^ Hence why I said "I've managed to get it working". Why are you people spamming the topic with useless crap? I know it NORMALLY doesn't work. Here's a nice video
The Property offset is at 0x44 in the UObject. That leads to 0x1F0 offset, which is the location in another UObject (perhaps OakGame), where you would find that Float. Will investigate more.
First of all thanks for the info. I found the value and works. Except for the height which i think it might be in DefaultUnfogHeight.
How did you figure it that the offsets are 0x44 and 0x1F0?
I can't find FogOfDiscoveryComponent Sacrifice_P.Sacrifice_P.PersistentLevel.BPCont_Player_C_1.FoDComponent in the whole dump
First of all thanks for the info. I found the value and works. Except for the height which i think it might be in DefaultUnfogHeight.
How did you figure it that the offsets are 0x44 and 0x1F0?
I can't find FogOfDiscoveryComponent Sacrifice_P.Sacrifice_P.PersistentLevel.BPCont_Player_C_1.FoDComponent in the whole dump
I left some ASM for you to debug. Tried that? Look for "FogOfDiscoveryComponent", not the whole god damn string. The string is depending on the map you're in, it contains the name of the level.
First of all thanks for the info. I found the value and works. Except for the height which i think it might be in DefaultUnfogHeight.
How did you figure it that the offsets are 0x44 and 0x1F0?
I can't find FogOfDiscoveryComponent Sacrifice_P.Sacrifice_P.PersistentLevel.BPCont_Player_C_1.FoDComponent in the whole dump
I left some ASM for you to debug. Tried that? Look for "FogOfDiscoveryComponent", not the whole god damn string. The string is depending on the map you're in, it contains the name of the level.
No, i didn't. I'll do that as soon as i get home from work
Did the game got patched or something? Just tried the table, activated [ ENABLE ] script ingame first then restore fly script. Pressing tilde does however nothing. No console appears. Under debug all symbols are filled. Did I missed something?
Did the game got patched or something? Just tried the table, activated [ ENABLE ] script ingame first then restore fly script. Pressing tilde does however nothing. No console appears. Under debug all symbols are filled. Did I missed something?
Did you remember to inject the dll? or did you just use the cheat table without it?
First of all thanks for the info. I found the value and works. Except for the height which i think it might be in DefaultUnfogHeight.
How did you figure it that the offsets are 0x44 and 0x1F0?
I can't find FogOfDiscoveryComponent Sacrifice_P.Sacrifice_P.PersistentLevel.BPCont_Player_C_1.FoDComponent in the whole dump
I left some ASM for you to debug. Tried that? Look for "FogOfDiscoveryComponent", not the whole god damn string. The string is depending on the map you're in, it contains the name of the level.
No, i didn't. I'll do that as soon as i get home from work
I found the pointer for the real-time float value. Thank you for your help
Did you remember to inject the dll? or did you just use the cheat table without it?
Thanks. I skipped the dll as I thought it would just be needed to dump debug stuff and not enabling the console (name is misleading) but instead of blaming Sunbeam for choosing a misleading name I should rather blame myself as he has written what the dll does and I was just to lazy to read.