Is there a section in this thread on how to add an anointed part to a weapon that doesn't have it?
I know I have to add an extra component to the list but it crashes when I put 1 on the Anointed Part Count and can't change the (??) values.
Yeah bud, figured it out a little while ago viewtopic.php?p=104660#p104660
Just copy the value in the green box from an anointed weapon/item onto an unanointed one then increase anointed parts to 1 and relog.
You'll frequently crash while doing this, so expect to take a few attempts for each item.
Is there a section in this thread on how to add an anointed part to a weapon that doesn't have it?
I know I have to add an extra component to the list but it crashes when I put 1 on the Anointed Part Count and can't change the (??) values.
Yeah bud, figured it out a little while ago viewtopic.php?p=104660#p104660
Just copy the value in the green box from an anointed weapon/item onto an unanointed one then increase anointed parts to 1 and relog.
You'll frequently crash while doing this, so expect to take a few attempts for each item.
[Link]
You should check the memory first and manually add it.
it's also necessary to pause the game.
Last edited by cen2o on Sat Sep 28, 2019 5:58 am, edited 1 time in total.
You should check the memory first and manually add it.
Edited the Item Component Count and the Annointed Part Count manually from within the Memory Viewer just now and it crashed shortly after I changed the Annointed from 0 to 1.
You should check the memory first and manually add it.
Edited the Item Component Count and the Annointed Part Count manually from within the Memory Viewer just now and it crashed shortly after I changed the Annointed from 0 to 1.
With my extensive testing yesterday, adding anointment to non anointed items seems to crash more than anything else. It's basically just hope and luck. I crashed 9 times in a row before it took the anointment
Hi! I've figured out how to edit Anointed gear but I am curious on how to change the modifier on it. For example when I added the GPart_All_SkillEnd_CritDamage I only get 25% extra crit damage but I want to edit that. If anyone could help me out that would be great!
Hi! I've figured out how to edit Anointed gear but I am curious on how to change the modifier on it. For example when I added the GPart_All_SkillEnd_CritDamage I only get 25% extra crit damage but I want to edit that. If anyone could help me out that would be great!
It's not really possible. That 25% is a set amount determined by the anointed part itself. The best you can do right now is stack several different parts that have crit damage, or if your character has a skill that boosts crit damage you can edit the amount of points you have in it. The game has hard caps for some stats though, but you should be able to easily reach a value you like.
You should check the memory first and manually add it.
Edited the Item Component Count and the Annointed Part Count manually from within the Memory Viewer just now and it crashed shortly after I changed the Annointed from 0 to 1.
With my extensive testing yesterday, adding anointment to non anointed items seems to crash more than anything else. It's basically just hope and luck. I crashed 9 times in a row before it took the anointment
When it did take it, what was the first thing you did?
Increased Annointed Part Count? Or add the Annointed Part Data?
Edited the Item Component Count and the Annointed Part Count manually from within the Memory Viewer just now and it crashed shortly after I changed the Annointed from 0 to 1.
With my extensive testing yesterday, adding anointment to non anointed items seems to crash more than anything else. It's basically just hope and luck. I crashed 9 times in a row before it took the anointment
When it did take it, what was the first thing you did?
Increased Annointed Part Count? Or add the Annointed Part Data?
[Link] mouse over any anointed weapon in game. Open it up in Cheat Engine with ITEM SCORE DISPLAY change display to 4 byte hex. The RED circle I have will be populated with a number. COPY THAT NUMBER!
Now go open your non-anointed weapon in Cheat ENgine - ITEM SCORE DISPLAY - 4 byte hex - the red circle will be all 00000000, the number you copied from the ANOINTED item needs to be typed where the red circle is. Change the GREEN circle to 1 - quit game to main menu and hope you don't crash - IF you crash do it all over again and hope you don't crash. Keep doing it until you don't crash
[Link] mouse over any anointed weapon in game. Open it up in Cheat Engine with ITEM SCORE DISPLAY change display to 4 byte hex. The RED circle I have will be populated with a number. COPY THAT NUMBER!
Now go open your non-anointed weapon in Cheat ENgine - ITEM SCORE DISPLAY - 4 byte hex - the red circle will be all 00000000, the number you copied from the ANOINTED item needs to be typed where the red circle is. Change the GREEN circle to 1 - quit game to main menu and hope you don't crash - IF you crash do it all over again and hope you don't crash. Keep doing it until you don't crash
^That right there folks, is exactly how you turn a non-Annointed into an Annointed. Thx bra, worked first try for me. Gonna do it for the rest of my guns now.
[Link] mouse over any anointed weapon in game. Open it up in Cheat Engine with ITEM SCORE DISPLAY change display to 4 byte hex. The RED circle I have will be populated with a number. COPY THAT NUMBER!
Now go open your non-anointed weapon in Cheat ENgine - ITEM SCORE DISPLAY - 4 byte hex - the red circle will be all 00000000, the number you copied from the ANOINTED item needs to be typed where the red circle is. Change the GREEN circle to 1 - quit game to main menu and hope you don't crash - IF you crash do it all over again and hope you don't crash. Keep doing it until you don't crash
^That right there folks, is exactly how you turn a non-Annointed into an Annointed. Thx bra, worked first try for me. Gonna do it for the rest of my guns now.
Glad it worked for ya, i've been having nothing but crashes all day long trying to do it. Also, you can put anointments on your class mods by doing this also.