Im sorry if im just being a dummy but please could you explain how to make it recognize the SpawnAwesomeItems command, ive followed the steps but the console just keeps saying command not recognized, how do i activate it? Please help x
Im sorry if im just being a dummy but please could you explain how to make it recognize the SpawnAwesomeItems command, ive followed the steps but the console just keeps saying command not recognized, how do i activate it? Please help x
Im sorry if im just being a dummy but please could you explain how to make it recognize the SpawnAwesomeItems command, ive followed the steps but the console just keeps saying command not recognized, how do i activate it? Please help x
Wait for the update my guy, if he decides to. Don't rush though haha
For those of you just joining us on the last page here.
Stuff is broken, Author knows, Author has a life outside of the internet.
Please relax.
The game updated recently and there's a good chance some of the pointers ( I'm obviously a total newb, so don't take this as the final word. ) have changed/broken.
You'll just need to sit on your hands and be patient.
Welp, nothing has changed apart from the binary being a different one (thus all my hard-coded addresses in the various scripts will point to wrong locations). But even if it does, now I have the means to spawn shit on my own, without the help of "SpawnAwesomeItems" (which still works, by the way; I had hoped they would remove it).
There is nothing we can do to fix it, we just need to be calm and wait till SunBeam takes time out of his schedule to work with it, as he said the hard coded addresses got shifted around and he would need time to re point them.
My table still lets you modify your weapons stats. I haven't checked, but I'm fairly confident that both SunBeam's and my tables were pointing to the same address. Just copy the offsets from SunBeam into my Mouseover Inventory Pointer for the temporary weapon stats.
I'm not using a CWeapon hook, I just found the correlation between what I needed and OakCharacter The pointers to RecoilComponent and some others are at variable offsets for some weapons. So I need an iterator in the hook to get the proper offsets (usually +/-8) Can easily be fixed depending on the weapon. Jakobs ones seem to have Recoil and Sway off. That's about it
My table still lets you modify your weapons stats. I haven't checked, but I'm fairly confident that both SunBeam's and my tables were pointing to the same address. Just copy the offsets from SunBeam into my Mouseover Inventory Pointer for the temporary weapon stats.
Will you be updating the "Tooltip" part?
Last edited by LanceToTheN on Thu Sep 26, 2019 9:31 pm, edited 1 time in total.