SunBeam wrote: ↑Thu Nov 21, 2019 4:03 am
I specifically chose not to use AOBs to teach you a lesson; everyone's used to scripts working across updates; not anymore from my side
I here am new too, well I been lurking for a while, which gathers no kudos in the grand scheme, but that's all good. Still, my two penneth, having read the thread.
My question is what lesson are you trying to teach? There are two interpretations.
1 - Here are some example scripts, it's on you to update them for versioning, sorry I don't have the time/inclination and I'm not getting paid.
2 - Here are some scripts which don't work because you are all too lazy/nooby to be bothered learning shit and so I am punishing you.
You're coming across as number 2. Angry with folk because they didn't rtfm, run the tutorial, and so on. Some of that I can see is justified - after the 100th person asks the same stupid question, answered pages earlier in the thread, it would get quite irritating. Especially when you are doing something for nothing. I get that, I host some third party tools for <$GAME> for no pay and get annoyed when folk rag on me cos the server died.
I think the problem is that this thread became a "here is a script" thread by about page 4, rather than a discussion of UE internals and how to enable things like the developer features in a shipping mode release.
CE is quite a learning curve. To even grok the basics of finding the memory location where the "gold" is and increasing that can be a big step for a non programmer. What you are doing requires knowledge not only of CE, but also assembler and how UE works under the hood.
So, here's my request, which I hope fits a bit better with your viewpoint -
Can you give us some pointers for how we can learn from your work. You've clearly got a lot of experience doing this, where do we as people who maybe got as far as the CE tutorial go from here? If you want to teach *me* a lesson, that would be the best one. The scope of what you are doing is, for me, a question of "where do I start?"