Borderlands 3 +30

Upload your cheat tables here (No requests)
Resolve
Expert Cheater
Expert Cheater
Posts: 75
Joined: Sat Aug 25, 2018 2:59 am
Reputation: 11

Re: Borderlands 3 +14

Post by Resolve »

fazro wrote:
Sat Sep 21, 2019 11:14 pm
Tried to make a 60 component classmod, ended up with this thing instead after saving. I had such high hopes, too...

Image

It ended up becoming a 3 component mod, but maybe there's some useful data on here? Interestingly enough from the +348 pointer posted earlier, it looks like there are 9 total anointment mods, but only 5 of them show up.
How did you manage to get the anointments to stick? Every time I try to move them they just revert back to normal.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

thecordismarki
Noobzor
Noobzor
Posts: 5
Joined: Sun Sep 22, 2019 12:18 am
Reputation: 0

Re: Borderlands 3 +14

Post by thecordismarki »

who can share save with "EMP Legendary Grenade", will be appreciated

fazro
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Sep 21, 2019 11:02 pm
Reputation: 0

Re: Borderlands 3 +14

Post by fazro »

Resolve wrote:
Sun Sep 22, 2019 12:17 am
How did you manage to get the anointments to stick? Every time I try to move them they just revert back to normal.
I didn't actually do this myself, it just happened when I was extending the components on the mod. I'm not sure what actually determines what anointments, but I've been trying to look for hints in the memory.

Resolve
Expert Cheater
Expert Cheater
Posts: 75
Joined: Sat Aug 25, 2018 2:59 am
Reputation: 11

Re: Borderlands 3 +14

Post by Resolve »

Zanzer wrote:
Sat Sep 21, 2019 1:16 am
The Appointed components appear to be stored inside the pointer at offset +348.
Though, it didn't appear to save. There are probably other addresses related to it.

Code: Select all

InventoryAbilityAspectData
GPart_Siren_Slam_ReturnDamage.GPart_Siren_Slam_ReturnDamage.AspectList_InventoryAbilityAspectData
GPart_Siren_Slam_MeleeDamage.GPart_Siren_Slam_MeleeDamage.AspectList_InventoryAbilityAspectData
GPart_Siren_Slam_DamageReduction.GPart_Siren_Slam_DamageReduction.AspectList_InventoryAbilityAspectData
GPart_Siren_Grasp_ConstantNova.GPart_Siren_Grasp_ConstantNova.AspectList_InventoryAbilityAspectData
GPart_Operative_DroneActiveMovespeed.GPart_Operative_DroneActiveMovespeed.AspectList_InventoryAbilityAspectData
GPart_Operative_CloneActive_HealthRegen.GPart_Operative_CloneActive_HealthRegen.AspectList_InventoryAbilityAspectData
GPart_Operative_BarrierDeploy_ShieldRecharge.GPart_Operative_BarrierDeploy_ShieldRecharge.AspectList_InventoryAbilityAspectData
GPart_Gunner_ShieldHealthMax.GPart_Gunner_ShieldHealthMax.AspectList_InventoryAbilityAspectData
GPart_Gunner_KillsLowerCooldown.GPart_Gunner_KillsLowerCooldown.AspectList_InventoryAbilityAspectData
GPart_Gunner_EnterExit_Nova.GPart_Gunner_EnterExit_Nova.AspectList_InventoryAbilityAspectData
GPart_Beast_ExitStealthNova.GPart_Beast_ExitStealthNova.AspectList_InventoryAbilityAspectData
GPart_Beast_RakkCharge.GPart_Beast_RakkCharge.AspectList_InventoryAbilityAspectData
GPart_Beast_AttackCmd_Movespeed.GPart_Beast_AttackCmd_Movespeed.AspectList_InventoryAbilityAspectData
GPart_All_SkillEnd_MoveSpeed.GPart_All_SkillEnd_MoveSpeed.AspectList_InventoryAbilityAspectData
GPart_All_SkillEnd_MeleeDamage.GPart_All_SkillEnd_MeleeDamage.AspectList_InventoryAbilityAspectData
GPart_All_SkillEnd_HealthRegen.GPart_All_SkillEnd_HealthRegen.AspectList_InventoryAbilityAspectData
GPart_All_SkillEnd_DamageReduction.GPart_All_SkillEnd_DamageReduction.AspectList_InventoryAbilityAspectData
GPart_All_SkillEnd_CooldownRate.GPart_All_SkillEnd_CooldownRate.AspectList_InventoryAbilityAspectData
Okay so after some testing there are definitely 2 addresses assigned to everything from the looks of it. The InventoryAbilityAspectData address you found isn't going to change because the "part" on the gun that actually changes the anointed perk is the InventoryGenericPartData AoB. I am at a complete loss right now as to how to find an AoB in memory like you did for the +348 offset. If anyone here has more skill than I do, please try to find the address/offset for the InventoryGenericPartData AoBs.

2inchsoffury
What is cheating?
What is cheating?
Posts: 4
Joined: Wed Oct 10, 2018 10:42 pm
Reputation: 0

Re: Borderlands 3 +14

Post by 2inchsoffury »

Zanzer wrote:
Thu Sep 19, 2019 3:30 am
A very clumsy, error prone way to edit your items is as follows:

1. Can start out by modifying a trash weapon

Image

2. Use the Item Components pointer from my table: viewtopic.php?f=4&t=10256&p=102742#p102742

Image

3. Use the Objects Dump from SunBeam's post: viewtopic.php?f=4&t=10253

4. Compare the addresses in Memory Viewer and the ObjectsDump.txt file

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Body.Part_PS_VLA_Body                      0x000000006719CE00
BPInvPart_PS_VLA_C Part_PS_VLA_Slide_02.Part_PS_VLA_Slide_02              0x000000006719C900
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03.Part_PS_VLA_Barrel_03            0x0000000067192E00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_C.Part_PS_VLA_Barrel_03_C        0x0000000067196A00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_B.Part_PS_VLA_Barrel_03_B        0x0000000067196C80
BPInvPart_PS_VLA_C Part_PS_VLA_MagType_03.Part_PS_VLA_MagType_03          0x0000000067194200
BPInvPart_PS_VLA_C Part_PS_VLA_Mag_03_B.Part_PS_VLA_Mag_03_B              0x0000000067194480
BPInvPart_PS_VLA_C Part_PS_VLA_Grip_02.Part_PS_VLA_Grip_02                0x000000006719BC80
BPInvPart_PS_VLA_C Part_PS_VLA_Rail_01.Part_PS_VLA_Rail_01                0x000000006719B780
BPInvPart_PS_VLA_C Part_PS_VLA_Scope_01.Part_PS_VLA_Scope_01              0x000000006719AD80
BPInvPart_PS_VLA_C Part_PS_VLA_Underbarrel_01.Part_PS_VLA_Underbarrel_01  0x000000006719A100
4. Find a component that you may want and then replace or add (if you know what you're doing) the address to the Memory Viewer list

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Infiniti.Part_PS_VLA_Barrel_Infiniti        0x0000000067192680
Image

5. Hell, you might as well add two legendary components!

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Magnificent.Part_PS_VLA_Barrel_Magnificent  0x000000006719D800
Image
Could someone please make like a quick unlisted youtube video on this. I am so lost. I get to where you search for the parts and try to add others but I cant get it right.

inforsir89
Expert Cheater
Expert Cheater
Posts: 68
Joined: Mon Sep 03, 2018 4:28 am
Reputation: 9

Re: Borderlands 3 +14

Post by inforsir89 »

fazro wrote:
Sat Sep 21, 2019 11:14 pm
Tried to make a 60 component classmod, ended up with this thing instead after saving. I had such high hopes, too...

Image

It ended up becoming a 3 component mod, but maybe there's some useful data on here? Interestingly enough from the +348 pointer posted earlier, it looks like there are 9 total anointment mods, but only 5 of them show up.

how...... please a tut on a how to?

Resolve
Expert Cheater
Expert Cheater
Posts: 75
Joined: Sat Aug 25, 2018 2:59 am
Reputation: 11

Re: Borderlands 3 +14

Post by Resolve »

Managed to find the offset for Anointed bonuses! It's located at +230. You'll need another anointed gun to swap the AoB's out or it will not work. For example, you cannot put an anointed bonus on a gun that is not already anointed using this method.

inforsir89
Expert Cheater
Expert Cheater
Posts: 68
Joined: Mon Sep 03, 2018 4:28 am
Reputation: 9

Re: Borderlands 3 +14

Post by inforsir89 »

Resolve wrote:
Sun Sep 22, 2019 3:14 am
Managed to find the offset for Anointed bonuses! It's located at +230. You'll need another anointed gun to swap the AoB's out or it will not work. For example, you cannot put an anointed bonus on a gun that is not already anointed using this method.
i literally just got a good grasp on reg wep modifing but like for weps accs only thou.

english resolve i have no idea what +230 is

Resolve
Expert Cheater
Expert Cheater
Posts: 75
Joined: Sat Aug 25, 2018 2:59 am
Reputation: 11

Re: Borderlands 3 +14

Post by Resolve »

inforsir89 wrote:
Sun Sep 22, 2019 3:19 am
Resolve wrote:
Sun Sep 22, 2019 3:14 am
Managed to find the offset for Anointed bonuses! It's located at +230. You'll need another anointed gun to swap the AoB's out or it will not work. For example, you cannot put an anointed bonus on a gun that is not already anointed using this method.
i literally just got a good grasp on reg wep modifing but like for weps accs only thou.

english resolve i have no idea what +230 is
+230 from the Base Address of the weapon. Here I'll just re-upload his table with the new finds. You want to change the "PartData", NOT the "AspectData".
Attachments
Borderlands3.CT
(72.3 KiB) Downloaded 269 times

inforsir89
Expert Cheater
Expert Cheater
Posts: 68
Joined: Mon Sep 03, 2018 4:28 am
Reputation: 9

Re: Borderlands 3 +14

Post by inforsir89 »

okay so i see the new ct that makes it pretty much express

also what nad effect makes it shoot lasers or w/e

Resolve
Expert Cheater
Expert Cheater
Posts: 75
Joined: Sat Aug 25, 2018 2:59 am
Reputation: 11

Re: Borderlands 3 +14

Post by Resolve »

inforsir89 wrote:
Sun Sep 22, 2019 3:35 am
okay so i see the new ct that makes it pretty much express

also what nad effect makes it shoot lasers or w/e
You mean Hex? And that only comes in Radiation, Lightning, and Cold. If you put any other element on it then it won't function correctly.

inforsir89
Expert Cheater
Expert Cheater
Posts: 68
Joined: Mon Sep 03, 2018 4:28 am
Reputation: 9

Re: Borderlands 3 +14

Post by inforsir89 »

Resolve wrote:
Sun Sep 22, 2019 3:42 am
inforsir89 wrote:
Sun Sep 22, 2019 3:35 am
okay so i see the new ct that makes it pretty much express

also what nad effect makes it shoot lasers or w/e
You mean Hex? And that only comes in Radiation, Lightning, and Cold. If you put any other element on it then it won't function correctly.
i guess that was also on the ct i cant browse the memory region on item components

nvm my memory edit isnt opening at all
Last edited by inforsir89 on Sun Sep 22, 2019 4:03 am, edited 1 time in total.

Resolve
Expert Cheater
Expert Cheater
Posts: 75
Joined: Sat Aug 25, 2018 2:59 am
Reputation: 11

Re: Borderlands 3 +14

Post by Resolve »

inforsir89 wrote:
Sun Sep 22, 2019 4:00 am
Resolve wrote:
Sun Sep 22, 2019 3:42 am
inforsir89 wrote:
Sun Sep 22, 2019 3:35 am
okay so i see the new ct that makes it pretty much express

also what nad effect makes it shoot lasers or w/e
You mean Hex? And that only comes in Radiation, Lightning, and Cold. If you put any other element on it then it won't function correctly.
i guess that was also on the ct i cant browse the memory region on item components
It's the same CT that Zanzer made. Without his work I wouldn't have been able to find the anointed bonus.

v8n3t
Novice Cheater
Novice Cheater
Posts: 15
Joined: Sun Sep 22, 2019 4:01 am
Reputation: 2

Re: Borderlands 3 +14

Post by v8n3t »

Hello,

I just found this post and wanted to say thanks to everyone who has contributed.

I was attempting to use the Guardian Rank scripts and they appear to be crashing the game client.

I think I read that the scripts are currently broken but I wanted to confirm and see if there is a fix on the way. Thanks to all in advance!

inforsir89
Expert Cheater
Expert Cheater
Posts: 68
Joined: Mon Sep 03, 2018 4:28 am
Reputation: 9

Re: Borderlands 3 +14

Post by inforsir89 »

Resolve wrote:
Sun Sep 22, 2019 4:02 am
inforsir89 wrote:
Sun Sep 22, 2019 4:00 am
Resolve wrote:
Sun Sep 22, 2019 3:42 am


You mean Hex? And that only comes in Radiation, Lightning, and Cold. If you put any other element on it then it won't function correctly.
i guess that was also on the ct i cant browse the memory region on item components
It's the same CT that Zanzer made. Without his work I wouldn't have been able to find the anointed bonus.

actually got a another question other then adding more anointed bonus's to items so they have like 10+

how do u add more parts to items like gernades and accy to weps ? anyone know

Post Reply

Who is online

Users browsing this forum: admantx, AhrefsBot, gomdol, Google [Bot], HiJacker, raizer79, reiftya, Teusalem, welce, Yanoto