuneToC4
mov esi,edx
mov edx,[ecx]
nop

gamemd.exe+300521:
mov ecx,edi
call ImmuneToC4
mov cl,al
nop
nop
nop

gamemd.exe+11F414:
mov ecx,[esi+000002B4]
call ImmuneToC4
test al,al
mov eax,ecx
mov ecx,edx
je 0051F456
nop
nop
nop

gamemd.exe+1F6CFC:
mov ecx,[esi+0000021C]
cmp [gamemd.exe+683D4C],ecx
je gamemd.exe+1F6D3F
nop
nop
nop
nop

gamemd.exe+22A917:
mov ecx,[esi+0000021C]
cmp [gamemd.exe+683D4C],ecx
je gamemd.exe+22A976
nop
nop
nop
nop

gamemd.exe+1F6D2A:
mov edx,[esi]
mov ecx,esi
call newmem
nop
test al,al
jne gamemd.exe+1F6D3F

gamemd.exe+1F6D67:
mov ecx,[edi+0000021C]
push esi
call gamemd.exe+F9A90
test al,al
jne gamemd.exe+1F6D8C
mov edx,[esi]
mov ecx,esi
call newmem
nop
test al,al
jne gamemd.exe+1F6D8C

gamemd.exe+31AE89:
call newmem
nop

gamemd.exe+11C71D:
jmp newmem3
nop
nop
nop
test al,al
jne gamemd.exe+11C7D0
mov edx,[esp+38]
mov ecx,[ebp+000006C0]
returnhere3:

gamemd.exe+D7386:
mov edx,[ecx+0000021C]
cmp [gamemd.exe+683D4C],edx
sete al
mov ecx,[edi]
mov edx,ecx
test al,al
jne gamemd.exe+D7413
dec edx
jmp +10

gamemd.exe+10B6F0:
mov eax,[gamemd.exe+68B238]
test eax,eax
je +0C
xor eax,eax
cmp ecx,[gamemd.exe+683D4C]
sete al
ret
mov eax,[ecx+000001EC]
test eax,00000101
jne +03
xor eax,eax
ret
xor eax,eax
inc eax
ret

[DISABLE]
dealloc(newmem)
gamemd.exe+10B6F0:
db A1 38 B2 A8 00 85 C0 75 1D 8A 81 EC 01 00 00 84 C0 75 0D 8A 81 ED 01 00 00 84 C0 75 03 33 C0 C3 B8 01 00 00 00 C3 8B 15 4C 3D A8 00 33 C0 3B CA 0F 94 C0 C3

gamemd.exe+11C71D:
db 8B CE FF 90 60 01 00 00 84 C0 0F 85 A3 00 00 00 8B 54 24 38 8B 8D C0 06 00 00

gamemd.exe+2CD00B:
db 8B 0D E0 71 88 00 8B 16 6A 00 50 8B 81 E8 0F 00 00 50 8B CE FF 92 54 01 00 00

gamemd.exe+11EA28:
db 8B B6 20 05 00 00 8A 86 77 15 00 00 84 C0 0F 84 D9 00 00 00 8A 86 01 17 00 00 84 C0 0F 85 CB 00 00 00

gamemd.exe+300521:
db 8B 87 20 05 00 00 8A 88 77 15 00 00 84 C9 74 05

gamemd.exe+11F414:
db 8B 86 B4 02 00 00 8B 88 20 05 00 00 8A 91 77 15 00 00 84 D2 74 2C 8A 91 01 17 00 00 84 D2 75 22

gamemd.exe+1F6CFC:
db 8B CE FF 92 84 00 00 00 8A 88 2A 0D 00 00 84 C9 75 31 8B 06

gamemd.exe+22A917:
db 8B CE FF 90 84 00 00 00 8A 88 38 0D 00 00 84 C9 74 4D 8B 86 E4 02 00 00

gamemd.exe+1F6D2A:
db 8B 16 8B CE FF 92 60 01 00 00 84 C0 75 07

gamemd.exe+1F6D67:
db 8B 8F 1C 02 00 00 56 E8 1D 2D F0 FF 84 C0 75 15 8B 16 8B CE FF 92 60 01 00 00 84 C0 75 07

gamemd.exe+1F53B0:
db 8B 7C 24 28 83 3F 00 0F 84 73 04 00 00 8A 5C 24 38

gamemd.exe+31AE69:
db 8B CE FF 90 84 00 00 00 8A 88 3A 0D 00 00 84 C9 75 0A

gamemd.exe+31AE89:
db FF 92 60 01 00 00

gamemd.exe+30B363:
db D9 44 24 4C D9 44 24 48 D9 44 24 44 D9 C0 D8 C9 D9 C2 D8 CB 83 C4 08 DE C1 D9 C3 D8 CC DE C1 DD 1C 24 DD D8 DD D8 DD D8 E8 B0 F8 DB FF D9 54 24 28 D8 0D 58 4E 7F 00 8B 06 83 C4 08 8B CE D8 2D 54 4E 7F 00 D8 4D 0C DD 5C 24 10 FF 90 84 00 00 00 DD 44 24 10 DC B0 70 03 00 00 D9 5C 24 10 D9 44 24 20

gamemd.exe+122607:
db 8B 90 A0 00 00 00 8B 01 89 54 24

gamemd.exe+D7386:
db 8B 11 FF 92 84 00 00 00 8B 0F 8B 90 6C 0D 00 00 3B CA 7E 3A 8B 8E 94 06 00 00 8B 11 FF 92 84 00 00 00 8B 0F 8B 90 6C 0D 00 00 D1 E1 A1 84 ED A8 00 2B CA 8B 96 94 06 00 00 8B 92 9C 06 00 00 83 C2 2C 89 02 8B 44 24 14 89 42 04 89 4A 08 8B 96 94 06 00 00 85 D2 74 35 83 3F 00

tmxprh5858
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Re: Red Alert 2 and Yuri's Revenge

Post by tmxprh5858 »

AkagamiShanks wrote:
Sat Mar 16, 2024 1:12 pm
dhanayha wrote:
Wed Jul 12, 2023 6:00 pm

hai
i cant thank you enough with your simplified table
i had test for RA2 and Yuri
but on yuri tables i cant activated God Mod everything else is working like a charm
no mod installed
my yuri version is 1.001
just copy this code below and edit it at ur table GODMOD (ALT+G) this code for version 1.001 this code from laserbeak table i'm not own this code
Does this work for Mental Omega as well? Especially for Psychic immune.

cyborg5742
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Re: Red Alert 2 and Yuri's Revenge

Post by cyborg5742 »

tmxprh5858 wrote:
Sat Mar 16, 2024 5:10 pm
AkagamiShanks wrote:
Sat Mar 16, 2024 1:12 pm
dhanayha wrote:
Wed Jul 12, 2023 6:00 pm

hai
i cant thank you enough with your simplified table
i had test for RA2 and Yuri
but on yuri tables i cant activated God Mod everything else is working like a charm
no mod installed
my yuri version is 1.001
just copy this code below and edit it at ur table GODMOD (ALT+G) this code for version 1.001 this code from laserbeak table i'm not own this code
Does this work for Mental Omega as well? Especially for Psychic immune.
GM from Stalin15 table page 2 already works for MO latest version

vathz113
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Re: Red Alert 2 and Yuri's Revenge

Post by vathz113 »

Ladies. Gentlemen. I don't like to beg. But PLEASE. PLEASE. SOMEONE.

MAKE THIS HAPPEN. I'M BEGGING.

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gibberishh
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Re: Red Alert 2 and Yuri's Revenge

Post by gibberishh »

vathz113 wrote:
Wed Sep 04, 2024 8:06 am
MAKE THIS HAPPEN. I'M BEGGING.
I can't make out what is happening in this video... what is the cheat? What is this person actually achieving? What 'house' is being 'hacked' and turned into what?

vathz113
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Re: Red Alert 2 and Yuri's Revenge

Post by vathz113 »

gibberishh wrote:
Wed Sep 04, 2024 2:55 pm
vathz113 wrote:
Wed Sep 04, 2024 8:06 am
MAKE THIS HAPPEN. I'M BEGGING.
I can't make out what is happening in this video... what is the cheat? What is this person actually achieving? What 'house' is being 'hacked' and turned into what?
He's controlling an ai, along with all its structures. Essentially, he's "becoming" a different player. He's achieving this by changing the P1 controls to a different player's pointer, I think. I do not know how to do this.

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gibberishh
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Re: Red Alert 2 and Yuri's Revenge

Post by gibberishh »

vathz113 wrote:
Wed Sep 04, 2024 6:05 pm
He's controlling an ai, along with all its structures. Essentially, he's "becoming" a different player. He's achieving this by changing the P1 controls to a different player's pointer, I think. I do not know how to do this.
Okay, I'll look at this in the next few days.

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Re: Red Alert 2 and Yuri's Revenge

Post by vathz113 »

Progress Update: I did it. Sort off. But only for players 2 through 8, so finding the ai state array for player 1 and any other "extra" players will have to be done manually. Hint: the offset is 1EC from the house id. Speaking of house ids, the MAIN player house id is a FIXED ADDRESS. I mixed the F3 unlimited power cheat table with a unit pointer table (it had a player pointer, so it was the easiest way to get my hands on ai house ids), then added my ai state array pointers for players 2 through 8 along with the fixed address for main player. WAY TOO MUCH MANUAL CONFIGURING FOR OPTIMUM EXPERIENCE, but the basics are basically done, I guess. I'll post it here and let you, masters of the engine, examine my work. Scroll down to the bottom to find the Unit Pointer and House Control.

Hex Calculator: [Link]
Attachments
House Control Prototype.CT
Scroll to the bottom, find the House Control. Remember, the offset of AI State is 1EC from player house.
(108.19 KiB) Downloaded 77 times

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