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exloserr
Expert Cheater
Posts: 51 Joined: Fri Aug 25, 2017 1:05 pm
Reputation: 11
Post
by exloserr » Sun Mar 15, 2020 3:39 pm
is it possible to swap entities like in Borderderlands 2?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
niebaum
Cheater
Posts: 30 Joined: Thu Jun 15, 2017 8:39 am
Reputation: 0
Post
by niebaum » Sun Mar 15, 2020 6:39 pm
williamcll wrote: ↑ Sun Mar 15, 2020 3:30 pm
Which is currently the most updated version? I know the OP have some working configs but not all of them.
None of them works with the Steam version, at least not the Tooltip Pointer, which is the feature that I need to use the most.
yummyl
Cheater
Posts: 31 Joined: Tue Sep 24, 2019 12:59 pm
Reputation: 1
Post
by yummyl » Sun Mar 15, 2020 8:10 pm
williamcll wrote: ↑ Sun Mar 15, 2020 3:30 pm
None of them works with the Steam version, at least not the Tooltip Pointer, which is the feature that I need to use the most.
Guys you can all come to the Borderlands 3 modding discord, they have updated the tooltip pointer
[Link]
totalabyss
Expert Cheater
Posts: 205 Joined: Sat Dec 02, 2017 5:44 am
Reputation: 26
Post
by totalabyss » Sun Mar 15, 2020 11:45 pm
Is anyone working on the steam version ? As this one is not working for it.
yummyl
Cheater
Posts: 31 Joined: Tue Sep 24, 2019 12:59 pm
Reputation: 1
Post
by yummyl » Mon Mar 16, 2020 10:11 am
totalabyss wrote: ↑ Sun Mar 15, 2020 11:45 pm
Is anyone working on the steam version ? As this one is not working for it.
As i wrote earlier borderlands 3 modding discord is fantastic, plus search for fearlessrevolution trainer for this game, that one is updated
exloserr
Expert Cheater
Posts: 51 Joined: Fri Aug 25, 2017 1:05 pm
Reputation: 11
Post
by exloserr » Mon Mar 16, 2020 4:12 pm
entity swap? ;-;
Impala
Table Makers
Posts: 659 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 457
Post
by Impala » Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items
copy and paste into cheat engine
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>168</ID>
<Description>"Tooltip Pointer (save & load after updating level)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)
label(code)
label(return)
label(tooltipPtr)
newmem:
mov rax,tooltipPtr
mov [rax],r14
code:
mov rax,[r14]
xor edx,edx
jmp return
tooltipPtr:
dq 0
tooltip:
jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)
[DISABLE]
tooltip:
db 49 8B 06 31 D2
unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16320</ID>
<Description>"Base Address Raw"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16327</ID>
<Description>"Saved Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A4</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16328</ID>
<Description>"Level Req Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A8</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16329</ID>
<Description>"Item Score Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>204</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16330</ID>
<Description>"Type"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>208</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16331</ID>
<Description>"Balance"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>20F</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16332</ID>
<Description>"Manufacturer"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>218</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16326</ID>
<Description>"Item Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>228</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16335</ID>
<Description>"Item Component "</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>220</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16334</ID>
<Description>"Annointed Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>238</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16336</ID>
<Description>"Annointed (Part Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>230</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16337</ID>
<Description>"Annointed (Aspect Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>348</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16333</ID>
<Description>"Sell Price"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1FC</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
UsernameMaul
What is cheating?
Posts: 4 Joined: Mon Mar 25, 2019 3:04 am
Reputation: 0
Post
by UsernameMaul » Tue Mar 17, 2020 2:34 am
ImpalaPUA wrote: ↑ Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items
copy and paste into cheat engine
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>168</ID>
<Description>"Tooltip Pointer (save & load after updating level)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)
label(code)
label(return)
label(tooltipPtr)
newmem:
mov rax,tooltipPtr
mov [rax],r14
code:
mov rax,[r14]
xor edx,edx
jmp return
tooltipPtr:
dq 0
tooltip:
jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)
[DISABLE]
tooltip:
db 49 8B 06 31 D2
unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16320</ID>
<Description>"Base Address Raw"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16327</ID>
<Description>"Saved Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A4</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16328</ID>
<Description>"Level Req Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A8</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16329</ID>
<Description>"Item Score Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>204</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16330</ID>
<Description>"Type"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>208</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16331</ID>
<Description>"Balance"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>20F</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16332</ID>
<Description>"Manufacturer"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>218</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16326</ID>
<Description>"Item Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>228</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16335</ID>
<Description>"Item Component "</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>220</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16334</ID>
<Description>"Annointed Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>238</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16336</ID>
<Description>"Annointed (Part Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>230</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16337</ID>
<Description>"Annointed (Aspect Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>348</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16333</ID>
<Description>"Sell Price"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1FC</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
where is this being added exactly on cheat engine?
exloserr
Expert Cheater
Posts: 51 Joined: Fri Aug 25, 2017 1:05 pm
Reputation: 11
Post
by exloserr » Tue Mar 17, 2020 4:26 am
ImpalaPUA wrote: ↑ Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items
copy and paste into cheat engine
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>168</ID>
<Description>"Tooltip Pointer (save & load after updating level)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)
label(code)
label(return)
label(tooltipPtr)
newmem:
mov rax,tooltipPtr
mov [rax],r14
code:
mov rax,[r14]
xor edx,edx
jmp return
tooltipPtr:
dq 0
tooltip:
jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)
[DISABLE]
tooltip:
db 49 8B 06 31 D2
unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16320</ID>
<Description>"Base Address Raw"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16327</ID>
<Description>"Saved Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A4</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16328</ID>
<Description>"Level Req Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A8</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16329</ID>
<Description>"Item Score Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>204</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16330</ID>
<Description>"Type"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>208</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16331</ID>
<Description>"Balance"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>20F</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16332</ID>
<Description>"Manufacturer"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>218</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16326</ID>
<Description>"Item Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>228</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16335</ID>
<Description>"Item Component "</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>220</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16334</ID>
<Description>"Annointed Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>238</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16336</ID>
<Description>"Annointed (Part Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>230</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16337</ID>
<Description>"Annointed (Aspect Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>348</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16333</ID>
<Description>"Sell Price"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1FC</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
can you do entity swap? ;3
UsernameMaul
What is cheating?
Posts: 4 Joined: Mon Mar 25, 2019 3:04 am
Reputation: 0
Post
by UsernameMaul » Tue Mar 17, 2020 8:13 am
exassasinx wrote: ↑ Tue Mar 17, 2020 4:26 am
ImpalaPUA wrote: ↑ Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items
copy and paste into cheat engine
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>168</ID>
<Description>"Tooltip Pointer (save & load after updating level)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)
label(code)
label(return)
label(tooltipPtr)
newmem:
mov rax,tooltipPtr
mov [rax],r14
code:
mov rax,[r14]
xor edx,edx
jmp return
tooltipPtr:
dq 0
tooltip:
jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)
[DISABLE]
tooltip:
db 49 8B 06 31 D2
unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16320</ID>
<Description>"Base Address Raw"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16327</ID>
<Description>"Saved Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A4</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16328</ID>
<Description>"Level Req Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A8</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16329</ID>
<Description>"Item Score Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>204</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16330</ID>
<Description>"Type"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>208</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16331</ID>
<Description>"Balance"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>20F</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16332</ID>
<Description>"Manufacturer"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>218</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16326</ID>
<Description>"Item Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>228</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16335</ID>
<Description>"Item Component "</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>220</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16334</ID>
<Description>"Annointed Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>238</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16336</ID>
<Description>"Annointed (Part Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>230</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16337</ID>
<Description>"Annointed (Aspect Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>348</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16333</ID>
<Description>"Sell Price"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1FC</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
can you do entity swap? ;3
i am gonna say no. very new to cheat engine.
Impala
Table Makers
Posts: 659 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 457
Post
by Impala » Tue Mar 17, 2020 2:04 pm
exassasinx wrote: ↑ Tue Mar 17, 2020 4:26 am
ImpalaPUA wrote: ↑ Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items
copy and paste into cheat engine
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>168</ID>
<Description>"Tooltip Pointer (save & load after updating level)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)
label(code)
label(return)
label(tooltipPtr)
newmem:
mov rax,tooltipPtr
mov [rax],r14
code:
mov rax,[r14]
xor edx,edx
jmp return
tooltipPtr:
dq 0
tooltip:
jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)
[DISABLE]
tooltip:
db 49 8B 06 31 D2
unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16320</ID>
<Description>"Base Address Raw"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16327</ID>
<Description>"Saved Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A4</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16328</ID>
<Description>"Level Req Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A8</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16329</ID>
<Description>"Item Score Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>204</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16330</ID>
<Description>"Type"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>208</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16331</ID>
<Description>"Balance"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>20F</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16332</ID>
<Description>"Manufacturer"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>218</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16326</ID>
<Description>"Item Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>228</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16335</ID>
<Description>"Item Component "</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>220</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16334</ID>
<Description>"Annointed Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>238</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16336</ID>
<Description>"Annointed (Part Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>230</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16337</ID>
<Description>"Annointed (Aspect Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>348</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16333</ID>
<Description>"Sell Price"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1FC</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
can you do entity swap? ;3
What is entity swap and which CT is it in
exloserr
Expert Cheater
Posts: 51 Joined: Fri Aug 25, 2017 1:05 pm
Reputation: 11
Post
by exloserr » Tue Mar 17, 2020 3:09 pm
ImpalaPUA wrote: ↑ Tue Mar 17, 2020 2:04 pm
exassasinx wrote: ↑ Tue Mar 17, 2020 4:26 am
ImpalaPUA wrote: ↑ Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items
copy and paste into cheat engine
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>168</ID>
<Description>"Tooltip Pointer (save & load after updating level)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)
label(code)
label(return)
label(tooltipPtr)
newmem:
mov rax,tooltipPtr
mov [rax],r14
code:
mov rax,[r14]
xor edx,edx
jmp return
tooltipPtr:
dq 0
tooltip:
jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)
[DISABLE]
tooltip:
db 49 8B 06 31 D2
unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16320</ID>
<Description>"Base Address Raw"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16327</ID>
<Description>"Saved Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A4</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16328</ID>
<Description>"Level Req Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A8</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16329</ID>
<Description>"Item Score Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>204</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16330</ID>
<Description>"Type"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>208</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16331</ID>
<Description>"Balance"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>20F</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16332</ID>
<Description>"Manufacturer"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>218</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16326</ID>
<Description>"Item Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>228</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16335</ID>
<Description>"Item Component "</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>220</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16334</ID>
<Description>"Annointed Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>238</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16336</ID>
<Description>"Annointed (Part Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>230</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16337</ID>
<Description>"Annointed (Aspect Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>348</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16333</ID>
<Description>"Sell Price"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1FC</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
can you do entity swap? ;3
What is entity swap and which CT is it in
viewtopic.php?t=165
it's in the Borderlands 2 cheat table, entity swap basically let you swap one enemy for another, reload the level(going through a loading screen) will make the level start spawning the enemy you swapped to.
Ash_
What is cheating?
Posts: 1 Joined: Tue Mar 17, 2020 7:11 pm
Reputation: 0
Post
by Ash_ » Tue Mar 17, 2020 7:12 pm
ImpalaPUA wrote: ↑ Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items
copy and paste into cheat engine
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>168</ID>
<Description>"Tooltip Pointer (save & load after updating level)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)
label(code)
label(return)
label(tooltipPtr)
newmem:
mov rax,tooltipPtr
mov [rax],r14
code:
mov rax,[r14]
xor edx,edx
jmp return
tooltipPtr:
dq 0
tooltip:
jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)
[DISABLE]
tooltip:
db 49 8B 06 31 D2
unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16320</ID>
<Description>"Base Address Raw"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16327</ID>
<Description>"Saved Level"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A4</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16328</ID>
<Description>"Level Req Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1A8</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16329</ID>
<Description>"Item Score Display"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>204</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16330</ID>
<Description>"Type"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>208</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16331</ID>
<Description>"Balance"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>20F</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16332</ID>
<Description>"Manufacturer"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>218</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16326</ID>
<Description>"Item Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>228</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16335</ID>
<Description>"Item Component "</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>220</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16334</ID>
<Description>"Annointed Component Count"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>238</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16336</ID>
<Description>"Annointed (Part Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>230</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16337</ID>
<Description>"Annointed (Aspect Data)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>348</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16333</ID>
<Description>"Sell Price"</Description>
<VariableType>4 Bytes</VariableType>
<Address>tooltipPtr</Address>
<Offsets>
<Offset>1FC</Offset>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Works fine, thanks.
QTEila
Novice Cheater
Posts: 16 Joined: Sat Aug 24, 2019 6:25 pm
Reputation: 2
Post
by QTEila » Wed Mar 18, 2020 12:14 am
Can someone update the main table to work with steam and the new hotfix/update for epic? would love for Zanzers mousover scripts to work again.
Impala
Table Makers
Posts: 659 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 457
Post
by Impala » Wed Mar 18, 2020 12:18 pm
exassasinx wrote: ↑ Tue Mar 17, 2020 3:09 pm
ImpalaPUA wrote: ↑ Tue Mar 17, 2020 2:04 pm
exassasinx wrote: ↑ Tue Mar 17, 2020 4:26 am
can you do entity swap? ;3
What is entity swap and which CT is it in
viewtopic.php?t=165
it's in the Borderlands 2 cheat table, entity swap basically let you swap one enemy for another, reload the level(going through a loading screen) will make the level start spawning the enemy you swapped to.
I spoke to the original maker(s) of that, and they said they would eventually play borderlands 3, but I don't see those getting created by them anywhere in the near future