Borderlands 3 +30

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ComManDerBG
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Re: Borderlands 3 +14

Post by ComManDerBG »

NumberXer0 wrote:
Thu Sep 19, 2019 2:34 am
ComManDerBG wrote:
Thu Sep 19, 2019 1:50 am
Zanzer wrote:
Thu Sep 19, 2019 1:42 am
So I found a way to modify your weapons. Some modifications effect stats, some add graphical components to the model. For instance, an under barrel, a scope, extended clip, etc. However, I don't think there will be any way for me to create a table or explain it to you all in a way that would be useful...
please, PLEASE explain how. gibbed has said it will be a bit before proper inventory editing will make it into his editor.
Where did you see that? There is currently no editor and he didn't post anything about that or inventory editing on his twitter updates about his progress.
When i donated my save to him in a dm, i asked if weapon editing will be possible at all. he said it should be but it wont be in at launch, he did tell me its planned though.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Zanzer
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Re: Borderlands 3 +14

Post by Zanzer »

A very clumsy, error prone way to edit your items is as follows:

1. Can start out by modifying a trash weapon

Image

2. Use the Item Components pointer from my table: viewtopic.php?f=4&t=10256&p=102742#p102742

Image

3. Use the Objects Dump from SunBeam's post: viewtopic.php?f=4&t=10253

4. Compare the addresses in Memory Viewer and the ObjectsDump.txt file

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Body.Part_PS_VLA_Body                      0x000000006719CE00
BPInvPart_PS_VLA_C Part_PS_VLA_Slide_02.Part_PS_VLA_Slide_02              0x000000006719C900
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03.Part_PS_VLA_Barrel_03            0x0000000067192E00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_C.Part_PS_VLA_Barrel_03_C        0x0000000067196A00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_B.Part_PS_VLA_Barrel_03_B        0x0000000067196C80
BPInvPart_PS_VLA_C Part_PS_VLA_MagType_03.Part_PS_VLA_MagType_03          0x0000000067194200
BPInvPart_PS_VLA_C Part_PS_VLA_Mag_03_B.Part_PS_VLA_Mag_03_B              0x0000000067194480
BPInvPart_PS_VLA_C Part_PS_VLA_Grip_02.Part_PS_VLA_Grip_02                0x000000006719BC80
BPInvPart_PS_VLA_C Part_PS_VLA_Rail_01.Part_PS_VLA_Rail_01                0x000000006719B780
BPInvPart_PS_VLA_C Part_PS_VLA_Scope_01.Part_PS_VLA_Scope_01              0x000000006719AD80
BPInvPart_PS_VLA_C Part_PS_VLA_Underbarrel_01.Part_PS_VLA_Underbarrel_01  0x000000006719A100
4. Find a component that you may want and then replace or add (if you know what you're doing) the address to the Memory Viewer list

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Infiniti.Part_PS_VLA_Barrel_Infiniti        0x0000000067192680
Image

5. Hell, you might as well add two legendary components!

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Magnificent.Part_PS_VLA_Barrel_Magnificent  0x000000006719D800
Image

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vosszaa
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Re: Borderlands 3 +14

Post by vosszaa »

@zanzer

Does the gear saved with this way of editing?

Zanzer
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Re: Borderlands 3 +14

Post by Zanzer »

Yes

ComManDerBG
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Re: Borderlands 3 +14

Post by ComManDerBG »

oh man, im so close, i just need to know how you made your memory view look like that. what setting did you tick so it shows you those specific addresses?

Howw
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Re: Borderlands 3 +14

Post by Howw »

What settings are you guys using? Dx11 or Dx12? When I use the tables, it causes my game to instantly crash.

Zanzer
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Re: Borderlands 3 +14

Post by Zanzer »

Right-click the bottom half of Memory Viewer and select Display Type > 8 Byte hex

HaloSamu
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Re: Borderlands 3 +14

Post by HaloSamu »

Gadriick wrote:
Thu Sep 19, 2019 1:38 am
Anyone know why when i download a save file and put it into my saved games folder, i don't have the option to select that character in game?
have you been changing the files names to (number).sav, with the number being a save that doesnt already exist

ComManDerBG
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Re: Borderlands 3 +14

Post by ComManDerBG »

edit: forget that i figured it out. now i can edit weapons and all! last step for me is to figure out how to add an address so i can attach a weapon accessory that previously wasn't there.

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

ComManDerBG wrote:
Thu Sep 19, 2019 4:19 am
edit: forget that i figured it out. now i can edit weapons and all! last step for me is to figure out how to add an address so i can attach a weapon accessory that previously wasn't there.
Would you mind helping me out? Every time I try to change a part it just crashes my game.

hacksalan
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Re: Borderlands 3 +14

Post by hacksalan »

has any1 look at the eridian fabricator gun to spawn epic stuff ??

ComManDerBG
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Re: Borderlands 3 +14

Post by ComManDerBG »

Resolve wrote:
Thu Sep 19, 2019 5:21 am
ComManDerBG wrote:
Thu Sep 19, 2019 4:19 am
edit: forget that i figured it out. now i can edit weapons and all! last step for me is to figure out how to add an address so i can attach a weapon accessory that previously wasn't there.
Would you mind helping me out? Every time I try to change a part it just crashes my game.
oh yeah sorry, i probably should have said how. don't copy and paste, compare the two addresses, go into the memory view and click before the number(s) you need to change, the press delete then type your new number. When you press delete the number wont disappear, i assume so it dosnt blow up the game, but it will still delete the number when you type in the new one. So if the address of the new part is, say, 664100, and the address of the current part is 664080, click before the first zero, delete, type in 1, delete, type in 8, and that's it.

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

ComManDerBG wrote:
Thu Sep 19, 2019 5:40 am
Resolve wrote:
Thu Sep 19, 2019 5:21 am
ComManDerBG wrote:
Thu Sep 19, 2019 4:19 am
edit: forget that i figured it out. now i can edit weapons and all! last step for me is to figure out how to add an address so i can attach a weapon accessory that previously wasn't there.
Would you mind helping me out? Every time I try to change a part it just crashes my game.
oh yeah sorry, i probably should have said how. don't copy and paste, compare the two addresses, go into the memory view and click before the number(s) you need to change, the press delete then type your new number. When you press delete the number wont disappear, i assume so it dosnt blow up the game, but it will still delete the number when you type in the new one. So if the address of the new part is, say, 664100, and the address of the current part is 664080, click before the first zero, delete, type in 1, delete, type in 8, and that's it.
So now I just have to figure out how to add parts without breaking the game entirely... And to figure out what each part does so I know what to change.

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

Zanzer wrote:
Thu Sep 19, 2019 3:30 am
A very clumsy, error prone way to edit your items is as follows:
So how would I go about adding something to a gun like the 2 legendary effects? I can't seem to find a guide online and I'm green as grass when it comes to this stuff. I've figured out how to edit parts but I want to add parts as well if possible.

sodalover
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Re: Borderlands 3 +14

Post by sodalover »

Howw wrote:
Thu Sep 19, 2019 4:02 am
What settings are you guys using? Dx11 or Dx12? When I use the tables, it causes my game to instantly crash.
DX12 has a ton of issues right now. It's in such a broken state for most everyone. I'm not sure if the DX version matters but I assume most of us are using DX11. It works fine for me in DX11.

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