Borderlands 3 +30

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SilverKaiser
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Re: Borderlands 3 +6

Post by SilverKaiser » Sat Sep 14, 2019 2:44 am

Hey idlehands the skillpoint pointer doesnt seem to actually reflect changes to the skill points themselves? Just wondering if its just me.



EDIT: Went to main menu and Back into the game and it fixed!! Awesome work guys! My game glitched and i was permanently at 9 skill points without any editing done and it was weird af.

herohero123
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Re: Borderlands 3 +6

Post by herohero123 » Sat Sep 14, 2019 5:12 am

@
Idlehands88 wrote:
Sat Sep 14, 2019 2:38 am
Just beat the game and added the Guardian options to my table. To edit the Guardian stuff open the Guardian Rank screen after enabling the scripts.

- Highlighted Skill Level (Must reload save for changes to take effect)
- Vending Machine Timer
- Guardian Rank (Level, EXP and Tokens)
- Guardian Stat Levels (They seem to have hard capped them at 15.0%, around 120 levels)


@Idle is there any possibility that you could add in your game saved file as well? Since it's finished, people could just add it into the files and unlock the guardian rank. Assuming that the guardian rank is shared through out all characters

vain117
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Re: Borderlands 3 +6

Post by vain117 » Sat Sep 14, 2019 5:39 am

herohero123 wrote:
Sat Sep 14, 2019 5:12 am
@
Idlehands88 wrote:
Sat Sep 14, 2019 2:38 am
Just beat the game and added the Guardian options to my table. To edit the Guardian stuff open the Guardian Rank screen after enabling the scripts.

- Highlighted Skill Level (Must reload save for changes to take effect)
- Vending Machine Timer
- Guardian Rank (Level, EXP and Tokens)
- Guardian Stat Levels (They seem to have hard capped them at 15.0%, around 120 levels)


@Idle is there any possibility that you could add in your game saved file as well? Since it's finished, people could just add it into the files and unlock the guardian rank. Assuming that the guardian rank is shared through out all characters
This. Would greatly appreciate the 'completed game' save. :D

Tuft
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Re: Borderlands 3 +6

Post by Tuft » Sat Sep 14, 2019 6:30 am

As Fl4k, limitless rakk things.

Code: Select all

[ENABLE]
assert(Borderlands3.exe+8B6090C,FF 90 E0 03 00 00 48 89 D9)

Borderlands3.exe+8B6090C:
 db 90 90 90 90 90 90


[DISABLE]

Borderlands3.exe+8B6090C:
  db FF 90 E0 03 00 00
  {
// ORIGINAL CODE - INJECTION POINT: "Borderlands3.exe"+8B6090C

"Borderlands3.exe"+8B608E5: 44 8A 97 43 1D B1 70                 -  mov r10l,[rdi+70B11D43]
"Borderlands3.exe"+8B608EC: 5F                                   -  pop rdi
"Borderlands3.exe"+8B608ED: 56                                   -  push rsi
"Borderlands3.exe"+8B608EE: E9 6E F5 86 13                       -  jmp Borderlands3.exe+1C3CFE61
"Borderlands3.exe"+8B608F3: C6                                   -  db -3A
"Borderlands3.exe"+8B608F4: 66 66 66 2E 0F 1F 84 00 00 00 00 00  -  nop cs:[rax+rax+00000000]
"Borderlands3.exe"+8B60900: 40 53                                -  push rbx
"Borderlands3.exe"+8B60902: 48 83 EC 20                          -  sub rsp,20
"Borderlands3.exe"+8B60906: 48 8B 01                             -  mov rax,[rcx]
"Borderlands3.exe"+8B60909: 48 89 CB                             -  mov rbx,rcx
// ---------- INJECTING HERE ----------
"Borderlands3.exe"+8B6090C: FF 90 E0 03 00 00                    -  call qword ptr [rax+000003E0]
// ---------- DONE INJECTING  ----------
"Borderlands3.exe"+8B60912: 48 89 D9                             -  mov rcx,rbx
"Borderlands3.exe"+8B60915: 84 C0                                -  test al,al
"Borderlands3.exe"+8B60917: 0F 84 C1 00 00 00                    -  je Borderlands3.exe+8B609DE
"Borderlands3.exe"+8B6091D: E8 EE 28 28 FA                       -  call Borderlands3.exe+2DE3210
"Borderlands3.exe"+8B60922: 48 89 D9                             -  mov rcx,rbx
"Borderlands3.exe"+8B60925: 83 F8 03                             -  cmp eax,03
"Borderlands3.exe"+8B60928: 7D 0A                                -  jnl Borderlands3.exe+8B60934
"Borderlands3.exe"+8B6092A: 48 83 C4 20                          -  add rsp,20
"Borderlands3.exe"+8B6092E: 5B                                   -  pop rbx
"Borderlands3.exe"+8B6092F: E9 DC 17 64 F8                       -  jmp Borderlands3.exe+11A2110
}
  
Last edited by Tuft on Sat Sep 14, 2019 10:09 am, edited 2 times in total.

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STN
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Re: Borderlands 3 +14

Post by STN » Sat Sep 14, 2019 9:47 am

Added a bunch of cheats (golden keys, eridium, gold) and other's scripts. First post updated

Tuft
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Re: Borderlands 3 +14

Post by Tuft » Sat Sep 14, 2019 10:10 am

Movement speed pointer. Value is float.

Code: Select all

"Borderlands3.exe"+06361590
->A0
->0
->40
->1130
Seems like most of the other scripts have been based from a series of A0 pointers. Might be worth finding the character's root.


In terms of rando searching, while playing around with the Rakk spawn limiting, I went up the chain by a single step and I had two pets running around at once. Might be something else to check out, though I'm not sure what sort of limits might be imposed by adding a bunch of character pets.

Tezree
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Re: Borderlands 3 +14

Post by Tezree » Sat Sep 14, 2019 11:27 am

STN wrote:
Sat Sep 14, 2019 9:47 am
Added a bunch of cheats (golden keys, eridium, gold) and other's scripts. First post updated
Gold keys dont seem to be working, rest is though. nice job ;)

Sevael
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Re: Borderlands 3 +14

Post by Sevael » Sat Sep 14, 2019 1:09 pm

Tezree wrote:
Sat Sep 14, 2019 11:27 am
Gold keys dont seem to be working, rest is though. nice job ;)
The golden keys didn't work for me at first until I realized that I didn't yet have any legitimately. I cashed in an in-game mail to get a legit golden key, then the code worked from that point onward. I guess the game has to first register that you received one before it will let you spend any.

teyhox
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Re: Borderlands 3 +14

Post by teyhox » Sat Sep 14, 2019 1:26 pm

Hello !

First of all, thanks for the tables ! ^^ As Chrisfearless mentionned previously, ammo script seems to only work for pistol ammo, and CJBok's script doesn't not work for me (I can activate it but it does nothing). Do I need to do something ? ( other scripts I tested works fine)

Edit: super accuracy seems to only work for pistols too

Letoric
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Re: Borderlands 3 +14

Post by Letoric » Sat Sep 14, 2019 2:57 pm

This table works sometimes, and does not work other times. The other times that it does *not* work, it's 2 different scenarios.
Scenario 1: The boxes do not enable, it reports not finding all AOB scans (both exes)
Scenario 2: The boxes DO enable, however, ammo and grenades do not work. This is very apparent as you can throw 1 grenade and it'll be set to 0 grenades stocked, and using an ammo machine will repeatedly charge you, but not provide you grenades as the script is blocking it.

Any thoughts on how to resolve this? I have been just closing the game out and reloading, but that's very tedious and can take 5-6 attempts, and sometimes still does not work (I'm on my 8th attempt this morning)

ComManDerBG
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Re: Borderlands 3 +14

Post by ComManDerBG » Sat Sep 14, 2019 6:05 pm

Unfortunately guardian rank stuff wont work for me. I accidentally gave myself too much exp and now my rank is permanently stuck at 1 with -29 tokens.

QTEila
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Re: Borderlands 3 +14

Post by QTEila » Sat Sep 14, 2019 6:40 pm

Has anyone figured out a way to sync weapon/item levels to your current level like the gibbed editor in the previous games?

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Chiados
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Re: Borderlands 3 +14

Post by Chiados » Sat Sep 14, 2019 6:53 pm

For those who wanted a completed save game file, I'll attach my own. Once you have the guardian levels, it carries over to all other new characters. As IdleHands mentioned before, there is a hard cap on abilities and I have everything maxed out on mine. I hope that cap gets pushed further ahead later on because 14.99%/15.0% is not that much of a difference.

Archive password: chiados
Attachments
savegame-completed.zip
(1.24 MiB) Downloaded 559 times

vain117
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Re: Borderlands 3 +14

Post by vain117 » Sat Sep 14, 2019 6:55 pm

Chiados wrote:
Sat Sep 14, 2019 6:53 pm
For those who wanted a completed save game file, I'll attach my own. Once you have the guardian levels, it carries over to all other new characters. As IdleHands mentioned before, there is a hard cap on abilities and I have everything maxed out on mine. I hope that cap gets pushed further ahead later on because 14.99%/15.0% is not that much of a difference.

Archive password: chiados
Thank you Chiados!! I agree...they should definitely increase the caps.

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cfemen
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Re: Borderlands 3 +14

Post by cfemen » Sat Sep 14, 2019 7:02 pm

Normal level xp multiplier:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"XP multiplier x ?"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Borderlands3.exe
  Version: 
  Date   : 2019-09-14
  Author : cfe

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aobXPmul,Borderlands3.exe,8D 34 19 48 8D 8F 10 02 00 00) // should be unique
alloc(newmem,$1000,"Borderlands3.exe"+93CAE8E)

label(code)
label(return)
label(dMul)
registersymbol(dMul)
newmem:

code:
  push eax
  mov eax,[dMul]
  imul rbx,eax
  pop eax
  lea esi,[rcx+rbx] // rcx = current : rbx = add
  lea rcx,[rdi+00000210]
  jmp return
dMul:
dd 1
aobXPmul:
  jmp newmem
  nop 5
return:
registersymbol(aobXPmul)

[DISABLE]

aobXPmul:
  db 8D 34 19 48 8D 8F 10 02 00 00

unregistersymbol(aobXPmul)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Borderlands3.exe"+93CAE8E

"Borderlands3.exe"+93CAE79: 31 C0                    -  xor eax,eax
"Borderlands3.exe"+93CAE7B: 85 C9                    -  test ecx,ecx
"Borderlands3.exe"+93CAE7D: 0F 4E C8                 -  cmovle ecx,eax
"Borderlands3.exe"+93CAE80: 89 F0                    -  mov eax,esi
"Borderlands3.exe"+93CAE82: 29 D8                    -  sub eax,ebx
"Borderlands3.exe"+93CAE84: 39 C1                    -  cmp ecx,eax
"Borderlands3.exe"+93CAE86: 7E 06                    -  jle Borderlands3.exe+93CAE8E
"Borderlands3.exe"+93CAE88: 89 F3                    -  mov ebx,esi
"Borderlands3.exe"+93CAE8A: 29 CB                    -  sub ebx,ecx
"Borderlands3.exe"+93CAE8C: EB 03                    -  jmp Borderlands3.exe+93CAE91
// ---------- INJECTING HERE ----------
"Borderlands3.exe"+93CAE8E: 8D 34 19                 -  lea esi,[rcx+rbx]
"Borderlands3.exe"+93CAE91: 48 8D 8F 10 02 00 00     -  lea rcx,[rdi+00000210]
// ---------- DONE INJECTING  ----------
"Borderlands3.exe"+93CAE98: 89 B7 D8 01 00 00        -  mov [rdi+000001D8],esi
"Borderlands3.exe"+93CAE9E: 48 8D 54 24 20           -  lea rdx,[rsp+20]
"Borderlands3.exe"+93CAEA3: 89 5C 24 20              -  mov [rsp+20],ebx
"Borderlands3.exe"+93CAEA7: 44 88 7C 24 24           -  mov [rsp+24],r15l
"Borderlands3.exe"+93CAEAC: 44 88 74 24 25           -  mov [rsp+25],r14l
"Borderlands3.exe"+93CAEB1: E8 2A A8 07 F7           -  call Borderlands3.exe+4456E0
"Borderlands3.exe"+93CAEB6: 48 8D 8F 20 02 00 00     -  lea rcx,[rdi+00000220]
"Borderlands3.exe"+93CAEBD: 44 89 64 24 20           -  mov [rsp+20],r12d
"Borderlands3.exe"+93CAEC2: 48 8D 54 24 20           -  lea rdx,[rsp+20]
"Borderlands3.exe"+93CAEC7: 44 88 7C 24 24           -  mov [rsp+24],r15l
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"x?"</Description>
          <LastState Value="4" RealAddress="13FFF001E"/>
          <VariableType>4 Bytes</VariableType>
          <Address>dMul</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
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