SunBeam wrote: ↑Fri Sep 27, 2019 11:52 pm
^ Read all of my comments in post #1. I said check if OakDeveloperPerks is NULL (0). Someone else has already told you that. Do you understand that if a piece of code tries to read from a 0 address, process will crash? There you go. Final talk about this, am getting tired of repeating.
Answering only to give some feedback "item spawner", NO NEED TO ANSWER as it seems to piss you off (which i can understand as it's allways the same questions/answers) and it's working fine for me, but:
- put that part in bold cause instructions weren't working (at least for me), at least with my english understanding, as this means "load game normally, once in game map we want to pause the game with "Esc" and then no longer un-pause/pause again or it'll crash (cause of i destroys Uworld and so on).
Values and such things are checked before anything else. So at least in my case, not "pausing" game at this point makes it works totally fine.
So if it's "normal" instructions should be changed in "never press esc once loaded into the map" (at least for me, it works like that).
- "Always remember you cannot spawn an item from an ItemPool if the pool package was not loaded by the Engine. In dumb terms: you can't spawn boss items outside their maps. Just in case you start bitching "it crashes when I try this"."
Actually in my case, was able to spawn "ItemPoolData ItemPool_Gigamind.ItemPool_Gigamind" so his specific boss weapon when i was directly in Sanctuary (why if it isn't supposed to be loaded... no clue), still as you said it, it ends by crashing the game after a while, which is totally normal.
Made few tries:
- 1st try: 100+ (approx) gigamind weapon spawn that i could pick up and so on before crash (items are kept in inventory after crash)
- 2nd try: 30 (same than 1st try)
- 3rd try: 80 (same than 1st try)
Will try with others bosses or specific monsters loot. I know this will end with a "crash", BUT for people that don't know / remember where a specific boss that can be helpful.
Ofc going in the map is much better as it won't crash at some point, so if it's to get 1 or 2 items doing that in sanctuary is "fine", if you want to get the "perfect item you need" better go in the map.
- had few crash with "Item Spawner" method (even if i was on the according boss map, so that shouldn't happen in theory), just have to reload the game and start the process again so it's not a big deal as it's usually after 80+ items spawn.
- About the "method" i wrote just before, i have no clue why it works, but it works. You can pause / un-pause, change map, go back to main menu, even switch character. Of course it will only spawn "world drops" (as SpawnAwesomeItems seems to only gives World drops in Sanctuary and Boss maps, probably allready said somewhere). Still it's kind of "cool", cause i'm able to make only shotguns (for example) spawn from what the cmd "S.A.I." would spawn. It also allows to switch character to quickly store items & compare them and come back on the character i'm using to make those items spawn without reloading game and having to set everything back (consoledumper & CE).
Tried it few times now and each time it worked without any crash, even when i change the desired item pool (changing shotguns to snipers only for ex)
Before all those "tests", i allways checked that the values weren't NUL and allways closed the game, load it and directly used ConsoleDumper then set CE correctly then use the cmd / shortcut (depending of what needs to be used) without doing anything else (pause, unpause, switch map, go back to main menu or even open inventory)
Once again that's only some feedbacks of how it works on my side. For example, only way i have to open Cmd tab is pressing "Tab" key as i'm using an AZERTY keyboard, no other keys are working and the Cmd tab is only the small one which is enough as i can write the cmd. (still can't open it completely, as in other games for some reasons).
Everything works fine or at least correctly, so don't bother answering.